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Look at my Hair 1.5 available. PDF Manual Ready! [Commercial]
Posted: 01 January 2014 03:31 PM   [ Ignore ]
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And also the PDF manual is finally available, get it here: http://lamh.ovbi.org/1.5/LAMH.manual.1.5.zip

Video tutorials to come very soon!

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Posted: 01 January 2014 03:33 PM   [ Ignore ]   [ # 1 ]
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Please check your DIM and update! 1.5 update has been released for both the player and full version!

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Posted: 01 January 2014 04:34 PM   [ Ignore ]   [ # 2 ]
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Frigging awesome, the number of new features and work done is incredible. Thanks a lot for all your dedication and efforts!

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Posted: 01 January 2014 05:14 PM   [ Ignore ]   [ # 3 ]
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Cool, thanks for the update! maybe now i can get it tom work for me. I could never get satisfactory results when i first tried LAMH.

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Posted: 02 January 2014 09:29 AM   [ Ignore ]   [ # 4 ]
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Awesome!  Can’t wait to get home tonight and try this out.  smile  Worked 10 hrs yesterday and totally missed the thread!

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Posted: 02 January 2014 10:22 AM   [ Ignore ]   [ # 5 ]
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Good news.  Hopefully I may remember when I get home.  The only query I have at this time, is which version(s) of Studio does it work with - the current release or the current beta?

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Posted: 02 January 2014 10:26 AM   [ Ignore ]   [ # 6 ]
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Zelroth - 02 January 2014 10:22 AM

Good news.  Hopefully I may remember when I get home.  The only query I have at this time, is which version(s) of Studio does it work with - the current release or the current beta?

Officially we always validate and support only current release version. But it has been reported to work well also on the beta.

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Posted: 02 January 2014 10:29 AM   [ Ignore ]   [ # 7 ]
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Digital Lite Design - 02 January 2014 09:29 AM

Awesome!  Can’t wait to get home tonight and try this out.  smile  Worked 10 hrs yesterday and totally missed the thread!

Hi Kat, if you always want to catch up with what’s new with LAMH, you may want to like the FB page or subscribe our log, so that you’ll get notified (see my signature for the links).

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Posted: 02 January 2014 10:33 AM   [ Ignore ]   [ # 8 ]
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Cannot wait to try this out.
I have a new character (actually a series of them) in the works that will make full use of LAMH

Rawn

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Posted: 02 January 2014 10:35 AM   [ Ignore ]   [ # 9 ]
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This is really exciting. I can’t wait to try the instancing grin

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Posted: 02 January 2014 10:35 AM   [ Ignore ]   [ # 10 ]
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Alessandro_AM - 02 January 2014 10:29 AM
Digital Lite Design - 02 January 2014 09:29 AM

Awesome!  Can’t wait to get home tonight and try this out.  smile  Worked 10 hrs yesterday and totally missed the thread!

Hi Kat, if you always want to catch up with what’s new with LAMH, you may want to like the FB page or subscribe our log, so that you’ll get notified (see my signature for the links).

Thanks, I’ll do that.  Usually I get the beta email, but was busy and didn’t check til this morning.  LOL So my own fault.  smile  I have LOVED the improvements I have tried over the holiday break.  It was running great on my machine.  Looking forward to the final release as well.

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Posted: 02 January 2014 02:25 PM   [ Ignore ]   [ # 11 ]
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While I believe this is a perfectly safe download, I will mention that my McAfee antivirus is reporting that it contains malware and is blocking downloading it.

Will the updated version be available from DAZ?

Charlie

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Posted: 02 January 2014 02:43 PM   [ Ignore ]   [ # 12 ]
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Charlie Judge - 02 January 2014 02:25 PM

While I believe this is a perfectly safe download, I will mention that my McAfee antivirus is reporting that it contains malware and is blocking downloading it.

Will the updated version be available from DAZ?

Charlie

I’d dare to say it’s certainly a false positive as we test all files that come out with Nod32 and NAV. Yes the 1.07 will be in DAZ store very soon as a free update, as the latest RC appears to be known robust and tested plentfully.

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Posted: 02 January 2014 03:14 PM   [ Ignore ]   [ # 13 ]
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Can you give some details on the “new fibermesh” vs. OBJ export of the original LAMH release?  It sounds like it’s still an OBJ from the description in the attached image.  Or does LAMH now support exporting cyHair files for Lux to read curve data directly?

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Posted: 02 January 2014 03:36 PM   [ Ignore ]   [ # 14 ]
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cwichura - 02 January 2014 03:14 PM

Can you give some details on the “new fibermesh” vs. OBJ export of the original LAMH release?  It sounds like it’s still an OBJ from the description in the attached image.  Or does LAMH now support exporting cyHair files for Lux to read curve data directly?

Hello, OBJ is just a storage format.  The FiberHairs are a new method of generation of hair/fur that is significantly different from the way we did it in 1.0.
As an example, a FiberHair with Polygon Compression of 5, on 500K Hairs will see a size improvement to 450MB over a Generic OBJ of over 700MB, with minimal quality loss.
The FiberHairs are written to OBJ only because that is the most widely compatible format.  We could have used .duf just as easily, but that would make the FiberHairs useless for Poser, Maya, etc..

cyHairs and other technologies are items that we are actively working with.  Due to confidentiality agreements, there are certain technologies that we are involved with that cannot be discussed.

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Posted: 02 January 2014 04:02 PM   [ Ignore ]   [ # 15 ]
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So it sounds like the fiberhair is a replacement algo for tessellating the curves into polygons that results in fewer total vertexes/faces, hence smaller OBJ.  But done in a manner such that the difference in render quality is not noticeable.  Correct?

Is LAMH generating tris or quads when exporting to OBJ?  Are the strands ribbons or solids (meaning 3 or more sides to a ‘cylinder’ so that normals are always facing outwards)?  (When Lux added the cyHair support, it initially only tessellated into ribbons, but the normals direction caused visible problems in renders.  So two things were done 1) they added an option to make it face all ribbons at a given location (e.g., towards the camera) and 2) they added the option to generate solids with a default of three sides so all normals face out to make reflections in mirror/etc surfaces also look correct, which just facing the ribbons at the camera can’t account for.)

As one who does all their renders with LuxRender, cyHair export would be a pretty awesome feature to see in a future update…

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