Wow, you’ve all been very kind.
Thanks, those wall lights are a model I made a good while ago now - I called it a ‘Bulkhead Light’ (like you see in ships) and used one of Pakled’s nice ‘Lego’ materials on the cut glass/plastic cover. It was meant for scenes like this, so I’m glad it’s working here.
Thanks. Animation? Um… dunno… I might.
Aw… you’re too kind.
Gosh, I dunno what to say. If even Horo likes it, there must be something in it then.
Okay, here’s the latest render, looking down the corridor towards the shaft of the air circulating fan, (I changed the yellow texture on the Bulkhead Lights to give a whiter light, it’s turned out even nicer than I’d hoped):
Then comes a couple of screen captures from Wings3d - where I’m doing a bit more modelling on the cargo bay/ garage/workshop/refueling bay thingie.
Basically ships come in here, get repaired or re-fueled etc and then off they go on their missions.
Pic shows one shot with the ladder inside the shaft - but I may replace that with a pole - like those that firemen use. The other shot shows the back where I’m playing around with the big pipe that I didn’t use before. I’ll also need a few hanging cables, I think. (I quite like the look of the damage on the wall).
I’m just not totally sure what to do for the missing wall n’ hanger doors.
Does anyone have any tips? Ideas? Suggestions?
Click thumbnail to see full-size image