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Texturing Models For Bryce Renders
Posted: 31 December 2013 07:16 AM   [ Ignore ]
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Hi,
I’m enjoying playing around in Wings3d, PhotoShop and Bryce.
Haven’t got to Bryce yet, but here are some screen captures from Wings after texturing.

1) Here is the first bit of Texturing.

I downloaded some lovely textures from Tony Hayes at ShareCG,
Tony Hayes’ 27 Sci-Fi Metal Textures
I didn’t copy these textures but simply used them as inspiration.
It’s great to see what’s possible when an expert does it.

If you look at Tony’s top right hand texture closely you’ll see that he’s got his light coming from the middle as the lower parts are lit from above and the upper parts are lit from below.

And if you look at my left hand texture - I have all the parts lit from above with shadows below - this is because I usually place lights in or near the ceiling when rendering in Bryce.

If I was to light a scene at floor level I’d simply go back into the PhotoShop saved image and change the direction of the light in that particular layer.
Here are Tony Hayes’ textures at the top and my own textures at the bottom:

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TextureExamples.jpg
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FranOnTheEdge

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Posted: 31 December 2013 07:27 AM   [ Ignore ]   [ # 1 ]
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And here is a screen capture of the room in Wings3d at its current stage:

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ScreenCap2Walls.jpg
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Posted: 31 December 2013 09:30 AM   [ Ignore ]   [ # 2 ]
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Coming along nicely.

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Posted: 31 December 2013 11:50 AM   [ Ignore ]   [ # 3 ]
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Real nice so far.

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If you constantly look backward, it’s guaranteed you’ll run into something on your forward journey.
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Posted: 31 December 2013 06:07 PM   [ Ignore ]   [ # 4 ]
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Fran: really nice job on your textures and modeling…Trish

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Posted: 02 January 2014 07:50 PM   [ Ignore ]   [ # 5 ]
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Thanks all.

I’ve been UVMapping and texturing the little bits, like pipes, control boards etc etc.
I’ve also done some more to the short end wall, not sure if it’ll stay like that or what… (If it stays, the prop will have another wall behind it - obviously. Because the propellor is a model not a texture.)

Any different suggestions for this end wall, anybody?

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MoonBaseInterior3.jpg
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Posted: 02 January 2014 08:43 PM   [ Ignore ]   [ # 6 ]
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Fran: I like being able to look into a hallway like that…..something could be happening right on the other side… and we would miss it if the door was solid…not trying to complicate matters…..Trish

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Please remember my comprehension level is not the same as a rocket scientist…
Bryce7Pro-Addict…............Darkside-oholic…......Carrara-wannabee
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Posted: 03 January 2014 04:55 AM   [ Ignore ]   [ # 7 ]
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bullit35744 - 02 January 2014 08:43 PM

Fran: I like being able to look into a hallway like that…..something could be happening right on the other side… and we would miss it if the door was solid…not trying to complicate matters…..Trish

Lol! Not to complicate matters eh?
Okay, well Wings will probably crash soon, ‘cos I’ve made more corridor - the pink bit.  The wall with the nice texture and all the cluttering pipes etc is in green.
Now I’ll have to punch a new hole in that new long wall and make a new set of doors or a single sliding door…

Seeing as I’d already made the propellor and shaft/tunnel for it, it had to have somewhere to sit - it was either a room or corridor, and I love making corridors.

I started this project when I downloaded this room from sharecg:
http://www.sharecg.com/v/39124/browse/5/3D-Model/Scifi-Room-with-a-view
Which although a nice enough room shape, despite the picture and what it said on the download page it had no textures and some parts seem to be part of other parts and there are no UV co-ordinates, so it was impossible to use in the state it arrived in.  So I took it into Wings3d, but even there it had some oddnesses, so I thought it’d be easiest to just recreate it - and then UV Map and texture it…

Only then I didn’t.

I created something different.  It’s about the same size and has roof skylights and a long window on one wall… but that’s about it for similarities.
He made a sunken floor - dunno why - but I’m thinking a simple plain floor - with a shaft leading downwards instead…

I might have to start saving parts of this scene as separate scenes - I got a new SSHD drive for my birthday - and 2 days of trauma while we shifted my desk from the little room to our bedroom (- less hot and we want to redecorate and fix the lathe & plaster ceiling - but that’s another story) even so I don’t think having a new faster drive is gonna stop a huge scene from crashing Wings!

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NewCorridor.jpg
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Posted: 03 January 2014 07:34 AM   [ Ignore ]   [ # 8 ]
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There you are Trish,
A new openable door for the Prop Shaft corridor:
Pic1 = door closed.
Pic2 = door half open.

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PropShaftDoor1.jpgPropShaftDoor2.jpg
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Posted: 03 January 2014 08:31 PM   [ Ignore ]   [ # 9 ]
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And here are some of the floors textured with the shaft, and a new wall done too:

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GridFloorsNNewWall.jpg
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Posted: 04 January 2014 12:42 AM   [ Ignore ]   [ # 10 ]
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Fran: I am really liking this… very cool!!...now you can get in there to work on it if something goes wrong… congrats on the new HD by the way…Trish

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Please remember my comprehension level is not the same as a rocket scientist…
Bryce7Pro-Addict…............Darkside-oholic…......Carrara-wannabee
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Posted: 04 January 2014 06:28 PM   [ Ignore ]   [ # 11 ]
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bullit35744 - 04 January 2014 12:42 AM

Fran: I am really liking this… very cool!!...now you can get in there to work on it if something goes wrong… congrats on the new HD by the way…Trish

Thanks, I’m enjoying playing in it.

Yeah I’m very happy with the SSHD, it’s bigger than my old drive and faster being a hybrid.

I’ve retextured the boiler, with a less manic look, more old and kinda dusty.

And here’s a shot of the whole model - so far…. it’s getting quite big!

 

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OldBoiler.jpg2Floors.jpg
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Posted: 04 January 2014 07:03 PM   [ Ignore ]   [ # 12 ]
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Looks like you are ready to put in some people and render away…

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Posted: 04 January 2014 08:30 PM   [ Ignore ]   [ # 13 ]
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bullit35744 - 04 January 2014 07:03 PM

Looks like you are ready to put in some people and render away…

Not quite.  There’s at least 11 surfaces, window walls, walls, and ceilings to UVMap and texture, plus some little bits like a power handle, a few levers etc etc.

Only Wings is getting very slow now… whimper.
and I need some surfaces under all that grid flooring… um.

On a different question, you don’t know if one can get any free shapes for PhotoShop anywhere do you?

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Posted: 04 January 2014 09:35 PM   [ Ignore ]   [ # 14 ]
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Fran : what do you mean by shapes…they have free brushes…. http://www.brusheezy.com/  try here…..Trish

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Please remember my comprehension level is not the same as a rocket scientist…
Bryce7Pro-Addict…............Darkside-oholic…......Carrara-wannabee
http://www.daz3d.com/gallery/users/269      http://www.daz3d.com/forums/viewthread/28462/

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Posted: 04 January 2014 11:54 PM   [ Ignore ]   [ # 15 ]
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That’s starting to look real nice, franontheedge.

Maybe the best, in order to keep Wings happy, is to break up everything into components, which you can reassemble in Bryce.  You could use markers so you’d know how to line up everything when you import them into Bryce.  Doing this will eliminate the need for Wings to continue drawing the parts you’re not working on.

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If you constantly look backward, it’s guaranteed you’ll run into something on your forward journey.
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