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What is the state of the Facial Morph export functionality via .FBX
Posted: 05 July 2012 03:03 AM   [ Ignore ]
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I am sorry if this question has been answered a hundred times but has a process of exporting “genesis” characters with morphs injected been worked out so that I can export ALL morphs I wish over to an external program like Maya or Motionbuilder without having to do this all by hand in the external applications.

I asked this many months ago and this was apparently a bug but I have seen nothing come across to Maya other then a very basic set of phonemes shapes and one or two facial expressions.  In order for the FBX exporter to really be functional this feature has to be resolved but perhaps I am not aware of the “fix”.

Could anyone tell me if this has been remedied and there is a process now to get all facial morphs out into either Maya or Motionbuidler?  This would be a wonderful thing.  Any comments are tremendously appreciated!

Thanks so much!

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Posted: 05 July 2012 09:27 AM   [ Ignore ]   [ # 1 ]
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Its fixed in 4.5

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Posted: 05 July 2012 10:36 PM   [ Ignore ]   [ # 2 ]
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Is it fixed for FINAL release or is it additionally fixed in the RC?  I am currently using the RC with the same issue resulting.

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Posted: 06 July 2012 06:53 AM   [ Ignore ]   [ # 3 ]
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Thanks for the information but if this is fixed then how can I carry across any morph i select.  I don’t want it baked but I want the control translated over in the .FBX export.  How is this supposed to now work with 4.5?

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Posted: 06 July 2012 09:17 AM   [ Ignore ]   [ # 4 ]
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The general answer would be to create a morph rule which “exports” as opposed to “bakes” any slider you want to be a morph.  Or BlendShape as FBX and Maya term them. The following link has pretty good instructions for M3.  You probably want “.VSM” => Export as your rule for Genesis.
- http://www.daz3d.com/forums/viewthread/2801/

 

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Posted: 06 July 2012 05:24 PM   [ Ignore ]   [ # 5 ]
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Thank you SOOOOOO much!  This is EXACTLY what I’ve been looking for and this gave me everything I needed.  I really appreciate it!

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