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JULY New Users Contest WIP Thread
Posted: 26 July 2012 02:12 PM   [ Ignore ]   [ # 391 ]
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Very nice. Well done
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Posted: 26 July 2012 04:35 PM   [ Ignore ]   [ # 392 ]
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Well done, kurisu2112
I'm sure a title'll come to your mind grin
Without any doubt it has been a lot of work, but I see little things. The hands - the left one is slightly more twisted and
bent up, also the other one is a little bit more bent and twisted. And where is her pinky, it is a little spread from her hand.
You see there're only small things...


And thank you Sasje for the small things you mentioned. I'm happy that you like it....
but a strange feeling remain and to be frank I'm unsure if I should participate at all.
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Posted: 26 July 2012 04:48 PM   [ Ignore ]   [ # 393 ]
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deloquencia - 26 July 2012 04:35 PM
And thank you Sasje for the small things you mentioned. I'm happy that you like it....
but a strange feeling remain and to be frank I'm unsure if I should participate at all.
You should feel free to participate unless you have won two contests that are considered New User Contests or a Major Contest that was sponsored by DAZ3D. At that time you are no longer considered a New User and only then I belive. I went three years and had much more knowledge than a NEW user before I won a contest. After that I graduated and was considered a learned/skilled user.

EDIT: I like your WIP and look forward to the finished Render.
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Posted: 26 July 2012 05:50 PM   [ Ignore ]   [ # 394 ]
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kurisu2112 - 26 July 2012 02:10 PM
This is going to be my entry, I just have to find a title for it.grin




I think I like your first render's skin tone and the second render's background. I know it takes longer to render, but I do hope you'll find the time to render something besides a preview render with your second background. I think that would look much better.


If you want to make the skates appear to touch the ice a bit better, would be a soft shadow in conjunction with the skate trail. If you look at the reference image, there's a very soft shadow at the point where the skates touch the ice. I know this is a pose contest and not a lighting contest, but how you take these disparate skills that are practiced in these contests and apply them to the whole project should be the ultimate goal (at least in my opinion).
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Posted: 26 July 2012 09:28 PM   [ Ignore ]   [ # 395 ]
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Getting closer...
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Posted: 26 July 2012 09:33 PM   [ Ignore ]   [ # 396 ]
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I know thats just a WIP render but I hope to see both figures fully when you do the finished version.

P.S. Love that lighting.
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Posted: 26 July 2012 09:50 PM   [ Ignore ]   [ # 397 ]
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Jaderail - 26 July 2012 09:33 PM
I know thats just a WIP render but I hope to see both figures fully when you do the finished version.

P.S. Love that lighting.

Thanks...the 800 pixel width limit is, well, limiting, but I understand where you are coming from. I'd love to take credit for the lighting, but it's just the Blue Sky lighting preset from Dystopia City Blocks 001-010 (which is free in the DAZ store, in case some people haven't grabbed it yet). Turned out really nicely though, I agree. And it rendered in less than a minute, which on my machine is somewhat of a miracle. LOL
http://www.daz3d.com/shop/dystopia-city-blocks-001-010-poser/
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Posted: 26 July 2012 10:27 PM   [ Ignore ]   [ # 398 ]
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It's looking good Scott smile

iirc, you might want to buff up the char on the right, thought was bulkier but could be wrong as I don't have source image in front of me. Of course I don't know if that even plays into the pose at all or not for judging purposes.
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Posted: 26 July 2012 10:48 PM   [ Ignore ]   [ # 399 ]
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@Scott-L: Just pull your camera back a bit. I know you wish to show a close render but you are posing two figures. It would be proper to show both fully for the contest. Just like your Referance image shows. You can crop it, no need for the images to match 100%. Just show both posed figures so your full work can be Judged.

@Gedd: The size is not that big an issue as long as the Pose looks like the referance image. You do have a good point, would the pose be better if the figure was closer to the referance image? It would be hard to tell untill it was tried.
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Posted: 26 July 2012 11:34 PM   [ Ignore ]   [ # 400 ]
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Okay...here it is, by popular demand. I haven't actually worked on posing anything that wasn't in the frame in the last render. I appreciate the feedback! smile I do have another version with both figures bulked up and reshaped a bit...
[ Edited: 26 July 2012 11:37 PM by Scott-Livingston ]
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Posted: 26 July 2012 11:50 PM   [ Ignore ]   [ # 401 ]
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Looking Good Scott. I'm not a judge so all my suggestions are just that, suggestions. As a Community Volunteer I do try to help all users when I can. This contest is about the pose so IMHO you should show all of it just like your image you used to pose against. Nothing would please me more than to see all of you Win the contest but that can not happen. I give my hints and tips so that everyone can do the best they can as I see it in my eyes. Nothing I say is written in stone, heck, it's not even written on tissue paper. It's just my way to help everyone have the best chance they can to Win from my point of view.

I'm really just trying to help, not be a PITA.
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Posted: 27 July 2012 12:22 AM   [ Ignore ]   [ # 402 ]
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You make a good point, Jaderail, and I do appreciate the advice. smile Here's one more look before I call it a night...not entirely sure if this is the direction I want to go in, but I do think it's interesting. This shows the bulked-up figures.
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Posted: 27 July 2012 12:47 AM   [ Ignore ]   [ # 403 ]
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Very interesting and well done. BUT! You knew I had one. I think eather more Ambient light is needed to pull your characters out of the background or you will need some low spots that do not have shadows turned on to pull them out. Just very dark to me. Lets see them so the posing is easy to see.

And I'll leave you alone now, Really, I'm not picking on you. I just have nothing else to do but post right now. tongue rolleye
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Posted: 27 July 2012 05:25 AM   [ Ignore ]   [ # 404 ]
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evilproducer - 26 July 2012 05:50 PM

kurisu2112 - 26 July 2012 02:10 PM
This is going to be my entry, I just have to find a title for it.grin

I think I like your first render's skin tone and the second render's background. I know it takes longer to render, but I do hope you'll find the time to render something besides a preview render with your second background. I think that would look much better.


Hello kurisu2112 and evilproducer,

for the rendering I've got a nice tip, get 3Delight at http://www.3delight.com/en/index.php?page=3DSP_download and render with it externally and indypendent from DAZ Studio. It'll use only 2 cores of the processor, but this leaves your system usable and you can continue working in DAZ studio, instead of waiting for it to finish the rendering. Also you can outsource the rendering to a second, spare pc.

You've got to get a licence, the two core version is for free. The installation is easy and after exporting a RIB from DAZ studio you can render it with a double click from the explorer. At the bottom I took a screenshot what to consider when exporting a RIB.

There're of course good tutorials doing this and you can increase productivity.
I hope that helps you and keep up the good work grin
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Posted: 27 July 2012 08:05 AM   [ Ignore ]   [ # 405 ]
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Scott-Livingston - 27 July 2012 12:22 AM
You make a good point, Jaderail, and I do appreciate the advice. smile Here's one more look before I call it a night...not entirely sure if this is the direction I want to go in, but I do think it's interesting. This shows the bulked-up figures.


That's really good Scott. Well done.
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