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JULY New Users Contest WIP Thread
Posted: 22 July 2012 10:18 PM   [ Ignore ]   [ # 361 ]
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Yes that worked, thank you smile

Would still like to figure out what I'm doing wrong on saving the poses.
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Posted: 23 July 2012 12:07 AM   [ Ignore ]   [ # 362 ]
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kurisu2112 - 22 July 2012 12:34 PM
... you really need multiple references, the arms in the render in my previous post were going in two different directions.


It gets easier, I haven't done a lot of posing yet but am starting to get the hang of it. Arms are the hardest initially I believe. They don't work at all the way I expected them to, and it took some playing to get used to how the bones moved. Also for me, I found as I got more comfortable with spinning the camera around, zooming in and out of areas etc.. it helped a lot. Along with that, it really helps to be able to spin into camera position quickly back and forth, or save a camera in that position. I do both, but find switching cameras takes more time then spinning into place once I got the hang of it. I do save a camera for when I want to do a quick render. It helps with getting consistent results when comparing changes. In the end, after a bit of practice I think you'll find you can kind of get how to move something to align things in 3D to get the 2d to match and it becomes kind of rewarding, like solving a puzzle.

Btw, It looks good, hope you had fun doing it smile
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Posted: 23 July 2012 12:10 AM   [ Ignore ]   [ # 363 ]
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Scott, I like the pose, the DOF and lighting look great, good luck with it in the contest smile
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Posted: 23 July 2012 03:51 AM   [ Ignore ]   [ # 364 ]
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Oh boy, I have a day with no reliable internet and thre are 3 pages of new stuff in this thread, it is really getting interesting seeing all the new stuff coming along.
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Posted: 23 July 2012 04:54 AM   [ Ignore ]   [ # 365 ]
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LOL I can't even keep up with reliable internet. LOL
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Posted: 23 July 2012 06:20 AM   [ Ignore ]   [ # 366 ]
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Hello,

first of all thanks for the feedback. Thank you Sasje, I appreciate it a lot to hear it from you.

In the last days I've found another way to work with a reference image. It's to use two 90°-rotated planes, instead of the backdrop, which've been described earlier. So I thought to share with you how to pose with these reference planes smile

One plane is in the background and the other is semi-transparent in the foreground. Posing with such two planes can be a easier, I think it is smile

On the one hand you can scale the reference image to the size of your model, instead of Z-translating the model to fit the size of the backdrop.
On the other hand with the foreground plane you can set transparency as you go along and you still see the reference image after you finished your posing. That foreground plane is especially great for flexing muscularity with the morph targets to give the pose the final touch.
[ Edited: 23 July 2012 06:32 AM by deloquencia ]
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Posted: 23 July 2012 06:23 AM   [ Ignore ]   [ # 367 ]
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Thats a Great Tip deloquencia. Thank you for sharing it.
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Posted: 23 July 2012 08:14 AM   [ Ignore ]   [ # 368 ]
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deloquencia thank you for that. I love seeing how people adapt tips and make them better. Very cool indeed. smile
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Posted: 23 July 2012 10:55 AM   [ Ignore ]   [ # 369 ]
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evilproducer - 15 July 2012 06:41 AM
Scott-Livingston - 14 July 2012 04:47 PM
My latest...finished working on the pose (I think...and that doesn't include the facial expression), and started putting the scene together. Lantios Lights 2 really makes the whole thing pop. Any and all feedback is appreciated.


As far as the pose is concerned, it's definitely closer to balanced now, and I've also tried to make it more dynamic-looking, as if he's in the midst of turning around.
<img >




I must have missed this one earlier. Did you have a reference image? Looks very dynamic. I think the lighting has that nice outdoorsy look to it.

Whoops...was re-reading this thread and came upon this post. You missed my previous posts, but somehow I missed this response! Sorry for late reply, and thank you for your comments!


You can see my reference pic on page 5 of this thread (near the bottom), or in the official entries thread. Yours looks good so far...looking forward to the completed version. smile
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Posted: 23 July 2012 12:28 PM   [ Ignore ]   [ # 370 ]
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deloquencia - 23 July 2012 06:20 AM
Hello,

first of all thanks for the feedback. Thank you Sasje, I appreciate it a lot to hear it from you.

In the last days I've found another way to work with a reference image. It's to use two 90°-rotated planes, instead of the backdrop, which've been described earlier. So I thought to share with you how to pose with these reference planes smile

One plane is in the background and the other is semi-transparent in the foreground. Posing with such two planes can be a easier, I think it is smile

On the one hand you can scale the reference image to the size of your model, instead of Z-translating the model to fit the size of the backdrop.
On the other hand with the foreground plane you can set transparency as you go along and you still see the reference image after you finished your posing. That foreground plane is especially great for flexing muscularity with the morph targets to give the pose the final touch.

Thanks that you appreciate that and now I learn something to smile
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Posted: 23 July 2012 01:38 PM   [ Ignore ]   [ # 371 ]
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Hello,

I stumbled not only about a few questions according DAZ Studio but also about these two posing reference overviews, while I watched out for some more sujets to pose. Perhaps you'll find it handy for inspiration and to pick a pose for exercise, at least that's what I'll do in the next time grin

First posing overview
Second posing overview

Now I'll get to the few questions, perhaps a little bit specific grin

Is it possible to smooth only selected body parts with DAZ Studio built-in mesh smoothing?

Why there are so many different properties in the tabs hidden (i.e. the mesh smoother and it's detailed properties)?
And is it possible to unhide them by default? When I unset Hidden in the parameter settings its just for the current scene.

What exactly are the p<Morphs> and JCM<Morphs> for V3/M3?

How to create sweat on the skin with the built-in shader-capabilities in DAZ Studio?
During experimenting with ambient, diffuse and specular color values I didn't accomplish a convincing result.
Hell, how they depend upon each other... :-( Do you know some written tutorials?

Thanks in advance and somewhere'll be always a solution grin

Addendum: I'm still using DAZ Studio 4, I didn't tried 4.5 - is it worth?
[ Edited: 23 July 2012 01:42 PM by deloquencia ]
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Posted: 23 July 2012 11:50 PM   [ Ignore ]   [ # 372 ]
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Jaderail - 22 July 2012 12:37 PM
kurisu2112 that is awsome. I don't see anything but super minor tweaks that really dont matter IMHO.



Now if only I can find her something to wear. grin

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Posted: 24 July 2012 05:33 AM   [ Ignore ]   [ # 373 ]
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deloquencia - 23 July 2012 01:38 PM
Hello,

I stumbled not only about a few questions according DAZ Studio but also about these two posing reference overviews, while I watched out for some more sujets to pose. Perhaps you'll find it handy for inspiration and to pick a pose for exercise, at least that's what I'll do in the next time grin

First posing overview
Second posing overview

Now I'll get to the few questions, perhaps a little bit specific grin

Is it possible to smooth only selected body parts with DAZ Studio built-in mesh smoothing?

Why there are so many different properties in the tabs hidden (i.e. the mesh smoother and it's detailed properties)?
And is it possible to unhide them by default? When I unset Hidden in the parameter settings its just for the current scene.

What exactly are the p<Morphs> and JCM<Morphs> for V3/M3?

How to create sweat on the skin with the built-in shader-capabilities in DAZ Studio?
During experimenting with ambient, diffuse and specular color values I didn't accomplish a convincing result.
Hell, how they depend upon each other... :-( Do you know some written tutorials?

Thanks in advance and somewhere'll be always a solution grin

Addendum: I'm still using DAZ Studio 4, I didn't tried 4.5 - is it worth?


I have answered as much as I can over here Daz Studio Basics 101. New Users help for starting with DS. deloquencia. Just so we don't go off topic too much. smile
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Posted: 24 July 2012 10:44 AM   [ Ignore ]   [ # 374 ]
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Szark - 24 July 2012 05:33 AM
deloquencia - 23 July 2012 01:38 PM
Hello,
I stumbled not only about a few questions according DAZ Studio [...]

I have answered as much as I can over here Daz Studio Basics 101. New Users help for starting with DS. deloquencia. Just so we don't go off topic too much. smile

Yes, indeed the questions've been a little off topic, thank you.
So back to posing grin

I think that could be helpful like the back- and semi-transparent foreground before.
Setting feets to the ground with a proper balance in mind too I'm using a flat plane at the ground, instead of only relying at the built-in meshed floor.
It looks like this. You see how the toes and the heel clips a little through the ground plane following the weight, balance and twist.

[ Edited: 24 July 2012 10:47 AM by deloquencia ]
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Posted: 24 July 2012 02:08 PM   [ Ignore ]   [ # 375 ]
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Scott-Livingston - 23 July 2012 10:55 AM
evilproducer - 15 July 2012 06:41 AM
Scott-Livingston - 14 July 2012 04:47 PM
My latest...finished working on the pose (I think...and that doesn't include the facial expression), and started putting the scene together. Lantios Lights 2 really makes the whole thing pop. Any and all feedback is appreciated.


As far as the pose is concerned, it's definitely closer to balanced now, and I've also tried to make it more dynamic-looking, as if he's in the midst of turning around.
<img >




I must have missed this one earlier. Did you have a reference image? Looks very dynamic. I think the lighting has that nice outdoorsy look to it.

Whoops...was re-reading this thread and came upon this post. You missed my previous posts, but somehow I missed this response! Sorry for late reply, and thank you for your comments!


You can see my reference pic on page 5 of this thread (near the bottom), or in the official entries thread. Yours looks good so far...looking forward to the completed version. smile



Found them! Looking good!
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