Wilnap I think you will find that the legs in your render are wrong.
If you check this image, which is a bit clearer, you will see you have the leg postions reversed, which is why the one leg looks so awkward, and the foot the wrong way around It should be the left leg is the one stretched out to the back
I concur, wrong leg is streched out behind the character. Even in the small image you can see it's the top of the foot not the bottom of the foot you see in that pose.
Just the Pose so far. It's harder than I thought! Had to turn off limits to get arms and leggs in the right position. V4 and rendered in DS3.
Lovely job on this...very fluid and lovely...I do notice the legs got reversed...if it makes you feel any better though I did the same when playing with mine and posting my little tutorial *blush* and I've been doing this for like 8 years now LOL
I decided to go ahead and finish my image kinda off...just cuz after I spent all the time posing for the tutorial I figured I may as well LOL I notice the hands are still a touch off but since I am just doing this for fun I decided not to stress over it LOL As a note though, having the floor in Poser or a Plane added as a floor in DS will help with Posing any parts that are touching the ground in your pose. Also you may want to view from multiple straight on angles like Front, Back, Left, Right just to be sure everything is touching as you want it to be (unlike what I just did here with the hands *oops* Let me be a lesson on what not to do hehe ) I Also note the bows on the outfit in my image are currently defying gravity as well but shhh don't tell
Nope the Pivot point is still at the feet Miss B I am sorry to say. But selecting the hip does allow, in a way, to be the pivot point.
My advice is when use the "Point At" feature is to load a NULL and Point At that. Then you will have more control over where the light hits.
That's exactly what I've been doing with respect to lights. I sometimes even do that in DS 3A when I have a whole scene and want fill ilghts hitting in certain areas instead of all the lights hitting the main subject.
At least I know I'm not crazy about the Pivot point being the feet in Genesis. I couldn't understand why they did that, but then Genesis isn't built like older characters, so they probably (literally) built it "from the ground up". It's possible they couldn't do it any other way with that technology, because I'm sure they thought of it.
Wilmap excellent start with chosing another difficult pose. Doing these awkward poses really does give a better insight on the limitations of the figure. I find Genesis so much easier to pose than V4/M4. Which isn't surprising really given that it has more bones.
Nope the Pivot point is still at the feet Miss B I am sorry to say. But selecting the hip does allow, in a way, to be the pivot point.
My advice is when use the "Point At" feature is to load a NULL and Point At that. Then you will have more control over where the light hits.
That's exactly what I've been doing with respect to lights. I sometimes even do that in DS 3A when I have a whole scene and want fill ilghts hitting in certain areas instead of all the lights hitting the main subject.
At least I know I'm not crazy about the Pivot point being the feet in Genesis. I couldn't understand why they did that, but then Genesis isn't built like older characters, so they probably (literally) built it "from the ground up". It's possible they couldn't do it any other way with that technology, because I'm sure they thought of it.
You could always Move the Pivot Point in Pro with the Joint Editor like I have done in the image below.
Hmmm... Or you could just select the hip and Use the Rotate tool to get pivot at Hip and then pose.
Exactly what I was trying to get across in my previous posts but just couldn't gte my wording right. That is how I did my example pose. I don't have any problems with the Pivot at the feet becasue of that very reason Jaderail.
But learning to move a Pivot point can be helpful though for all sorts of things.
Hmmm... Or you could just select the hip and Use the Rotate tool to get pivot at Hip and then pose.
Exactly what I was trying to get across in my previous posts but just couldn't gte my wording right. That is how I did my example pose. I don't have any problems with the Pivot at the feet becasue of that very reason Jaderail.
But learning to move a Pivot point can be helpful though for all sorts of things.
You are correct. Knowing how to do it will be handy. We all have those DUH, how do I say this monemts? I'm the KING of DUH!
I think that the hardest part to understand is that the pose BASE is the HIP. If the hip needs an angle to it then it must be done first then you pose the rest of the figure. IF you pose the HIP properly the rest will follow up and down the bones as needed. You can not pose the Upper or Lower Body and then pose the Hip. All your work will be off once you change the Hip's position.
Thanks, Jaderail. I didn't know that. I've picked out some pictures and now I have to narrow it down. My goal is to finally get something finished and submitted this month.
Wilnap I think you will find that the legs in your render are wrong.
If you check this image, which is a bit clearer, you will see you have the leg postions reversed, which is why the one leg looks so awkward, and the foot the wrong way around It should be the left leg is the one stretched out to the back