Digital Art Zone

 
   
2 of 31
2
JULY New Users Contest WIP Thread
Posted: 06 July 2012 08:38 AM   [ Ignore ]   [ # 16 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  7723
Joined  2006-03-19
That is a great job Sasje. You've learned so much over the last few months. We are all very proud of you.
 Signature 

ARTCollaborations Store on DAZ3D    ARTCollaborations on Facebook

*****Mad Chemistry Lab*****  

 

Profile
 
 
Posted: 06 July 2012 09:52 AM   [ Ignore ]   [ # 17 ]
Addict
Avatar
RankRankRankRank
Total Posts:  8040
Joined  2009-05-14
I was shown this sometime ago by a fellow Dreamlight member tugpsx_gfx. This works for Daz Studio only as far as I am aware.


Get yourself a cool picture of a pose. Here I grabbed one off Google and it is small about 300 x 200.


With Daz Studio open load a figure first and then go to Edit > Backdrop ( See image 1) I have found that loading Genesis after the backdrop the backdrop image gets removed.


This will open the Backdrop Options window (See image 2)


At the top where it says Image: None click on the word None and Browse to where your pose image is stored. (see image 3) Select your Image and click Open.


You should end up with something like Image 4. Looking though the camera the image stays in the same place and doesn’t move around when you move the camera. This is true for all the Orthographic cameras, front, back etc. Also the aspect ratio of your rendered image will have an impact on how much your reference image stretches. I used a Portrait aspect ratio which reduced the sideways stretch.


Line up your figure following Jaderail’s advice on page one, get the hip in place first and the rest should follow. You may have to zoom in or out to match the size of the figure in your reference image.


This is what I got after an hour of tweaking. (See Image 5) I did have to turn off limits to get the arms in the right place


Just remember to remove the Backdrop before rendering. smile


I suppose you could do this with a Plane in any software, applying your pose image to the plane.
Image Attachments
Backdrop.jpg
Backdrop1.jpg
Backdrop2.jpg
Backdrop3.jpg
Backdrop4.jpg
 Signature 

Pete

Somethings to Consider when starting to learn CG

My Gallery

My Render Thread and Tutorials

Proud member of the Bald Wizards Club and Co-operative

Profile
 
 
Posted: 06 July 2012 09:54 AM   [ Ignore ]   [ # 18 ]
Addict
Avatar
RankRankRankRank
Total Posts:  8040
Joined  2009-05-14
It is not perfect but it does show what can be done which is the main point. The Collars need to be adjusted so it closely matches the reference image.
 Signature 

Pete

Somethings to Consider when starting to learn CG

My Gallery

My Render Thread and Tutorials

Proud member of the Bald Wizards Club and Co-operative

Profile
 
 
Posted: 06 July 2012 10:00 AM   [ Ignore ]   [ # 19 ]
Member
Rank
Total Posts:  180
Joined  2012-01-01
Szark,

The tip with the image as a backdrop is genius, hats off to tugpsx_gfx for telling you as well.
Will have to try this very soon.

Profile
 
 
Posted: 06 July 2012 10:10 AM   [ Ignore ]   [ # 20 ]
Administrator
Avatar
RankRankRank
Total Posts:  1313
Joined  2004-02-13
WOW lots and lots of good tips here and Sasje it look wonderful thus far!


I wanted to add an answer to a question I got the other day by e-mail since others may have the same question....


Q: Does the image or girl need to look exactly like the image we use for the reference for Posing?
A: This contest is just about the Pose itself so please feel free to experiment with the camera angles, the characters, the environment and anything else you would like to. Even if the camera angle is changed we will still be able to tell how the pose looks and often times one of the big things people forget when Posing is that a Pose in 3D like this can be looked at from all angles so experimenting especially with things like the camera angle is a good way to be sure the Pose works all the way around so please feel free to experiment as much as you like with every other part of your composition smile
 Signature 

Aundrea M Anderson (ann0314) (ARTCollaborations) (ARTCollab)
DAZ3D Community Volunteer Program Manager
DAZ3D PA/Customer Relations Liaison
Co-Owner of ARTCollaborations

Profile
 
 
Posted: 06 July 2012 10:53 AM   [ Ignore ]   [ # 21 ]
Administrator
Avatar
RankRankRank
Total Posts:  1313
Joined  2004-02-13
In keeping with Szark's wonderful tutorial for DS....here is the equivalent for Poser.


I am using Poser Pro 2012 so please keep in mind you may not need some steps and some things may look a little different for you depending on the version you use though most options and menu locations should be pretty much identical.


STEP ONE: Load in your reference image by going to File - Import - Selecting the little Arrow - then Selecting Background Picture


STEP TWO: Once leading Poser to the image you would like to import, a dialog box may pop up asking if you wish to change your window size. In most cases I tend to select no though you can experiment with this setting.


STEP THREE: Once you have imported your background the only thing left is to decide whether or not you wish to leave the ground plane in place (The ground plane is only visible in Poser 8, Poser 9, Poser Pro 2010, and Poser Pro 2012 I believe) If you would like to make the ground plane invisible (or visible) simply select GROUND from one of the two dropdown arrowed menus shown in image three and then go to Properties and either check or uncheck off visible depending what you want. If you cannot see the Properties Panel then go to Window - Parameter Dials in the upper menus and that will show both the Parameter and Property Editors for you.


STEP FOUR: Start working on your Pose. If after loading the figure you would like to Pose you find the figure is very small or very large compared to the image, you can use the camera menus to zoom in or out in 3D Space till you get it to a size that matches that way you don't change the scale of the original figure.
[ Edited: 06 July 2012 11:04 AM by DAZ_ann0314 ]
Image Attachments
Step1.jpg
Step2.jpg
Step3.jpg
Step4.jpg
 Signature 

Aundrea M Anderson (ann0314) (ARTCollaborations) (ARTCollab)
DAZ3D Community Volunteer Program Manager
DAZ3D PA/Customer Relations Liaison
Co-Owner of ARTCollaborations

Profile
 
 
Posted: 06 July 2012 11:06 AM   [ Ignore ]   [ # 22 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  16477
Joined  2009-01-22
I should have remembered that tip myself. I learned it in the early MDC pose sets. Great that it is up for both programs.

Sasje I think your new Image is great the only little tweak I see is the females arm, I'm not sure if it is toward the legs enough. Other than that I think you are spot on.
 Signature 

Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
Proud Member of the Bald Wizards Club My stuff at DeviantArt

Profile
 
 
Posted: 06 July 2012 11:15 AM   [ Ignore ]   [ # 23 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  7723
Joined  2006-03-19
I didn't even think about loading an image into the programs and doing it like that so they are ahead of me.
 Signature 

ARTCollaborations Store on DAZ3D    ARTCollaborations on Facebook

*****Mad Chemistry Lab*****  

 

Profile
 
 
Posted: 06 July 2012 11:35 AM   [ Ignore ]   [ # 24 ]
Addict
Avatar
RankRankRankRank
Total Posts:  8040
Joined  2009-05-14
Frank0314 - 06 July 2012 11:15 AM
I didn't even think about loading an image into the programs and doing it like that so they are ahead of me.
That was what I was talking about in the contest idea thread. I think it is a great tool for posing. I also have the image showing in Irfranview for extra reference.


Now I know how to do it in Poser if needed, thanks Ann.
 Signature 

Pete

Somethings to Consider when starting to learn CG

My Gallery

My Render Thread and Tutorials

Proud member of the Bald Wizards Club and Co-operative

Profile
 
 
Posted: 06 July 2012 12:39 PM   [ Ignore ]   [ # 25 ]
Addict
Avatar
RankRankRankRank
Total Posts:  2978
Joined  2004-10-25
DAZ_ann0314 - 05 July 2012 11:44 AM
Jaderail - 05 July 2012 09:08 AM
I think that the hardest part to understand is that the pose BASE is the HIP. If the hip needs an angle to it then it must be done first then you pose the rest of the figure. IF you pose the HIP properly the rest will follow up and down the bones as needed. You can not pose the Upper or Lower Body and then pose the Hip. All your work will be off once you change the Hip's position.

Wonderful tip Jaderail and so VERY VERY true. I won't tell you just how many times starting out I did that backwards and would end up with this rather beautiful pose that then shifted LOL

Great tips and info in this thread, but I have a question. I haven't reloaded DS 4 on this newish laptop as yet, but I seem to remember when playing with Genesis in DS 4 on my old laptop that the base is the feet and not the hip. I assumed it was the hip from days using Poser 5, and I remember when I wanted to have my key (main) spotlight in DS 2 and/or DS 3 shining on say V4, I chose V4 for the Point At feature of the light and it shined the light on all but the lower parts of her legs until I moved the light outwards so it would light up her whole body.

That said, when I did the same with Genesis in DS 4, it seemed to light her lower body. Also, if you selected V4 in the Scene Tab of DS 2 and/or 3 the movement control arrows were at the base/hip of the character, but with Genesis in DS 4, the movement control arrows seemed to be at the feet, so I'm wondering if the base is indeed different for Genesis. As a general rule I usually take a similar pose I have in my vast collection and go from there, so I haven't actually tried to "pose from scratch" as you folks are talking about here, but I just want the clarification of what I'm assuming. Or am I totally wrong in my thinking?
 Signature 

OK . . . Where’s my chocolate?     Post Count —> 3,263 and growing!     Visit my Renderosity Gallery

It’s what you learn after you know it all that counts ~ John Wooden

Profile
 
 
Posted: 06 July 2012 12:48 PM   [ Ignore ]   [ # 26 ]
Addict
Avatar
RankRankRankRank
Total Posts:  8040
Joined  2009-05-14
Nope the Pivot point is still at the feet Miss B I am sorry to say. But selecting the hip does allow, in a way, to be the pivot point.

My advice is when use the "Point At" feature is to load a NULL and Point At that. Then you will have more control over where the light hits.
 Signature 

Pete

Somethings to Consider when starting to learn CG

My Gallery

My Render Thread and Tutorials

Proud member of the Bald Wizards Club and Co-operative

Profile
 
 
Posted: 06 July 2012 01:10 PM   [ Ignore ]   [ # 27 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  16477
Joined  2009-01-22
As far as Genesis goes yes the pivot point is the Feet. As far as posing goes you must still Pose the hips properly first if you do not wish to change all of the upper or lower body positions once you Pose the Hips. Example: If you pose the legs and feet first and then rotate the Hip left or right all the posing in the legs and feet will also now be rotated in the same direction. Requiring you to re-pose the Legs and Feet.
 Signature 

Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
Proud Member of the Bald Wizards Club My stuff at DeviantArt

Profile
 
 
Posted: 06 July 2012 01:50 PM   [ Ignore ]   [ # 28 ]
Active Member
RankRank
Total Posts:  654
Joined  2010-02-25
Frank0314 - 06 July 2012 08:38 AM
That is a great job Sasje. You've learned so much over the last few months. We are all very proud of you.


Thank you (blush), there are great teacher's here on the WIP with such good advise grin
 Signature 

My renders on deviantART http://rendersas.deviantart.com/

Profile
 
 
Posted: 06 July 2012 02:34 PM   [ Ignore ]   [ # 29 ]
Power Member
Avatar
RankRankRank
Total Posts:  1793
Joined  2010-10-10
Just the Pose so far. It's harder than I thought! Had to turn off limits to get arms and leggs in the right position. V4 and rendered in DS3.

Image Attachments
Ballet_Pose_3.jpg
ballet_2.jpg
 Signature 

Wendy

My website: http://www.wilmapsdigitalcreations.co.uk

Tutorials: http://www.wilmapsdigitalcreations.co.uk/view_products.php?cat=10

PLEASE NOTE:
My items are NOT to be used on Second Life website.  They have recently changed their TOS and are legally able to take/steal anything uploaded and resell/redistribute to items.

 

Profile
 
 
Posted: 06 July 2012 03:47 PM   [ Ignore ]   [ # 30 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  7723
Joined  2006-03-19
wilmap - 06 July 2012 02:34 PM
Just the Pose so far. It's harder than I thought! Had to turn off limits to get arms and leggs in the right position. V4 and rendered in DS3.



Looking really good. Good job. You'll find with a lot of complicated poses you'll need to turn limits off.
 Signature 

ARTCollaborations Store on DAZ3D    ARTCollaborations on Facebook

*****Mad Chemistry Lab*****  

 

Profile
 
 
   
2 of 31
2