Fhalo - 25 May 2012 03:49 PM
what I’m looking for [is] a grid. For example, the third, whereby I can position objects in the correct possition so that I can create the correct affect.
Oh ok, then screw my idea then.
Bryce already has an internal grid and a serviceable alignment system. Each grid point is at 20.48 BU. Using the drop-down menu under the Alignment tool, you can snap to this invisible grid (see attachment).
If you want to make the grid visible… You can’t :( However, you can create some 3D crosshairs and perhaps that might help in modeling your scene:
Create a pyramid (least polys). Snap it to the grid. It should now be at 0, 20.48, 0.
Edit attributes…
Position: -102.4, 0, -102.4
Size 0.01, 5.12, 0.01. Tick.
Copy, paste, rotate 90° about X. DO NOT DESELECT. Copy, paste, rotate 90° about Y.
Select all pyramids, change their family color to a light grey, then group them.
Edit > Multi-Replicate… Use these numbers:
Number: 9
Offset: 0, 20.48, 0
Rotate: 0, 0, 0
Size: 100, 100, 100. Tick.
You should now have a column of 10 cross hairs (the first of which is deselected), each at 20.48 BU above the other.
Select ALL the groups.
Edit > Multi-replicate…
Number: 9
Offset: 20.48, 0, 0
Rotate: 0, 0, 0
Size: 100, 100, 100. Tick.
You should now have a ‘2D Grid’, a 10 x 10 set of crosshairs (the first column of which is deselected). See if you can figure out what’s coming…
Select ALL the groups.
Edit > Multi-replicate…
Number: 9
Offset: 0, 0, 20.48
Rotate: 0, 0, 0
Size: 100, 100, 100. Tick
You should now have a full 3D grid, above the horizon, at 20.48 BU increments, centered about origin, you can use for positioning. Finally…
Select all groups.
Edit attributes…. Check ‘Hidden’ and ‘Locked’. This will stop you from inadvertently selecting the grid when modeling, and will hide the grid when you render out the scene.
Notes:
• Use the least number of pyramids you need as possible. The more objects you have, the slower Bryce’s response time is.
• Don’t “fill the world” with a grid, for the same reason. Rather, use a small grid you can move from place to place as you work on a scene. If you use grouping and families intelligently, a grid like the one I’ve outlined is very portable.
• If moving your grid, make sure it’s snapped in place before locking it down. It’s center should be a multiple of 20.48.
• Bryce’s internal grid can’t be changed, but there’s nothing stopping you from creating a grid that has better meaning for you. For instance, follow the steps above for a 10 BU grid rather than a 20.48 grid, or a 100 BU grid, if that’s more useful to you. You’ll lose the advantage of the Snap to Grid option in the Alignment tool, but perhaps you don’t need it. Experimenting with the other Alignment tools might serve you nicely, whatever sized grid you make.