UV'd sphere help
Need either a mapped sphere that will allow for straight around symmetrical and blended mapping (like applying a cloud map) or instruction on how to do this correctly. I've spent way to much time trying to figure this out. I've tried a premade sphere from DAZ Studio and one from ZBrush but when I apply a map to it it's all over the place and stretched out. This will not due. I'm surprised someone hasn't come up with an alternative way to UV map something like a sphere to do this rather than relying on making maps in Photoshop. Should be easy but it's not and I'm at my wits end.
Thanks for the help