Made a furry tribble.
If anybody is interested D/S4.6.whatever we’re at ... STILL cannot weld together body parts. So TODAY I once again used D/S3 to make a .cr2.
“I fell your pain”
Yes, I’ve been plagued by this for quite a while now. I’ve built many a model using DS3’s “Figure Setup Tools”, which have now been incorporated into DS4 but it still won’t work with anything other that the ‘weight mapping’ system. This has meant that I have to have both DS 3 and 4 installed for the CR2’s that I’m creating (see attached pic).
I’ve brought this matter up last year on one of the other forum pages but, with each new iteration of DS4, there has been no progress made in correcting this flaw ( I couldn’t even really call it an error as it is, apparently, a deliberate decision on the part of the DS programmers). Even if you try the ‘legacy’ option, it still won’t work.
Hold onto your copy of DS 3 because that’s the only version that will allow both of us, and perhaps others, to do what we’re trying to do.
Looking good though.
I have found the D/S4.x legacy rigging can be quite okay for ‘sets’ wherein all one wants to do is rig walls for quick show/hide; rock showers and stuff like that where nothing needs or indeed wants to be welded to any other part. The options for angles is gone so it’s a rather quick rigging set up, just adjusting the twist and exporting the file. But there is no legacy rigging of clothing for example!
I know I bought a tutorial or 2 for the new rigging but so far it just hasn’t clicked for me. Seems to me to be rather tedious to “pick pixels” to weigh or whatever it’s doing ... got half way through a horse which sits gathering dust now.
Oh yes, the other good thing as to reasons for holding onto the D/S3 is for the inj/rem script for making them. Requires a little text editing, but then that too was par for the course ‘once upon a time’. There’s a rumour that D/S4 is supposed to be able to make these too ... but you know, nobody knows how! Seems it requires a mysterious other element which isn’t likely to ever be put into place. Sometimes I can figure things out, even if they are work-a-rounds so have a slow project in mind to try some ideas and see if the mystery cannot be discovered.