The default UV map for the Genesis base figure is the V4 UV map so you should have no problems applying the Natasha V4 map to the Genesis base.
The default UV map for the G2F is the V5 UV map. It also must be in duf format for it to work properly.
Which are you using Genesis or G2F?
G2F, the texture works on the whole body but where the inner thigh go over to the crotch region there you can see not directly borders but there you can see a texture difference.
have another question on injections and I think you can help me:
here is the problem:
I have changed channels on deltas for two morphs I want to inject to the CC channels, have also changed the ChanVis and the “inject links” and “rem links” do not know how this correcty is named, so I can click on the icon and has the morph injected to the figure.
the first morph appears as it should at the body injection CC_31 channel and on the chest injection channel CC_31 and the second morph only appears at the chest injection channel CC30 but not at the body injection channel CC30.
the first one also has an: ERC [DeltaAdd] > DX 00 MODEL:PBMCC_31_chest for the body injection channel CC_31
the second one does not have such ERC delta add.
The thing is, that the deltas are both look the same (only difference the channel number)
also the script loading is the same with only difference the pathes.
so normaly botch must work the same way.