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V4.2 vs. Genesis V5 and Genesis 2 Female V6 and the V4 morph tools
Posted: 04 December 2013 08:33 AM   [ Ignore ]
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So, I have spend some money for Genesis, V5 and Genesis 2 Female, V6 and for the V4 injection tools + some bendmorphs and gen morphs.

Resume: Sure Genesis and over all Genesis 2 Female has much more morphs and possibilities especially Breast moves, thigh shapes, belly and so on and more than V4.2 and the bendmorphs are great and the shape shifting also BUT for me V4.2 (with the add ons I have) rules.

V4.2 is the winner. I guess now I have all this new stuff I will get into it some day but for now I must say, no way, I like the old more.

DAZ should have more invested on her than on these new figures. An add on tool for more injection channels and other stuff.

BTW: a question. I use the WWGII figure (that is based on the v4.2 geometry and uses also the v4.2 cr2) unfortunatelly it is not possible to inject the NBM and NGM products to this figure. Is this a problem of the WWG2 or a thing that NBM and NGM can`t be injected in poser Figures? Don`t know, fact is, I can not inject these great products to my WWG2 figure (and as I know these products are using no injection channels)

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Posted: 04 December 2013 09:07 AM   [ Ignore ]   [ # 1 ]
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V4 has a system for adding new morph channels - the ExP system. If that isn’t working with the WWGII figure then it sounds as if there’s an issue with the way it’s set up, assuming you ran the updater.

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Posted: 04 December 2013 09:19 AM   [ Ignore ]   [ # 2 ]
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Richard Haseltine - 04 December 2013 09:07 AM

V4 has a system for adding new morph channels - the ExP system. If that isn’t working with the WWGII figure then it sounds as if there’s an issue with the way it’s set up, assuming you ran the updater.

ah okay, will try it smile have you any idea why I can`t inject the NBM and NGM to the WWG II? Perhaps?

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Posted: 04 December 2013 09:23 AM   [ Ignore ]   [ # 3 ]
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Exp System, is it somewhere to be found or is it integrated in DS? Did not know that (maybe a silly question)

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Posted: 04 December 2013 12:57 PM   [ Ignore ]   [ # 4 ]
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I don`t know why, but I like my Dixie as V4.2 smile

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Posted: 04 December 2013 01:16 PM   [ Ignore ]   [ # 5 ]
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If you have DS4.6 Pro, you have the Content Creation Tools.  If you are using DS3, you will need the Advanced Figure Set up tools.

Both have the ExP Exporter. 

ExP Exporter - Generate ExP product files through a visual interface. This tool greatly simplifies a very tedious and time-consuming process that had to be done by hand prior to this tool.

  Provides visualization of the four ExP file types
  Provides the ability to mass select file type options by type, node and name
  Configurations can be saved for later [re]use.
  Optionally embed deltas
  Optionally generate INJ/REM source library files
  Optionally generate INJ/REM user library files

Copied from the product page for the CCT’s.  The CCT’s are part of DS4 Pro.  The AFST’s for DS3 are not but last I checked were still on sale. 

I don’t know if this will help you with your character or not.

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Posted: 04 December 2013 02:34 PM   [ Ignore ]   [ # 6 ]
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icprncss - 04 December 2013 01:16 PM

If you have DS4.6 Pro, you have the Content Creation Tools.  If you are using DS3, you will need the Advanced Figure Set up tools.

Both have the ExP Exporter. 

ExP Exporter - Generate ExP product files through a visual interface. This tool greatly simplifies a very tedious and time-consuming process that had to be done by hand prior to this tool.

  Provides visualization of the four ExP file types
  Provides the ability to mass select file type options by type, node and name
  Configurations can be saved for later [re]use.
  Optionally embed deltas
  Optionally generate INJ/REM source library files
  Optionally generate INJ/REM user library files

Copied from the product page for the CCT’s.  The CCT’s are part of DS4 Pro.  The AFST’s for DS3 are not but last I checked were still on sale. 

I don’t know if this will help you with your character or not.

I have DS4.6 Pro 64Bit. Is this the simple export thing or an extra tool and if, where can I find it???? Have no clue (maybe a silly question but I really don`t know)

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Posted: 04 December 2013 02:49 PM   [ Ignore ]   [ # 7 ]
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Maybe I am misunderstood, I know that v4 has injection channels DC and CC but they are limited, does the ExP tool create more channels?

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Posted: 04 December 2013 02:52 PM   [ Ignore ]   [ # 8 ]
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If you go to the right side of the GUI the Content Creation tools are along there.  It should also be listed in tools menu. 

How much experience do you have with hacking cr2’s, creating inj/rem poses (actually writing them in a text editor so you understand how things go together)?

If you’ve never done any of this, I suggest you do some research into it.  The DAZ wiki has some good info

http://docs.daz3d.com/doku.php/artzone/wiki/user/rbtwhiz/technotes/content/exp/start

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Posted: 04 December 2013 02:56 PM   [ Ignore ]   [ # 9 ]
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icprncss - 04 December 2013 02:52 PM

If you go to the right side of the GUI the Content Creation tools are along there.  It should also be listed in tools menu. 

How much experience do you have with hacking cr2’s, creating inj/rem poses (actually writing them in a text editor so you understand how things go together)?

If you’ve never done any of this, I suggest you do some research into it.  The DAZ wiki has some good info

http://docs.daz3d.com/doku.php/artzone/wiki/user/rbtwhiz/technotes/content/exp/start

The only thing I have done so far is changing CC channels in DC channels because of the limitation and the need of these morphs, so I put some from the CC`s in the emtpy DC´s. Hacking cr2`s I am an absolut beginner, means start from zero. I thought that there must be a much easier way to get more channels but it seems not.

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Posted: 04 December 2013 03:10 PM   [ Ignore ]   [ # 10 ]
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Ok first thing to remember: the DC are the DAZ Channels.  Those channels are reserved for DAZ morphs.  If you move morphs from the Community Channels (CC) to the DAZ Channels, you fill them up and you cannot add morrphs that are coded to use specific DAZ Channels.

I’ve never filled all the Channels at once to have o create new channels.  AFAIK, ExP was designed to remove some of limits that were part of Gen 3 inj/rem system.

I have hand created cr2’s for specific characters but these are what you might call stock characters that won’t be changed. 

Can you explain to me exactly what the problem with your current character is and what you are trying to do with it?  I understand it uses some third party additions and morphs.  What morphs are you trying to apply? 

Maybe if I have a clearer understanding of what the problem is and where you want to go with it, I or someone else can help.

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Posted: 04 December 2013 03:30 PM   [ Ignore ]   [ # 11 ]
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icprncss - 04 December 2013 03:10 PM

Ok first thing to remember: the DC are the DAZ Channels.  Those channels are reserved for DAZ morphs.  If you move morphs from the Community Channels (CC) to the DAZ Channels, you fill them up and you cannot add morrphs that are coded to use specific DAZ Channels.

I’ve never filled all the Channels at once to have o create new channels.  AFAIK, ExP was designed to remove some of limits that were part of Gen 3 inj/rem system.

I have hand created cr2’s for specific characters but these are what you might call stock characters that won’t be changed. 

Can you explain to me exactly what the problem with your current character is and what you are trying to do with it?  I understand it uses some third party additions and morphs.  What morphs are you trying to apply? 

Maybe if I have a clearer understanding of what the problem is and where you want to go with it, I or someone else can help.

Not trying to apply. The thing is, I have the I13 overhaul for DS for example that especially is really good for collars and shoulders and also forarm and shins, belly and thighs (bending) and some other bend morphs for v4 and I13 (Ironman13 vendor at renderosity) has also some other interesting shaping and posing products. The thing is that they come in each others way because of the limitation of the channels. If you use overhaul for ds for example nearly all CC`s are full so I can`t have my bend morphs and some davo breast morphs (that I need because I am using the WWGII figure based on V4.2 but I can`t inject NBM and NGM to this WWGII so I need CC morphs for the breasts,) That is one reason.

I have changed these v4 bend morphs (glute) and the breast morphs from CC to DC channels that I don`t need for my character. My DC channels were completely empty and my CC´s completely full. So that was the only chance for me to get all morphs I need to my character.

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Posted: 04 December 2013 03:37 PM   [ Ignore ]   [ # 12 ]
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an example if you don`t know what overhaul is: first one normal V4 second one V4 with overhaul (I use the manual morphs not the automatic ones)

(there are much more morphs for nearly each bodypart from feed to neck) so all injection channels are full if you use all or most of all like i do.

even the overhaul for ds has no magnets for clothes that doesn`t matter, if your character wears shorts you can use all lower leg morphs, shins, feed and so on. and if your character wears a t-shirt or bikini with adjustment morphs for colars and such you can use all morphs for collars, shoulders and forarms, hands. And the most clothes I have for v4 are created by 3D-Age and they all have enough adjustment and d-form morphs.

some may say that genesis and genesis 2 female clothes need no additional fixings, well I have genesis and genesis 2 female and some clothes and let me say this:. They don`t look “real”. They follow the bodyshape to much, they look like a second skin.

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Posted: 04 December 2013 03:45 PM   [ Ignore ]   [ # 13 ]
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and (okay, that not everybody really needs) I use the WWGII because this figure has “real” gens with good morphs, not these probs genesis or genesis 2 female has. the outer gens are part of the figure itself, part of the mesh with morphs and you have a conforming figure to these morphs fitting to the wwgII figure. one reason I don`t like these new figures.

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Posted: 04 December 2013 03:56 PM   [ Ignore ]   [ # 14 ]
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For my character I use:

I13 Overhaul for DS (manually morphs)
Ralphetas V4 Bend for the glute
And some Davo breast morphs

I also use the badabing shaping tool which has a magnet system for clothes and with all these stuff V4.2 is nearly good as genesis 2 female for less money.

I want to add the I13 real Belly morphs, I13 glute squish morphs, I13 breast squish morphs, and other I13 products but unfortunatelly I haven`t got enough channels, the other thing is changing of channels if the come in each others way. I have changed channels via the text editor but sometimes it isn`t that easy and sometimes it hasen`t worked after changing.

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Posted: 04 December 2013 03:58 PM   [ Ignore ]   [ # 15 ]
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I personally had expected that DAZ would do such morph tools for V4.2 as add ons like for genesis and genesis 2 female but that so it seems came not to there thoughts.

But maybe they do it in the future (what I don`t believe) but here are the most needed morphs:

Collar up/down adjustment (smoothing/shaping) (for each)
Collar front/back adjustment (smoothing/shaping) (for each)
Shoulder up/down adjustment (smoothing/shaping) (for each)
Shoulder front/back adjustment (smoothing/shaping) (for each)
Forearm bend adjustment (smoothing/shaping) (for each)
Belly bend adjustment (smoothing/shaping)
Thigh side to side adjustment (smoothing/shaping) (for each)
Thigh front/back adjustment (smoothing/shaping) (for each)
Shin bend adjustment (smoothing/shaping) (for each)
how these work you have to look at the overhaul product by Ironman13

Glute bend morphs (I have ralfetas V4 bend, but there are also some create by Ironman13 and others)

Some breast moprhs for movement (swing side to side, swing up down, etc.)

that all as injection channels and choosable if automatically or manually

this would be a good package.

 

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