Correction: If you mean the Genesis Head Morph Resource Kits, then yes, you can kind of do what you’re after.
However, the methodology is more difficult…
What I would do is dial all the resource kit values to achieve the character I want. Once that’s done export the resulting base-resolution mesh to an OBJ file, then use Morph Loader Pro to create a new Morph based on that OBJ file. Go through the whole parameter editor routine and viola, custom single dial morph that doesn’t require someone to own the original product.
This is a valid route because they are Merchant Resources.
ETA: Make sure no scaling or posing is included and no dials from any non-resource kit product are used.