Now that is a great render,
I wouldn’t mind knowing how that was lit.
I added the scene file to the gallery listing.
I don’t know how well it works if you don’t have all the items in the scene, but if you have V6HD you will at least get that and the lights are standard spots.
The way I work lights is to position the perspective view where I think a light should be and then add a light using the Create menu, add light and have it copy the active view-port. Then I adjust settings.
You will see that there is no background in the scene. I used the background as a transparent alpha channel ad added it in Photoshop. Nothing magic, just a simple thing.