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Michael and Victoria 6 HD Add-ons Now Availalbe
Posted: 26 November 2013 10:08 AM   [ Ignore ]
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Michael and Victoria 6 HD are available for purchase.

Both HD packs come with HD sculpted head and body morphs, as well as unique, never before released textures.

These HD morphs give you:

-Morphs sculpted at 64x the resolution of the base figure.
-Sharper creases where you need them
-Smoother curves for an organic, natural look.
-More definition, and more details, without significant system overhead.
-See your details updated in real time (Viewport subdivision must be turned on).
-Fine details that don’t rely on image maps and work across UV sets.

You can find the Michael and Victoria 6 HD as well as other deals here.

Check out these images to see the HD difference.

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Posted: 26 November 2013 10:10 AM   [ Ignore ]   [ # 1 ]
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I was actually thinking if we would get something like this and then they appeared this morning.  NOW MY LIFE IS COMPLETE

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Posted: 26 November 2013 10:27 AM   [ Ignore ]   [ # 2 ]
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What I want to know is if DAZ is going to make available HOW they achieve this.  Is it all done in ZBrush or do they have their own program or ....... ?? 

I did purchase the bundle.  Looks good.

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Posted: 26 November 2013 11:28 AM   [ Ignore ]   [ # 3 ]
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I don’t understand what a HD morph is.  Is this related to displacement, or what?  Is it possible to explain this using small words?

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Posted: 26 November 2013 11:39 AM   [ Ignore ]   [ # 4 ]
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tomasball - 26 November 2013 11:28 AM

I don’t understand what a HD morph is.  Is this related to displacement, or what?  Is it possible to explain this using small words?

When 3d mesh sculpters create a form its offten subdivided into millions of polys to capture small details that far exceed the memory limits of most rendering and animation systems so after UV is applied - the mesh is reduced (decimated or reropo) for distribution.  Today it looks like DS can handlenmorenpolys so the came out with higher resolution models.

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Posted: 26 November 2013 11:40 AM   [ Ignore ]   [ # 5 ]
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tomasball - 26 November 2013 11:28 AM

I don’t understand what a HD morph is.  Is this related to displacement, or what?  Is it possible to explain this using small words?

HD morphs are morphs that are sculpted on a subdivided mesh and then brought back into DAZ Studio.  SD morphs are morphs that are sculpted on the base resolution of a figure.  HD morphs allow for more details that aren’t dependent on image maps like displacement maps, normal maps, bump maps etc.  HD morphs are able to affect the additional vertices created by Subdividing a mesh.  The M6 and V6 HD addons were sculpted on 3 levels of subdivision which means the morphs utilize 64x the polygons as the SD morphs.

I hope this answers your question.

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Posted: 26 November 2013 12:36 PM   [ Ignore ]   [ # 6 ]
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Will this work in Carrara 8.5 Pro?  Or is this another Daz Studio only product?

                          Boojum

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Posted: 26 November 2013 01:13 PM   [ Ignore ]   [ # 7 ]
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boojumbunn - 26 November 2013 12:36 PM

Will this work in Carrara 8.5 Pro?  Or is this another Daz Studio only product?

                          Boojum

The textures will work.  As with other HD addons, the morphs won’t work in the current version of Carrara 8.5.

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Posted: 26 November 2013 01:35 PM   [ Ignore ]   [ # 8 ]
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DAZ_jared - 26 November 2013 01:13 PM
boojumbunn - 26 November 2013 12:36 PM

Will this work in Carrara 8.5 Pro?  Or is this another Daz Studio only product?

                          Boojum

The textures will work.  As with other HD addons, the morphs won’t work in the current version of Carrara 8.5.

I am getting to start creating shaders for the texture maps.

 

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Posted: 26 November 2013 01:59 PM   [ Ignore ]   [ # 9 ]
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Damn it, now I might have to upgrade to Genesis 2 morphs and textures… So much money!

Does anyone know what the difference is between that and this?

http://www.daz3d.com/displacement-for-victoria-6

It seems to give a similar HD appearance.

Also, are V6/M6 necessary for this or can it simply work with the Genesis 2 base figures? And can it be combined with the recent HD creature creator?

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Posted: 26 November 2013 03:22 PM   [ Ignore ]   [ # 10 ]
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Xenomorphine - 26 November 2013 01:59 PM

Damn it, now I might have to upgrade to Genesis 2 morphs and textures… So much money!

Does anyone know what the difference is between that and this?

http://www.daz3d.com/displacement-for-victoria-6

It seems to give a similar HD appearance.

Also, are V6/M6 necessary for this or can it simply work with the Genesis 2 base figures? And can it be combined with the recent HD creature creator?

One creates details using displacement maps, the other creates the details using HD morphs.  Creating details using morphs rather than displacement maps offers several advantages one of the biggest being that the morph is UV independent, so it doesn’t matter what UV set you are using you can still get the HD details.

Displacement maps are limited to movement along a polygon normal, while HD morphs are not.

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Posted: 26 November 2013 03:30 PM   [ Ignore ]   [ # 11 ]
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Truly inspiring.  Nabbed!

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Posted: 26 November 2013 03:55 PM   [ Ignore ]   [ # 12 ]
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Now V6 reminds me of Jennifer Lawrence.

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Posted: 26 November 2013 04:02 PM   [ Ignore ]   [ # 13 ]
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Snagged it! 

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Posted: 26 November 2013 04:07 PM   [ Ignore ]   [ # 14 ]
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Mr Bowen - 26 November 2013 03:55 PM

Now V6 reminds me of Jennifer Lawrence.

Wow nice find, I agree they look quite alike. Amazing work by Daz on these HD morph, but I have to say they really kill my poor computer, I guess no more uber lighting for me ^^

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Posted: 26 November 2013 04:50 PM   [ Ignore ]   [ # 15 ]
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Very cool!
Can you elaborate on what happens when these morphs are mixed with other morph sets?
My assumption is that it is adding nuance specifically to the V6 and M6 morphs, and those nuances may or may not look appropriate on say Gia, but that V6 dialed in and then adjusted with some evolution morphs would retain most of the HD benefit, but I don’t know if I’m correct thinking that way.

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