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Weight map brush problem
Posted: 02 July 2012 11:09 AM   [ Ignore ]
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So I did blondie’s rigging tutorial and everything went perfectly. I’m in the process of repeating the tutorial with my own modeled figure. When I got to the weight map brushing step, this happened with my figure (image attached). It’s like the weight map is leaving the actual mesh behind? This didn’t happen with the gingerbread man in blondie’s tutorial. What could be wrong?

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Posted: 02 July 2012 12:47 PM   [ Ignore ]   [ # 1 ]
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Looks to me as if you may have a problem with your mesh, with two layers in that area.

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Posted: 02 July 2012 01:43 PM   [ Ignore ]   [ # 2 ]
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Agh. You’re right, that’s what happened. I exported a retopo mesh out of 3d-Coat with 2 layers w/o realizing it. Back to Step 1 with my mesh, I guess… :(

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