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FW Dan Megapack (Michael 6) [Commercial]
Posted: 26 November 2013 11:51 PM   [ Ignore ]   [ # 106 ]
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Ah well, sadly Dan will have to wait a while longer. Daz make it too easy to spend money and I was in danger of spending too much, so, sadly, something had to give.

Back in 2 weeks…..

CHEERS!

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Posted: 27 November 2013 11:19 AM   [ Ignore ]   [ # 107 ]
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I was looking for Danika after seeing her in the picture on the product page, when I didn’t see her here I thought maybe she was sold elsewhere, I was surprised this morning to see she was released and as a PC item at that, downloading now,  Thank You.

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Posted: 27 November 2013 11:25 AM   [ Ignore ]   [ # 108 ]
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dkgoose - 27 November 2013 11:19 AM

I was looking for Danika after seeing her in the picture on the product page, when I didn’t see her here I thought maybe she was sold elsewhere, I was surprised this morning to see she was released and as a PC item at that, downloading now,  Thank You.

Yeah I had hoped she would have been released already by then. but wasn’t the case so I was glad she finally got her chance to shine this morning. It’s nice to see her out and I hope she’ll create some great renders for you.

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Posted: 27 November 2013 11:28 AM   [ Ignore ]   [ # 109 ]
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Cypherfox - 26 November 2013 04:22 PM

Greetings,
I really like Dan with glasses. smile

Finally got around to getting a render together.  I love how he looks!  Enjoy!

— Morgan
[Edit: Added a second image, this one of Dan with the HD morphs dialed in!]

Thanks Morgan for those renders, really love then… and THANKS also for doing one with the HD morphs, I downloaded my HD morphs but haven’t installed them yet, seeing your render that will be the next thing I do.

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Posted: 27 November 2013 01:24 PM   [ Ignore ]   [ # 110 ]
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Excellent work as always, F!
I was going to email you about this, but I know we are both getting busy for Thanksgiving.

Question to all, does Dan default characters have the mouth open in the morph?

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Posted: 29 November 2013 01:09 AM   [ Ignore ]   [ # 111 ]
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This is so bizarre, I just had to share. I loaded Dan and was playing with autofitting the SG Headgear I purchased recently. I noticed that Dan’s chin was poking through the mask a little bit, so I played with turning off visibility of various body parts to see if I could hide the area poking through. That wasn’t successful, but when I turned off the head, the result was so startling and bizarre, I had to render it. Here it is.

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SG_Goggles_mask_no_head.jpg
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Posted: 29 November 2013 03:21 AM   [ Ignore ]   [ # 112 ]
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Yeah, that is s bit bizarre, but also cool,

Could you not have adjusted the scarf at all?

CHEERS!

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Posted: 01 December 2013 02:50 PM   [ Ignore ]   [ # 113 ]
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Slightly bigger version is viewable in my gallery smile

Items used: The Treehouse, Grassy Grounds Megapack, FW Dan Megapack, Wachiwi Hair, Kay’s Lair (the lantern and the pose), Magic Fall, Advanced Ambient Light (3st), Linear Point Light (3st), The Executioner, M6 HD (HD details), Fire and Smoke for Daz Studio.

Software: Daz Studio 4.6

Signature added in Photoshop CS6


Raikersh - the Last Wolf Druid

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A light from a lantern fills the clearing, a man walks closer to you, his steps barely heard as the softly moves over the earth. The light of the lantern almost spellbinding and keeps you from noticing his feautures until he is close, eerily green eyes is gazing at you from the dark face of a partially shifted werewolf. Your instincts screams at you to run, but something with this man, or perhaps his lantern, calms you. So when he speaks with a soft voice you listen, and you can detect hints of wisdom, of age, of pain, of loss and of a aching loneliness within his strong timbre…

“I am Raikersh, druid of the Wolves and last of the Pack. It is a long time since I had visitors, will you join me for a cup of tea?”

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Posted: 04 December 2013 06:22 PM   [ Ignore ]   [ # 114 ]
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Carola O - 01 December 2013 02:50 PM

Slightly bigger version is viewable in my gallery smile

Items used: The Treehouse, Grassy Grounds Megapack, FW Dan Megapack, Wachiwi Hair, Kay’s Lair (the lantern and the pose), Magic Fall, Advanced Ambient Light (3st), Linear Point Light (3st), The Executioner, M6 HD (HD details), Fire and Smoke for Daz Studio.

Software: Daz Studio 4.6

Signature added in Photoshop CS6


Raikersh - the Last Wolf Druid

Story:

A light from a lantern fills the clearing, a man walks closer to you, his steps barely heard as the softly moves over the earth. The light of the lantern almost spellbinding and keeps you from noticing his feautures until he is close, eerily green eyes is gazing at you from the dark face of a partially shifted werewolf. Your instincts screams at you to run, but something with this man, or perhaps his lantern, calms you. So when he speaks with a soft voice you listen, and you can detect hints of wisdom, of age, of pain, of loss and of a aching loneliness within his strong timbre…

“I am Raikersh, druid of the Wolves and last of the Pack. It is a long time since I had visitors, will you join me for a cup of tea?”

Great render Carola, awesome as always, but then I told you that already wink

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Posted: 06 December 2013 04:29 AM   [ Ignore ]   [ # 115 ]
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Cypherfox - 26 November 2013 04:22 PM

Greetings,
I really like Dan with glasses. smile

Finally got around to getting a render together.  I love how he looks!  Enjoy!

— Morgan
[Edit: Added a second image, this one of Dan with the HD morphs dialed in!]

Errr, actually, I can’t see the difference between SD and HD morph in both picture.

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Posted: 06 December 2013 06:46 PM   [ Ignore ]   [ # 116 ]
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Greetings,

Yonas Ang - 06 December 2013 04:29 AM
Cypherfox - 26 November 2013 04:22 PM

[Edit: Added a second image, this one of Dan with the HD morphs dialed in!]

Errr, actually, I can’t see the difference between SD and HD morph in both picture.

There are four core things that changed between the images.  Dan’s lips seemed to get a tiny bit more detail (it’s hard to see).  His adams apple (and collarbone) got significantly more detailed.  He ‘bulked up’ a little bit (the detail is hidden under his clothes, but the bulk is noticeable).  Lastly, look at the knuckles on his hand; they get a lot more detailed.

One of the things I’ve noticed the most as I’ve been rendering HD’ed characters is that kneecaps are pretty amazing, but they aren’t visible here.

— Morgan

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Posted: 07 December 2013 01:23 AM   [ Ignore ]   [ # 117 ]
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Cypherfox - 06 December 2013 06:46 PM

Greetings,

Yonas Ang - 06 December 2013 04:29 AM
Cypherfox - 26 November 2013 04:22 PM

[Edit: Added a second image, this one of Dan with the HD morphs dialed in!]

Errr, actually, I can’t see the difference between SD and HD morph in both picture.

There are four core things that changed between the images.  Dan’s lips seemed to get a tiny bit more detail (it’s hard to see).  His adams apple (and collarbone) got significantly more detailed.  He ‘bulked up’ a little bit (the detail is hidden under his clothes, but the bulk is noticeable).  Lastly, look at the knuckles on his hand; they get a lot more detailed.

One of the things I’ve noticed the most as I’ve been rendering HD’ed characters is that kneecaps are pretty amazing, but they aren’t visible here.

— Morgan

Ah, so basicly HD add on is like “every little detail that make the figure to be more human”. Great, I’ll need this product ^^ V6 to be more precise need lot of improvement from this HD add on, M6 young to adult already detailed enough for me.

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Posted: 25 February 2014 12:06 AM   [ Ignore ]   [ # 118 ]
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Dan the wolf chasing Dan the man through the woods of Monterey. It started out as playing with autofitting M4 clothes to G2M and ended as this.

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Posted: 25 February 2014 12:10 AM   [ Ignore ]   [ # 119 ]
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barbult - 25 February 2014 12:06 AM

Dan the wolf chasing Dan the man through the woods of Monterey. It started out as playing with autofitting M4 clothes to G2M and ended as this.

Great looking render, looks like you had great fun. Love it!

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Posted: 25 February 2014 12:31 AM   [ Ignore ]   [ # 120 ]
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FWArt - 25 February 2014 12:10 AM
barbult - 25 February 2014 12:06 AM

Dan the wolf chasing Dan the man through the woods of Monterey. It started out as playing with autofitting M4 clothes to G2M and ended as this.

Great looking render, looks like you had great fun. Love it!

Yes, I did have fun. I really like the Dan Megapack. I got it when it was first released. It really is a bargain for all that comes with it. I also like Danika and Darc and Ash… The only problem I have is that when I look for them by product name in my Product Library, I keep forgetting that the product name starts with F. I’m finally getting used to that now, though. At least that keeps them all together so once I find one, I have easy access to the others. I recently did an RRRR contest entry with Danika, Darc and Dan in it. Darc and Dan have a few other morphs tacked on, like aging and heavy. It is here if you would like to see it.

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