I did these as a reference for people to see the M4 shape on G2M. I used Jepe’s Kenny texture set for each. One is with M4, Genesis with M4 shape and G2M with M4 shape. Then I did the default M4, M5 & M6 shapes.
Boots, Cowboy hat, Pants, Belt and Attachments from the Uniforms by Oskarsson (the shirt and straps made invisible), Casual Long hair and SPEX2. M6 is morph-tweaked a little (buffed up, mainly).
Here’s my attempt. I posted in t’other thread (my mistake) but here go’s anywho…
I haven’t been able to organize his clothes yet, as the ‘DIMwhit’ (Very aptly named methinks eh!) shoved all today’s purchases, plus the updated G2F files, into my older 32bit DAZ 3 Content folder, (reserved for older ‘Poser type stuff) and so none of of it appears in the usual Genesis places.
So I just garbed a few rags from Josie’s cast-offs, which just about keeps him ‘decent’ (none of his ‘Dangley Bits’ showing! )
Male-M3dia influences in the skins, Ashley stuff etc.
The bigger of the two is M6, t’other is the ‘original’ Genesis, with tweeks…
If you don’t mind my asking, how did you get the glass to frost over like that? Is that part of that asset’s default material set, or did you paint that in? It’s a wonderful touch, either way.
The frosting of the windows is actually part of the default texture set. If you render it with a gray background it looks all gray, but you bring it into a program that puts some kind of a pattern behind the image so you can see what’s translucent, and you see those window edges really nicely.
I love the set, it’s just very…monochromatic, usually.
I wanted to illustrate what it looks like across the back wall with a fun render, using M6 and Logan, but I didn’t think to save before rendering, and the render crashed DAZ Studio (the beta). :( Ah well, another time.