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Michael 6 Announcement and Discussion Thread
Posted: 22 November 2013 08:26 AM   [ Ignore ]   [ # 196 ]
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Any chance of being able to lower the temple or smooth it out some? I’ve tried the morphs but I find the temple of m6’s face very defined. I’ve tried the morphs but there doesn’t seem to be a way to fix this are of the face

I do say I really like M6’s bod.

Will there be a heroic shape? A male version of Gia? Or will that be the realm of Freak?

To me, Heroic is not a swole, but a more buffed and more tall type character.

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Posted: 22 November 2013 08:37 AM   [ Ignore ]   [ # 197 ]
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The temples and eyes are trouble spots for me, also the pecks, its hard to reduce them.  The eyes seem far more defined and its hard to smooth them, I guess will just take me a while to get used to the new base. The body however is very nice to work with, cant wait for Genesis 2 Muscle morphs and Flexions (For both G2F and M I might add) smile

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Posted: 22 November 2013 08:54 AM   [ Ignore ]   [ # 198 ]
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Spyro - 22 November 2013 08:37 AM

The temples and eyes are trouble spots for me, also the pecks, its hard to reduce them.  The eyes seem far more defined and its hard to smooth them, I guess will just take me a while to get used to the new base. The body however is very nice to work with, cant wait for Genesis 2 Muscle morphs and Flexions (For both G2F and M I might add) smile

Yes, and yes. Love the Muscle morphs and Flexitions on Genesis. Looking forward to something similar for G2.

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Posted: 22 November 2013 09:00 AM   [ Ignore ]   [ # 199 ]
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The problem with the temple for me is it creates a similar look in the characters. It also makes the brows ride a bit differently on his face.

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Posted: 22 November 2013 09:39 AM   [ Ignore ]   [ # 200 ]
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Khory - 21 November 2013 11:02 PM

It seems weird to me that he has individual breast controls. Why would you need that on a figure that’s meant to be exclusively male?

Men’s pecs move along with the movement of the arms just like women’s breasts do. In other words the pecs do not remain static as the figures arms are posed. It is a fairly minor shift but it is there.

Sure, I understand that. But does the amount of movement call for a separate setting dial to move that lower portion of the pec separately?

Honestly, it makes me think G2M is re-rigged G2M and not a separate figure.

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Posted: 22 November 2013 10:00 AM   [ Ignore ]   [ # 201 ]
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Spyro - 22 November 2013 08:37 AM

The temples and eyes are trouble spots for me, also the pecks, its hard to reduce them.  The eyes seem far more defined and its hard to smooth them, I guess will just take me a while to get used to the new base. The body however is very nice to work with, cant wait for Genesis 2 Muscle morphs and Flexions (For both G2F and M I might add) smile

I’m trying to finish up my stuff…. had to make a base that didn’t have all the M6 torso features… but then I want to give your credit cards a breather too. wink

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Posted: 22 November 2013 10:03 AM   [ Ignore ]   [ # 202 ]
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edited

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Posted: 22 November 2013 10:07 AM   [ Ignore ]   [ # 203 ]
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SereneNight - 22 November 2013 09:00 AM

The problem with the temple for me is it creates a similar look in the characters. It also makes the brows ride a bit differently on his face.

Is one of those distinguishing features that identifies his character as him, is problematic when you trying to make your own unique characters that don’t carry his characteristics. The body is quite generic and nice to work with for shaping into your own, first thing I do with body tho is work on the chest and shoulder width, he has a athlete swimmer look about him lol, the face is a challenge as its so characterized.

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Posted: 22 November 2013 10:09 AM   [ Ignore ]   [ # 204 ]
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You can dial off his face. I do that and only have his body on my character.

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Posted: 22 November 2013 10:14 AM   [ Ignore ]   [ # 205 ]
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Male-M3dia - 22 November 2013 10:00 AM
Spyro - 22 November 2013 08:37 AM

The temples and eyes are trouble spots for me, also the pecks, its hard to reduce them.  The eyes seem far more defined and its hard to smooth them, I guess will just take me a while to get used to the new base. The body however is very nice to work with, cant wait for Genesis 2 Muscle morphs and Flexions (For both G2F and M I might add) smile

I’m trying to finish up my stuff…. had to make a base that didn’t have all the M6 torso features… but then I want to give your credit cards a breather too. wink

LMAO Well you my friend have me in suspense, the credit card is hiring assassins to take me out, and not your standard gangster hit men either! (lol) But like zev, you’re one of a kind, I’m closely watching the new releases for those products. And trying to get my revised skin shader settings and textures in M6 UV ready for them. smile

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Posted: 22 November 2013 10:24 AM   [ Ignore ]   [ # 206 ]
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Zev0 - 22 November 2013 10:09 AM

You can dial off his face. I do that and only have his body on my character.

Is not so much M6 Im concerned about when creating unique characters, Is more the G2M base face Hes quite a defined guy haha.

Not a serious problem by any means, as I mentioned I will get more used to it, just was so used to building from Base male Genesis1 and M5 HAHA Despite that tho I am loving G2M, much like G2F, great figures!

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Posted: 22 November 2013 10:27 AM   [ Ignore ]   [ # 207 ]
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Ahh ok..makes sense. I can make a G2M base with G1 base head morph, but have no idea if that can be distributed.

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Posted: 22 November 2013 10:33 AM   [ Ignore ]   [ # 208 ]
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So I went a little crazy and spent way too long analysing our new guy and playing around with all the new toys, but I finally compiled a weighty review of Michael 6. I also touch on and G2F and Genesis 2 as a whole and compare to Gen 4 and Genesis (1) to round things out.

If you’ve been sitting on the fence then this might help you. If you’ve already bought in there may still be some useful information, and perhaps a little entertainment value.

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My 3D/DAZ/Poser news blog - DigiSprawl

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Posted: 22 November 2013 10:34 AM   [ Ignore ]   [ # 209 ]
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Nice shape:) One question, is that lipstick? And nice review:) Explains a lot of features most were not aware of smile

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Posted: 22 November 2013 10:38 AM   [ Ignore ]   [ # 210 ]
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Who, me? ermm… could be LOL. No actually, just base textures with some SSS tweaks. Base M6 shape too. Just needed a quickie for the review.

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