It’s okay I took no offence, I was more amused than anything, (tablecloth is my mother’s choice in any case, not mine! Snigger.) – anyway, the reason behind this silly tablecloth theme I seem to be stuck in now, is that I mentioned something about the stem of a wine glass distorting the pattern of dots on our tablecloth and fencepost egged me on to try it in Bryce – so it’s all his fault! Lol!
So, I think I might transfer the tablecloth and glass to our old flat – not in life as it was rented but I passed some time in modeling the flat, two rooms of it anyway.
It’s also the scene where I was trying to do sunlight falling through the glass of the door onto the laminate floor – that’s the nice floor, which I keep re-using – re David’s minitut14, and I’m still interested in that but can only do one render at a time… sigh – Oh for a render farm!
I pretty much always model in Wings3d, because I can really only model very basic things in Bryce – mostly I’ll knock a room together – out of cubes – in Bryce and the occasional simple bowl, but that’s about it – it’s just so hard to get what I want out of Bryce as to me its modelling is almost counter intuitive, and very time consuming. That’ll be because I found Wings3d fairly early on, and just found that so easy to use and as it’s been kept up to date by the developers, new devs coming along all the time luckily, so I just natuarally fall back on Wings3d.
I have done a little modelling in Cinema4d and a tiny bit of UVMapping, or at least painting textures in C4D’s BodyPaint, which can let you do some difficult seems more easily than Wings3d can.
Modeling a glass in Wings3d is one of the simplest things. And you don’t need to UV map glass! WayHay!
What do you model in?
Yes I did, and it’s all your fault! Lol! I think the pixelation is simply because at the level we’re viewing the tablecloth, (nearness) the shapes are very low res, so I’ve increased the size of the Tablecloth’s UV map, from 1024x1024 to 2048x2048, the only other thing I can think of to try is simply popping the original (larger dots, less of them) design onto the UV mapped object and tiling them in Bryce, but I can’t see how that could make much difference.
Phew! All this trouble just to look at dots distorted in the stem of a wine glass! ggg
I LOVE your latest render - moonlight? And is the tut on the moonlight or on the texture or on the shape of those spheroids? All of which are intriguing…
Glad you got some textures from my site… there are also a fair number of mine on ShareCG.
Don’t worry about which texture it is in the treppenhalle metals, I don’t have that I’m afraid.
I had been working really hard on a set of lanterns that I wanted to sell – I hoped that way to have a little moola to get nice things with, but unfortunately I can’t get a beta tester and without that I can’t submit the pack to the marketplace.
So I’m stuck.
After all that waffling here’s a render, it’s an older work. This is the entrance to:
The Kingdom Of Undershore:
The tiny key opens the drain, which turns out to be the lid of a shaft going down, and down…
The 2nd one is fairly obvious, Billy the Bot in a steamy corridor…
Click thumbnail to see full-size image