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Show Us Your Bryce Renders! Part 6
Posted: 19 November 2013 10:05 AM   [ Ignore ]   [ # 16 ]
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More of the same.  Wonder what this error message means?

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Error Message:  Unable to receive your submission at this time

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Posted: 19 November 2013 10:38 AM   [ Ignore ]   [ # 17 ]
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David Brinnen - 19 November 2013 10:05 AM

More of the same.  Wonder what this error message means?

>>

Error Message:  Unable to receive your submission at this time

<<

It usually means that you have already used the same wording on a post before. The forum software doesn’t like people repeating themselves.

Changing the words slightly, even adding a line break or a space or hitting enter a couple of times before the message tend to help.

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Posted: 19 November 2013 10:48 AM   [ Ignore ]   [ # 18 ]
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David Brinnen - 19 November 2013 04:42 AM

Something that might be useful for your Xmas cards…

Bryce 7.1 Pro - Snow on trees effect - by David Brinnen

That’s a clever idea, is simple and looks great.
Cubes look great, too.

@fencepost52 - that’s an interesting shape, sort of an armoured ball.

I’ve been working on the hypertexture front as well and have condensed things into a Memo: on my website, go to Bryce Docs > Memos > Material > Hyper Texture or get the 1-page PDF right here http://www.horo.ch/docs/memo/pdf/HyperTexture.pdf and start with the fun.

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Posted: 19 November 2013 01:13 PM   [ Ignore ]   [ # 19 ]
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Good stuff, everyone! StuartB4, I really like how that render is shaping up…

Thanks for the snowy trees tutorial, David Brinnen! That will definitely come in handy (working on something now that could maybe benefit from it).

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Posted: 19 November 2013 02:51 PM   [ Ignore ]   [ # 20 ]
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Hi everyone.
Some excellent stuff here again as usual. Not had much time lately
but I do pop in every now and then and see whats happening.
Thanks for all the nice comments on my last image (Aston Martin).
I decided to go with this one.

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Posted: 19 November 2013 02:53 PM   [ Ignore ]   [ # 21 ]
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Great job on the textures

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Posted: 19 November 2013 03:12 PM   [ Ignore ]   [ # 22 ]
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A couple of renders I’ve been working on the past couple of days.

The first image is of two different models of the Armored Cubic Scaffolding.
Second Image is a low RPP (4 to be exact) of a reworking of another render I did.  I will be doing a higher RPP render tonight,
The final image is of two true spheres made into the Armored ball format.

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Posted: 19 November 2013 06:04 PM   [ Ignore ]   [ # 23 ]
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@Horo,
It’s okay I took no offence, I was more amused than anything, (tablecloth is my mother’s choice in any case, not mine! Snigger.) – anyway, the reason behind this silly tablecloth theme I seem to be stuck in now, is that I mentioned something about the stem of a wine glass distorting the pattern of dots on our tablecloth and fencepost egged me on to try it in Bryce – so it’s all his fault! Lol!
So, I think I might transfer the tablecloth and glass to our old flat – not in life as it was rented but I passed some time in modeling the flat, two rooms of it anyway.
It’s also the scene where I was trying to do sunlight falling through the glass of the door onto the laminate floor – that’s the nice floor, which I keep re-using – re David’s minitut14, and I’m still interested in that but can only do one render at a time… sigh – Oh for a render farm!

@ Mermaid:
I pretty much always model in Wings3d, because I can really only model very basic things in Bryce – mostly I’ll knock a room together – out of cubes – in Bryce and the occasional simple bowl, but that’s about it – it’s just so hard to get what I want out of Bryce as to me its modelling is almost counter intuitive, and very time consuming. That’ll be because I found Wings3d fairly early on, and just found that so easy to use and as it’s been kept up to date by the developers, new devs coming along all the time luckily, so I just natuarally fall back on Wings3d.

I have done a little modelling in Cinema4d and a tiny bit of UVMapping, or at least painting textures in C4D’s BodyPaint, which can let you do some difficult seems more easily than Wings3d can.

Modeling a glass in Wings3d is one of the simplest things. And you don’t need to UV map glass! WayHay!

What do you model in?

@fencepost
Yes I did, and it’s all your fault! Lol!  I think the pixelation is simply because at the level we’re viewing the tablecloth, (nearness) the shapes are very low res, so I’ve increased the size of the Tablecloth’s UV map, from 1024x1024 to 2048x2048, the only other thing I can think of to try is simply popping the original (larger dots, less of them) design onto the UV mapped object and tiling them in Bryce, but I can’t see how that could make much difference.

Phew! All this trouble just to look at dots distorted in the stem of a wine glass! ggg

I LOVE your latest render - moonlight? And is the tut on the moonlight or on the texture or on the shape of those spheroids?  All of which are intriguing…
Glad you got some textures from my site… there are also a fair number of mine on ShareCG.

Don’t worry about which texture it is in the treppenhalle metals, I don’t have that I’m afraid.
I had been working really hard on a set of lanterns that I wanted to sell – I hoped that way to have a little moola to get nice things with, but unfortunately I can’t get a beta tester and without that I can’t submit the pack to the marketplace.
So I’m stuck.
After all that waffling here’s a render, it’s an older work. This is the entrance to:
The Kingdom Of Undershore:
The tiny key opens the drain, which turns out to be the lid of a shaft going down, and down…

The 2nd one is fairly obvious, Billy the Bot in a steamy corridor…

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Posted: 19 November 2013 06:12 PM   [ Ignore ]   [ # 24 ]
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There’s also a short video of the entrance to the Kingdom of Undershore:
Kingdom of Undershore

I’ve also been rendering this:

Super Bryce
Wouldn’t it be great if???
There was a brand spanking new Bryce out and it was ‘real’ 3D,  with a lush new colour scheme, and new features (instead of bugs that get called ‘features’) like:-

3D buttons you could feel with your hands, and the render button creates the model in the real world.

A button for the Model Lab (here represented by the red post box).

A 3D button to get into the City Greeble Lab.
(where you can choose the type of greeble, the number of streets, the density, the heights, randomness etc etc.)

A Space Lab button for spaceships, nebulae, spacestations, phasers, etc etc.

And last but absolutely not least – a direct to Wings3D button… ahhhh bliss!

Thanks to Darren Davey for the Bryce4 interface model (which I’ve adapted somewhat), the Real World Bryce 7 book model is mine – done using photos of Susan Kitchen’s and Victor Gavenda’s book “Real World Bryce4” with again some alterations by me, sorry about that, lol!
Thanks to Frogdot for the chain.

The post box, spaceships, and greeble city are mine, as is the Flintstones space-station, and the Wings3D symbol is also my model.

The wood texture is from duskbitz.
The material on the flyaround’s terrain is a seriously real texture, aka from Jonathan Allen.

I think all the other mats are mine, but if you spot anything of yours that I haven’t mentioned, I’m sorry, but if you let me know, I can add your credit to the list.

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Posted: 19 November 2013 09:09 PM   [ Ignore ]   [ # 25 ]
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Render thread part 6 is off to a great start… Wonderful work everyone.

... My first render in it is going to have to be yet another Peter the Polar Bear picture as I’ve been working on nothing but this recently.
I’ve now also put together a branding logo for the submission document that is being sent out so I’ve added it to this pic.

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Posted: 19 November 2013 09:10 PM   [ Ignore ]   [ # 26 ]
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Fran: wow that is really cool…there is so much to see…just like the real program…LOL Trish

Dave: the lettering is very good I think it represents Peter really well.. and the snow theme….I just laugh ever time I see him soooo cute

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Posted: 19 November 2013 09:54 PM   [ Ignore ]   [ # 27 ]
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@David: Nice renders there. I think the 2nd of both groups are my favorite. You mentioned Horo’s artificial HDRI’s.  What are those? Thanks for the snow tutorial. Got a chance to view it tonight and will be experimenting with it soon.

@StuartB4: another nice and realistic render.

@Dangerlad: I like your modeling experimentations, including the one on the right of the scaffolding. The spheres are cool.

@Dave: Methinks that logo is a great selling point and I agree with Trish about the font. Looks good.

@Fran: Love the 3D Bryce scene, especially your own additions. You’ve done an admirable job.  I think you did fabulous in your pixelated dots! LOL The tutorial will be on the armored sphere.  I’m not good at lighting and my efforts are trial and error….in fact, I should be on trial for the number of errors I make! :D I actually used a nighttime default Bryce sky (Bryce Shortcut #3-Midnight O’Clock) and in the IBL I set the sky as an HDRI. The sphere texture is from the Trepenhalle collection.

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Posted: 19 November 2013 11:38 PM   [ Ignore ]   [ # 28 ]
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Stuart: every time I look at that car I wait for 007 to jump out

Well ...Bacon is not really happy about having to share his yard with this ....“this crab thing”....mutters…“Winston what kind of name is that anyway”....(maybe I could smoke him)....

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Posted: 20 November 2013 01:31 AM   [ Ignore ]   [ # 29 ]
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@Dave:  Your last, and latest, Peter images are great.  Personally, I can’t see how card companies can’t keep from jumping on those images.  And I do hope they make it to the States when they come out.

@Trish:  Love all you’re doing with Albert, the crab—very cute guy—and the dog.  Nice image of Albert heading for the village.  Those three characters would make a great book if/when you come up with a story.  That latest hacienda image is nice.  Thanks about my gallery.

@fencepost:  I really like the last two sphere images you did.  The latest one looks like three pill bugs hiding from danger.

@Pam:  Congrats on the 3rd place finish, that is a very pretty image.

@David:  The snow video is really useful, and easy to use.  I didn’t catch where you got your trees, though.  The two Gallery videos are simply great, a great aid for something new.

@mermaid:  Nice work on the canyons.  Pencil sketches are good also.  The pencil sketch object is really good, almost looks fuzzy.

@Horo:  Your latest images are great.  Gallery is really good.  And the over-driven material PDF is so very helpful as I often forget how to set it up.  Thanks for that document.

@Dangerlad:  Great looking new images.

@Sean:  Gandered your gallery, looking good.

@Stuart:  Awesome car image.

@franontheedge:  glass objects are great, so is the colored cube.  I have to wonder who scrubbed that deck to get it so clean before your picnic.

I’ve looked at a few galleries and find them very nice.  The link to mine is in my signature, thanks to David’s video.  I almost feel tired after this post.  I go away to visit family over the weekend and find myself several pages/threads behind.

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Posted: 20 November 2013 02:39 AM   [ Ignore ]   [ # 30 ]
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@StuartB4 - came out very nice.

@Dangerlad - looking good, the one with more scaffolding. The green-orangy one looks great, too.

@franontheedge - nice renders, i think I’ve seen the second one before or one that looked similar. But it must be quite a while ago. The movie reminded me of the Riven game. The 3D Bryce interface is a neat idea. Well done.

@Dave - I like the branding: cold but friendly.

@Trish - oh they’ll get along quite nicely soon enough. Once Winston gets hold of Bacon’s tail with one of its pincers, Winston will have a nice ride.

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