@Horo: Thank you. I too noticed the specular on the trees when I used the hypertexture on the fog material and changed the Fall Off for the radial light to none. A person in the Gallery even thought the ground plane was water, which in a way it does. Your latest spooky trees images has a very nice atmospheric quality to it. And looking at the enlarged version, how you placed the lantern gives me the feeling of a door into that tree. As though someone/something lives in that tree.
@Pam: While you may believe that image is ruined, I see it as a tapestry like image. It has the qualities of the running threads that you see in a tapestry.
Pam: It doesn’t look “trashed” at all.
It’s a great scene and the ‘filter’ maybe a little strong but it certainly gives it an almost watercolour feel like the site artist does on Time Team when he’s illustrating what the village that the team have just been digging would look.
Horo - 15 March 2014 02:45 AM
@Dave - looks less spooky with the red car, more like a police hold-up with a bright floodlight. Could be a movie scene.
With the “less spooky” comment in mind… I did this version.
So I spend ages putting an image together, and then, encouraged by someone I thought was a friend, it gets totally trashed in Filter Forge.
Trashed? Hardly…I agree with the one comment that it looks a bit like a watercolor, which is a good thing. It might be a little dark around the center-right bottom, but overall, it’s a wonderful image. The composition is excellent with the roof top view and the ships and the coastline in the background. I like it and I’d hang it…if I had the wall space.
Pam: I really like both of them… all the detail you added is great…looks like they could be oil paintings…from one of the masters…
Haven’t done much lately had a computer bug…..bummer… seems to be gone now…some kind of malware deal….so I am way behind on my comments…but I have been watching and I am really liking every ones renders!!!....Trish
@Pam - the unfiltered render really shows off what great scene you made, full of details. It looks natural. However, there is always the aspect what the artist intended. The new filtered one looks good, too. The saturation on the first filtered one was probably a bit on the generous side.
Horo did a good job achieving spookyness without the fog shadows and the partially transparent trees is an interesting idea and very effective in that image.
Pam, I found the first example a bit extreme, hiding rather too much detail from your original render. Of the second two, both work for me although the filtered version is a little bit more striking. So I am torn there since I am always in two minds about postwork.
Dave, everything you do is good!
Jay - 3D Glasses - I have them on hand! Cool! As you know I’m a convert to Anaglyphs thanks to Horo’s influence. Worked for me and my glasses.