I’m finally at the stage of adding the blank morph channels into my fantasy uniform… I’ve also created a second fantasy uniform (a Squire to go with the Knight) and a Sci-fi uniform inspired by Shirow’s Datafilm Mecha Pilot Suits… I’ve got the body morphs from the figure transfered in to all 3 uniforms and will spend tommorrow inserting the blank morph channels into all 3 and rendering thumbnails to get them ready for packaging.
I also got the readme file done for the base figure, which took me a bit as I’m relaxing a few of my liscencing restrictions on this one… but i’ll fill in details on that once I’m ready to release her…
Ready so far;
The Base Figure Pack which includes;
the Base Anime Girl Kristin figure (almost 30 built-in morphs plus 30 blank morph channels),
a Basic set of Conforming Clothing (Sports Top, Shorts and Running Shoes, all fully morphing),
2 Conforming Hair Styles with 2 Alternate Hair Textures each (on top of the base texture),
2 Custom Characters complete with preset morphs and custom textures,
Alternate Toon-Style Skin mat poses,
Alternate Toon-Style Hair mat poses,
4 Alternate Skin Textures with mat poses,
8 Alternate Eye Textures with mat poses,
8 Alternate Toe/Fingernail textures with mat poses,
A non-textured Developers version of the figure stripped of morphs for clothing/hair/texture development.
Base Clothing Pack 1 which includes;
5 Additional articles of Conforming Clothing (fully morphable),
1 School Uniform and Tights (fully conforming and morphable),
Alternate Textures for some of the clothing with mat poses.
Jewelry set 1 which includes;
12 different peices of Smart-propped Jewelry and Peircings,
Bracelets, Anklets, Toe Ring, 2 sets of Earrings, and a number of more Intimate Peircings.
Currently in the works;
Golem-Knights Uniform and Gear to tie in with my fantasy product line,
Golem-Squires Uniform and Gear to tie in with above,
Nano-suit Mecha Pilot Uniform and VR Visor to tie into my Sci-fi products,
Smart-propped Weapons set 1 to go with the Golem-Knight and Squire.
All this coming soon! I’ll update a release thread once I’ve got her ready for release as a free public-beta to open her up for community developement.