We are looking for a simple, easy to replicate way of generating “Toon” shaders int the Bryce DTE. Using Bryce 5 of course. as both the people who are interested use B5 still.
So can you come up with an easy recipe for us.
Both of us have a habit of doing well in the particular challenge that we need these for, and I personally tend to think that this challenge was designed to make sure we didn’t have a chance.
Seriously is there any easy way to do this. If anyone would know it would have to be you.
Challenge is to produce a comic style render without postworking it.
nothing too fancy, mind because we have to have quite a few things in the render as well, so it needs to be quick and easy.
Horo pipped me to the post. OK so yes, http://www.horo.ch/raytracing/tuts/online/tut19/minitut19_en.html also, even though you are not using Bryce 7 Pro, it may still be worth your while looking at the cel shading video tutorials on the DVD as many of the same concepts can be applied to Bryce 5.
If you run into a specific issue, you can always post me the source and I will modify the file accordingly. I can see I have at least four versions of Bryce sat on my desktop. So it is all possible - I just have to be careful I pick the right version… It can be very confusing sometimes.
CEL (contour enhanced lines) and Toon (cartoon) shading are often mixed up. In fact, that is what I usually do ... But both are quite alike but not completely similar. Both can be done in Bryce. Toon shading is easier (specularity is the secret) than true CEL shading (negative lights must be used). Here’s an attempt: http://www.bryce5.com/details.php?image_id=4621 the idea was hatching, but the contours are enhanced.
I actually need this more for the other person I mentioned, as hs I am a member of the team that runs the challenge, so actually only enter on occasion. He only uses B5, for the same reasons I do, and doesn’t have the DVD.
I will point him to the mini tut anyway, thanks.
We just like proving that Bryce can challenge the rest, and he does regularly place. He has a character that features regularly, who I am sure would do well with toon shading as a comic render. I attach here a copy of one of his entries for the “Summer Fun and PIN UPS ” challenge.
1 - create another radial light, use fully negative secularity and apply paste matrix to put that also on top of the camera.
2 - now set movement to object space. This will mean the negative light - which should be still selected, can now move back and forth in line with the camera Z axis.
1 - using the preview window set the specular effect down to get the effect you want.
2 - the final result of this tweaking. Although not as sophisticated as the effects possible in 7.1 pro, you can still achieve some outlining in 5 using negative lighting.
My offer still stands, if you get stuck, send me the source to modify.
3 - here’s were you set your light in Bryce 5 - controlling the specular effect through the material and turning off diffuse accordingly. Though, anyone familiar with Bryce 5 would already know that, I include this for those that only know Bryce 7.1 pro but are curious how things were before.
I actually need this more for the other person I mentioned, as hs I am a member of the team that runs the challenge, so actually only enter on occasion. He only uses B5, for the same reasons I do, and doesn’t have the DVD.
I will point him to the mini tut anyway, thanks.
We just like proving that Bryce can challenge the rest, and he does regularly place. He has a character that features regularly, who I am sure would do well with toon shading as a comic render. I attach here a copy of one of his entries for the “Summer Fun and PIN UPS ” challenge.
You are welcome. Quick question, is their any way to get at the other half a dozen or so mini-tutorials that I put on the old forum, or are those lost forever now?