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DAZ Studio 4.6 User Guide and QuickStart Guide
Posted: 05 December 2013 02:41 PM   [ Ignore ]   [ # 16 ]
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DAZ_jared - 05 December 2013 12:41 PM

So, the User Guide has been out for about a month now.  The feedback so far has been good.  I can’t promise anything, but I do have plans (nothing concrete, so don’t get too excited) for documenting some of the more advanced features in Studio.

Feel free to chime in with specific functions that you’d like to see covered first.

Thank you .... anything to do with ERC grin

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Posted: 18 December 2013 04:49 PM   [ Ignore ]   [ # 17 ]
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DAZ_jared - 05 December 2013 12:41 PM

So, the User Guide has been out for about a month now.  The feedback so far has been good.  I can’t promise anything, but I do have plans (nothing concrete, so don’t get too excited) for documenting some of the more advanced features in Studio.

Feel free to chime in with specific functions that you’d like to see covered first.

So many things leap to mind they all jam together, so I don’t actually have any one that’s more important than any other one. grin  However, how about the various menu options that are listed when clicking on the Active Pane menu icon for each of the tabs you already have in the documentation?  (ex: what does the Parameter Pane’s “Consolidate Properties” do, etc.)

And if you want to quickly bulk up your manual without lots of extra work, you could merge some of the existing documentation; for example, there’s a document out there describing the various bricks in the Shader Mixer tab; perhaps the two documents could simply be combined into one, and instantly everybody who didn’t know about the other one who downloaded yours would suddenly have it.  (shader_mixer_brick_docs.pdf, the one that starts with
“Shader Mixer Reference
Overview
Shader mixer provides a user-friendly interface”... etc.

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Posted: 08 April 2014 12:23 AM   [ Ignore ]   [ # 18 ]
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Sean Riesch - 18 December 2013 04:49 PM
DAZ_jared - 05 December 2013 12:41 PM

So, the User Guide has been out for about a month now.  The feedback so far has been good.  I can’t promise anything, but I do have plans (nothing concrete, so don’t get too excited) for documenting some of the more advanced features in Studio.

Feel free to chime in with specific functions that you’d like to see covered first.

So many things leap to mind they all jam together, so I don’t actually have any one that’s more important than any other one. grin  However, how about the various menu options that are listed when clicking on the Active Pane menu icon for each of the tabs you already have in the documentation?  (ex: what does the Parameter Pane’s “Consolidate Properties” do, etc.)

And if you want to quickly bulk up your manual without lots of extra work, you could merge some of the existing documentation; for example, there’s a document out there describing the various bricks in the Shader Mixer tab; perhaps the two documents could simply be combined into one, and instantly everybody who didn’t know about the other one who downloaded yours would suddenly have it.  (shader_mixer_brick_docs.pdf, the one that starts with
“Shader Mixer Reference
Overview
Shader mixer provides a user-friendly interface”... etc.

I’ll second more documentation for shader mixer…

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Posted: 24 June 2014 12:28 PM   [ Ignore ]   [ # 19 ]
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Hi Guys
I’ve been reading and searching everything i can trying to find an Daz studio development kit .
is there such a thing for daz4.6? I have one for for daz studio 3 , But when i tried using it to create something for daz4.6, I noticed the coding was different.
i would like to give it a try at creating a FX program plugin for daz 4.6 mostly dealing with creating a particle effects plugin that can use a independent light source, this is not really for to sell or anything , its I just need a particale effects program for my animation.
how would I go about creating it.? I could not find a SDK plugin or documents for such.
is there documentation for creating plugin content?
are there any documents on creating coding for fx programs for Daz Studio so I can satisfy what is needed to make a particle effects plugin work with Daz Studio 4.6?

thank you for reading my comment any suggestions would be great.

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Posted: 24 June 2014 12:51 PM   [ Ignore ]   [ # 20 ]
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SDK for DS 4..5+:  http://www.daz3d.com/daz-studio-4-5-sdk

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Posted: 24 June 2014 01:16 PM   [ Ignore ]   [ # 21 ]
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fixmypcmike - 24 June 2014 12:51 PM

SDK for DS 4..5+:  http://www.daz3d.com/daz-studio-4-5-sdk

Thank you very much this is just what I needed

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