You need tutorials for shader mixer, shader builder, and for outline (a good consistent outline) scripting in render engine.
“Good cartoon” depend from your good cartoon ideal. Shader mixer have a pretty toon brick, but I hate no control in shadows, I hate no plane colors in limited tones. So, I’m playing with shader mixer (with future commercial purposes) trying to implement a three tone plane cartoon style.
My published graphic novel The Lesser Evil uses the cartoon mode of Poser as a base for the artwork. I’m happy to run you through my process if you like the look of it. Here for more info: http://shanewsmith.com/thelesserevil/
Muller, If you want to see what some of the free toon shaders do then come on over to the Freebie Contest: http://www.daz3d.com/forums/viewthread/3187/
They are working on cartoon renders. There is a little bit about how to use them for both Poser and DAZ, sprinkled thoughout the pages.
If you are doing a comic with thousands of panels then you need to be able to toon a whole scene in a couple of clicks. It’s time consuming enough to dress the figures and pose them in a scene and put a few objects in the scene.
PWtoon I think from memory maybe had a problem with transmapped items. It didn’t look too bad, but I find shaderworks in poser with olivier’s artmaterials 1 much quicker and looks quite good I think.
I have no problems with PWToon and transmaps.
With PWtoon you can save presets and apply them quickly.
I don’t use Poser so I don’t know about its toon capabilities, I find PWToon fast to apply and easy to adjust to get the look you want.
...as my system’s chipset doesn’t support toon rendering, I am terrible at scripting, and the shader mixer usually crashes on me, I do all toon effects in postwork.
I tried the toon rendering and thought it looked too generic. And the toon shaders added too much time to my work flow. So, I too do all the toon effects in postwork. My published work (digital versions available at DriveThruComics) creates the effects through a combination of Photoshop, Postworkshop, and FilterForge. I’d be happy to discuss my process in more detail if you think it would be helpful.