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Tilable shader for Daz Studio 1 and Daz Studio 2 - With independent Bump/Displacemt Tiling
Posted: 20 August 2012 11:42 AM   [ Ignore ]   [ # 16 ]
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nitehawk_ltd - 18 August 2012 10:25 PM

I’ve been playing with this shader and I love it.
I know that this is a “glossy shader”, but is there a way to make it less glossy?
In the attached render, my entry in the Aug. freebie contest, I used the shader on the ground plane.
As you can see under the bikes, the shadow is washed out by how glossy the ground is.
And this is after I turned the glossiness down to 65%.
I know that I’m doing something wrong, any suggestions?
.
Thanks
Gerry

simply turn “specular strength” down to 0%

also make sure not reflection map is applied to the reflection channel of the surface, and that the reflection strength is at 0

note that if you apply a “voronoi” texture like the one shown in the second image to the bump map,you get a sort’of good beach sand
i made the voronoi texture using blender, it’s free. That texture is non tilable but, if you google-ima-search for ‘voronoi’ you can find seamless/tilable ones.

4th image is the same texture but sharper

 

 

 

 

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yup.jpgvoronoinontilable.pngbeachy.jpgvoronoi800.png
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Posted: 22 August 2012 02:48 PM   [ Ignore ]   [ # 17 ]
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HI! So when do you think DS 4 version might be available?  Are there any plans to make it also for DS 3 and 4?

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Posted: 22 August 2012 09:24 PM   [ Ignore ]   [ # 18 ]
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LuluBelle1271 - 22 August 2012 02:48 PM

HI! So when do you think DS 4 version might be available?  Are there any plans to make it also for DS 3 and 4?

He made this script to give users of DS 1.7 - DS2.3 some features that are already present in DS 3 & DS 4.
So you don’t need it. Check the surfaces tab, you’ll find it all there.

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Posted: 24 August 2012 10:15 PM   [ Ignore ]   [ # 19 ]
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LuluBelle1271 - 22 August 2012 02:48 PM

HI! So when do you think DS 4 version might be available?  Are there any plans to make it also for DS 3 and 4?

sorry i didnt reply before, but it seems the daz forum skips emailing me about new posts smile

i will probably make a ds3, ds4 ds4.5 version
the interesting feature of this shader which is not present in DS3+ is the separate tiling of the bump maps

also, down the road, a shader to make oceans the way Carrara (i think) does it in the free edition, by adding sinewaves
i experimented with that too-long ago smile as seen on YT (oh my) http://www.youtube.com/watch?v=PKGKv_E8Lo8

 

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Posted: 09 July 2014 10:00 PM   [ Ignore ]   [ # 20 ]
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Awesome thread.  Just what i what i was looking for.

-MJ

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