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Tilable shader for Daz Studio 1 and Daz Studio 2 - With independent Bump/Displacemt Tiling
Posted: 01 July 2012 05:44 AM   [ Ignore ]
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download : https://sites.google.com/site/mcasualsdazscripts2/mcjglossy

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well i know it’s a very small tribe, but somewhere out there , they are still using Daz Studio 1.8 and 2.3

As long as you render in software (3Delight ) mode and use the proper shader, DS1 and DS2 can render tiled textures

and here’s a proper shader

Image below was rendered in DS 1.8

in 2012

oh my Bob !

later that day i discovered that DS2.3 too didnt have tiling, and the new shader works for DS 2.3 too, how lucky is that!

the version posted july 2 2012 has independent controls for Bump/Displacement tiling

and the version posted july 3rd has reflection, refraction and is completed yay hooray woo hoo

——————-

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mcjglossypromo.jpg
tileme2.jpg
bi2.jpg
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Posted: 01 July 2012 07:33 AM   [ Ignore ]   [ # 1 ]
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Looks nice.
.
Quick question…
How do you tile textures in DS 2.3?
I don’t see tile on the surface tab.
Making custom tex mats is a pain.
Do I need to run a script like this one?
.
Thanks!

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Posted: 01 July 2012 07:43 AM   [ Ignore ]   [ # 2 ]
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nitehawk_ltd - 01 July 2012 07:33 AM

Looks nice.
.
Quick question…
How do you tile textures in DS 2.3?
I don’t see tile on the surface tab.
Making custom tex mats is a pain.
.
Thanks!

Well how about that i thought DS2.3 had tiling but it doesnt

the good news is, the new shader i posted works with DS 2.3 too !

( i have Ds 1, 2, 3, 4 on the same pc )

This image rendered in DS2.3, 10x10 tiling

 

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wazzaz.jpg
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Posted: 01 July 2012 07:52 AM   [ Ignore ]   [ # 3 ]
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Thanks for your quick answer!
.
I’ll have to try this.
.
/EDIT
Another Quick question..
Does this work for bump mats also?
.
Thanks again

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Posted: 01 July 2012 08:29 AM   [ Ignore ]   [ # 4 ]
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nope, because the displacement / bumpmap part of the shader was left as-is.

a while ago (2010) i did make some tests with displacement shaders and i should take time to finish and package it someday

there’ the water in that video is an animated shader

http://www.youtube.com/watch?v=PKGKv_E8Lo8&list=UUaZUbnoQhRMoSb_ShW81ONw&index=5&feature=plcp

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Posted: 01 July 2012 11:05 AM   [ Ignore ]   [ # 5 ]
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nitehawk_ltd - 01 July 2012 07:52 AM

Thanks for your quick answer!
.
I’ll have to try this.
.
/EDIT
Another Quick question..
Does this work for bump mats also?
.
Thanks again

actually i tried my hand at a tilable displacement shader
and if all goes well i’ll publish it later today

on the left you can see the image

on the right, a tiling bump map

next i’ll see what it needs to work for displacement maps

oops actually this seems to be the displacement effect, not the bump

 

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bumpmee.jpg
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Posted: 01 July 2012 01:01 PM   [ Ignore ]   [ # 6 ]
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nitehawk_ltd - 01 July 2012 07:52 AM

Thanks for your quick answer!
.
I’ll have to try this.
.
/EDIT
Another Quick question..
Does this work for bump mats also?
.
Thanks again

well the new shader for DS 1 and 2 should come out tomorrow
there will be the usual texture tiling
plus independant Bump/Displacement tiling

in the image below, the diffuse color map is tiled 3x2
and the Displacement map is tiled 30x20

this opens possibilities that single tiling control lacked

2nd image is the displacement map used

 

 

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ribabo.jpg
spike.jpg
mist.jpg
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Posted: 02 July 2012 09:45 AM   [ Ignore ]   [ # 7 ]
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news ~ update ~ news ~ update ~ news ~ update ~ news ~ update ~ news ~ update ~

so this morning the shader was updated and now has independent Tiling control for bump/displacement

so you could have a diffuse map with the word spalding

and a tiled displacement map for the dimples

—-

later today i should post another version with reflectivity functionnal

as shown here

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Posted: 02 July 2012 01:07 PM   [ Ignore ]   [ # 8 ]
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things are looking up

( wasnt that the title of a famous flutist’s vinyl album? )

the final shader may be posted today and i’ll try to add a version for DS 3 & 4

“there is no try”—Yoda


( yes it’s the title of the Moe Koffman i bought when i was something like 18! man oh man ) smile

——->>> http://www.youtube.com/watch?v=tBoNw_TPSHA

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Posted: 03 July 2012 02:50 PM   [ Ignore ]   [ # 9 ]
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~~ News ~~ ~~ News ~~ ~~ News ~~ ~~ News ~~ ~~ News ~~ ~~ News ~~

tis ready

here’s the new logo

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promo.jpg
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Posted: 03 July 2012 05:13 PM   [ Ignore ]   [ # 10 ]
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~~ news ~~ ~~ news ~~ ~~ news ~~ ~~ news ~~ ~~ news ~~

if you downloaded the shader before you read this post,

it’s probably better to re-download it,

because at one point i posted a version that didnt work

( i humbly apologize , feel secure in knowing that i consider myself the abject shadow of a yellow dog’s flea and unforgivable, ok maybe not that humbly smile )

so in theory if the universe cooperates, the shader will work fine smile

latest render in DS 1.8

 

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macha.jpg
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Posted: 03 July 2012 06:49 PM   [ Ignore ]   [ # 11 ]
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WOW… Just Wow.
.
All the more reason to stick with DAZ 2.3.
.
Thanks
.
Quick question.. Where did you get the outfit your model is wearing?
Thanks again.

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Posted: 04 July 2012 04:57 AM   [ Ignore ]   [ # 12 ]
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nitehawk_ltd - 03 July 2012 06:49 PM

WOW… Just Wow.
.
All the more reason to stick with DAZ 2.3.
.
Thanks
.
Quick question.. Where did you get the outfit your model is wearing?
Thanks again.

i made it, a mix of a leotard and a quipao/cheongsam
it’s a spinoff of trying to reproduce the light and skin in this ad:
low cut cheongsam
but i’m so far from the mark !!
i may post the leotard and dress for free someday but not soon.
the dress (chongsam) in the image below was eventually converted into a dynamic dress and used in some videos
presenting mcjTeleBlender
more mcjTeleBlender results

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cheong400.jpg
cheong407.jpg
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Posted: 08 July 2012 05:37 PM   [ Ignore ]   [ # 13 ]
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nitehawk_ltd - 03 July 2012 06:49 PM

WOW… Just Wow.
.
All the more reason to stick with DAZ 2.3.
.
Thanks
.
Quick question.. Where did you get the outfit your model is wearing?
Thanks again.

actually i should post the leotard over here : http://www.daz3d.com/forums/viewthread/3718/ tomorrow

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Posted: 18 August 2012 10:25 PM   [ Ignore ]   [ # 14 ]
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I’ve been playing with this shader and I love it.
I know that this is a “glossy shader”, but is there a way to make it less glossy?
In the attached render, my entry in the Aug. freebie contest, I used the shader on the ground plane.
As you can see under the bikes, the shadow is washed out by how glossy the ground is.
And this is after I turned the glossiness down to 65%.
I know that I’m doing something wrong, any suggestions?
.
Thanks
Gerry

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Posted: 20 August 2012 11:34 AM   [ Ignore ]   [ # 15 ]
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nitehawk_ltd - 18 August 2012 10:25 PM

I’ve been playing with this shader and I love it.
I know that this is a “glossy shader”, but is there a way to make it less glossy?
In the attached render, my entry in the Aug. freebie contest, I used the shader on the ground plane.
As you can see under the bikes, the shadow is washed out by how glossy the ground is.
And this is after I turned the glossiness down to 65%.
I know that I’m doing something wrong, any suggestions?
.
Thanks
Gerry

sorry !@ i was forgetting to reply to this post

i’ll get to it right now smile

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