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is there a DS script that can add community morph channels to a figure? such as Mildog.

MistyMistMistyMist Posts: 21,153
edited December 1969 in The Commons

was wondering if there was an easy way in DS to add new channels for morphs to a figure not set up with empty channels?



  • Richard HaseltineRichard Haseltine Posts: 29,755
    edited December 1969

    Yes, it could be scripted - pretty easily, actually. But of course it would then need morphs created to use the channels - they are static, that's why sometimes two add on morphs won't work together as the second loaded replaces the first (which was part of the reason for the ExP system in the fourth generation figures).

  • MistyMistMistyMist Posts: 21,153
    edited December 1969

    i always wondered about that. i've come across community morphs that go into the upper number channels.

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