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is there a DS script that can add community morph channels to a figure? such as Mildog.
Posted: 07 November 2013 03:26 PM   [ Ignore ]
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was wondering if there was an easy way in DS to add new channels for morphs to a figure not set up with empty channels?

Thanks!

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Posted: 07 November 2013 03:54 PM   [ Ignore ]   [ # 1 ]
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Yes, it could be scripted - pretty easily, actually. But of course it would then need morphs created to use the channels - they are static, that’s why sometimes two add on morphs won’t work together as the second loaded replaces the first (which was part of the reason for the ExP system in the fourth generation figures).

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Posted: 08 November 2013 07:58 AM   [ Ignore ]   [ # 2 ]
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i always wondered about that.  i’ve come across community morphs that go into the upper number channels.

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