Hi, Wilmap, I hope you still look in here?
First let me say that I really appreciate the work you’ve put into creating “real world” clothing for Genesis - your designs are my go-to items on so many occasions!
However, I recently noticed a problem trying to apply Fabricator (well, Silkessence actually) shader presets to your Female Jacket from the “Genesis Jackets” set. Presets that use the DAZ Default Shader work OK, but if you try to apply one which uses the HSS, it doesn’t render correctly.
The images below show the jacket in the preview pane and when rendered, using the following shader presets:
Buttons = plain silk
Collar/Pocket = Japanese embroidered silk 05
Jacket/Sleeves = Japanese Flower
(Yes, I know noone in their right mind would want a jacket coloured like that, but this is just to clearly demonstrate the problem!)
As you can see, the shaders show up fine in the preview window (image 1) - well, apart from the tiling size which doesn’t show up in a preview - but the render (image 2) looks very wrong. I think this is caused by inverted normals?
The Male Jacket, by the way, behaves perfectly with all the shader presets I’ve tried on it.
I took the .dsf file into Blender and noticed that the normals were facing in various directions, which I think is causing the anomaly. Now, if I knew how to, I could reverse the appropriate normals, save the result and see if it is successful, but I haven’t the faintest idea how to recreate a .dsf (that works). Is there any chance that you could take a look at this?
Hope you can help,
Click thumbnail to see full-size image