Digital Art Zone

 
   
1 of 2
1
Interesting Autofit Tricks
Posted: 30 June 2012 10:55 PM   [ Ignore ]
Member
Avatar
Rank
Total Posts:  152
Joined  2007-08-25

I rarely post at all, but figured I’d mention some interesting autofit tricks, and see what type of tips and tricks other people have played around with:
1.) Carrying over morphs across objects: If you place the dsf file for a piece of genesis clothing in the Contents>Data>Daz 3d> Genesis> Base >Projection Templates folder, you can then use that object as base for conversions and all it’s morphs will carry over into the converted object. Where this would be handy is for things needing a cleavage fix, or morphs you would use a lot in similar products> For example, I believe the G-Suit has loosen cuffs, seam morphs, and the such- Put the G-suit dsf in the Bodysuit folder of the Projection templates, and try it next time you convert a bodysuit from V4- The original clothing’s morphs + the G-suit morphs will both be in the newly converted object. Other useful items would be a long dress with a sitting morph or maybe the morphs from the Gen MFD, long hairs with the Wind and blow, right and left morphs, etc.
2.) Recycling second skins: It’s quite feasible to take an object like Victoria 3, zero her and fit her to Genesis, and autofit her using the V3 option. Since it doesn’t change the material groups, second skin outfits made for V3 would then work on the newly created figure.
Anyone have interesting uses of the autofit tool?

 Signature 

————-
2012: The world ended. We missed it. Maybe next time.
DVL_LVD @ ShareCG

Profile
 
 
Posted: 30 June 2012 11:02 PM   [ Ignore ]   [ # 1 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  16477
Joined  2009-01-22

Holy Smokes!! Tutorials please. I understand bodysuit to bodysuit, but Long hair to long hair? That would only work if the two items where very close in mesh design wouldn’t it? Or am I missing something that is right in front of me?

 Signature 

Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
Proud Member of the Bald Wizards Club My stuff at DeviantArt

Profile
 
 
Posted: 30 June 2012 11:13 PM   [ Ignore ]   [ # 2 ]
Member
Avatar
Rank
Total Posts:  152
Joined  2007-08-25

I should note, this is all with 4.5, not sure on 4.0. Just started playing with it all last night smile With the long hair to long hair, not every morph turns out perfect, but the general morphs tend to work well- things like Lengthen, and the such. Ponytails, as far as I can tell, are not possible though. Since this is experimenting to find the best combo’s, try this: Take a nice big long hair for genesis, that has some decent morphs- Copy the .dsf or .duf into the Project Templates folder, (if it’s a duf, you can change the extension to .dsf and it still works), and then convert a long hair from, say, v4 using the genesis hair as your template.
Test out the morphs- sometimes it’s a bust, and it’s just all over, sometimes it’s ideal. It’s just playing around till you find a good general base one for your use smile
Things like the Dresss, also, are usefull- You can place in a long, full dress instead of the knee length one.

 Signature 

————-
2012: The world ended. We missed it. Maybe next time.
DVL_LVD @ ShareCG

Profile
 
 
Posted: 30 June 2012 11:19 PM   [ Ignore ]   [ # 3 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  16477
Joined  2009-01-22

Okay, this sounds very very interesting. How about a list of things that you have done that works so we all do not have to stumble apon the working combos by ourselfs?

Please! cheese

 Signature 

Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
Proud Member of the Bald Wizards Club My stuff at DeviantArt

Profile
 
 
Posted: 30 June 2012 11:43 PM   [ Ignore ]   [ # 4 ]
Member
Avatar
Rank
Total Posts:  152
Joined  2007-08-25

TBH, I’d have to defer that to someone with more commercial products then I have smile My best successes in hair so far have been with my own self-made hairs, and transfering the morphs I made in them over to converted products, but what I’ve learned from that is the larger and wider the hair, the better it seems to work. Looking at the store products, I’d imagine something like the Gregoria Hair or the hairs from the classic bundle would work well- they have the bulk and the length needed to kinda ‘overlap’ many of the older v4 and v3 hairs. I’d love to see what people find that work the best, myself, so I know what to purchase for it in the future :D
Another interesting thing this brings up is the possibilty of someone creating a new set of generic morph templates for people to use- of course no one universal peice is going to work for every item, but a loose pants w/ flare, lengthen, and bulk morphs template; a teeshirt with a tuck in morph, cleavage fix, etc template; Dress with flow right/left, sit, lengthen/shorten, etc; hair with lengthen, shorten, right, left (hair is fickle); High heeled shoes template; etc, etc, etc for the conversion needs. No reason we can’t see template packages coming out in the future.

 Signature 

————-
2012: The world ended. We missed it. Maybe next time.
DVL_LVD @ ShareCG

Profile
 
 
Posted: 01 July 2012 12:31 AM   [ Ignore ]   [ # 5 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  16477
Joined  2009-01-22

Thank you for the honesty and clear answer. I do love that the new features of DS4 has opened all these NEW ideas and possible ways to do things with content. This is the second thread I have read that had a new way to do things that only the DS4 program can do and let people like you think of the way to do it. I see changes in content creation not far off.

EDIT: Not new ways, but new types of content.

 Signature 

Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
Proud Member of the Bald Wizards Club My stuff at DeviantArt

Profile
 
 
Posted: 01 July 2012 01:09 AM   [ Ignore ]   [ # 6 ]
Member
Avatar
Rank
Total Posts:  152
Joined  2007-08-25

It is very nice. I remember the old days, when you if you wanted to put a morph in something, you fired up Poser Pro, applied this file to Right Collar, another file to Left Collar, another to the neck, and so and so on.. Injection Morphs and the use of Morph Managers were a dream come true. In order to rig up clothing, you either hand rigged, or used a donor file , sometimes with limited success.
The other night my niece asked me to make her Korra from the new Avatar cartoons. Typically I’d scour ShareCG to find something close to what I needed, and either modify that or end up making an outfit from scratch/starters, curse myself for not having foresight when I realized it had no movement morphs and none of the shaping morphs, get frustrated, put it away for 2 months, then finally finish it. LOL.
With D|S 4.5, exporting out Genesis, using an extraction tool and some simple planes, a bit of clean up on the edges, and then using the Transfer utility with a generic dress with morphs that I placed in the templates folder, bam.. Korra’s outfit was done, rigged, fit, and ready for me to texture in an evening. The only thing I’m missing is a hair for her, and that’s only because I’m being too lazy to make a triple ponytail style.
If someone had told me it would become this way back when I first started playing with the then fledgling D|S , back when it was all tell-ware, I’d have thought they were insane. Strand based hair and soft-sculpt / object based dynamic clothing would be nice..but I’m happy to just be able to model rig, and morph in D|S as easily as I can. Granted, the fastest methods (extraction and shrinkwrap modeling for clothing) is only good for personal use- but for me, everything I make is typically for personal use anyhow, so it’s perfect. smile
Ok, I’ve wandered way off topic now, so I’m going to run off now and play some more. Have fun experimenting with the Autofit stuff smile

 Signature 

————-
2012: The world ended. We missed it. Maybe next time.
DVL_LVD @ ShareCG

Profile
 
 
Posted: 01 July 2012 05:31 AM   [ Ignore ]   [ # 7 ]
Addict
Avatar
RankRankRankRank
Total Posts:  5603
Joined  2005-08-29

Hey, I never though if that, very clever indeed. I’ve noticed though that Autofit in 4.5 is much better, some old M3 stuff I tried in 4.0 fell apart (ploys where not properly welded som boots cracked up and shirts and pants broke, this seems to be all fixed in 4.5, at least most of it.

 Signature 

=============================================
My DAZ Gallery  | The adventures of Lomund
Free RPG adventures for DnD, O:FR and more: http://4eyes.code66.se
Community Volunteer

Proud member of the Bald Wizards Club
I always look on the bright side of life, ‘cause I never expected the Spanish inquisition!

Profile
 
 
Posted: 01 July 2012 09:42 AM   [ Ignore ]   [ # 8 ]
Active Member
Avatar
RankRank
Total Posts:  787
Joined  2005-09-19
Ebahr - 30 June 2012 10:55 PM

2.) Recycling second skins: It’s quite feasible to take an object like Victoria 3, zero her and fit her to Genesis, and autofit her using the V3 option. Since it doesn’t change the material groups, second skin outfits made for V3 would then work on the newly created figure.


This one goes much further than just second skins - it equally applies to full character skins, and Gen 3 character skins can’t otherwise be used on Genesis without putting them through TC2. Autofit a V3 character to Genesis, go into the surfaces editor and turn all of the Genesis skin surfaces from lips to toenails to transparent (to handle any pokethrough) and there you have it, Genesis wearing a Gen 3 skin.

The only issue I’ve found so far is that the autofitted V3 seems to lose the toe bone, not figured that one out just yet! (I’m using Studio 4.0.3.47 btw, not 4.5, so it might be taken care of there, but it does prove 4.5 isn’t necessary for Ebahr’s ideas to work).

The example below is the V3 Real Woman skin, applied to V3 at the left, and on the right to V3 autofitted to Genesis, with a Gen-X’d version of the V3 Real Woman Morph applied.

Image Attachments
Genesis_Real_Woman_Test.jpg
Profile
 
 
Posted: 01 July 2012 09:54 AM   [ Ignore ]   [ # 9 ]
Member
Avatar
Rank
Total Posts:  152
Joined  2007-08-25

Very cool. If you have the V3 morphs injected to V3 prior to autofiting her, they should all carry over also- so all the fun of V3, all the perks of Genesis. Nice way to recycle the G3 figures for future use. smile For the poke through, a smoothing modifier placed on the converted V3 should take care most of that anyhow, but turning Gen transparent is easy and a bit less taxing on the PC. smile

 Signature 

————-
2012: The world ended. We missed it. Maybe next time.
DVL_LVD @ ShareCG

Profile
 
 
Posted: 01 July 2012 10:13 AM   [ Ignore ]   [ # 10 ]
Active Member
Avatar
RankRank
Total Posts:  787
Joined  2005-09-19
Ebahr - 01 July 2012 09:54 AM

Very cool. If you have the V3 morphs injected to V3 prior to autofiting her, they should all carry over also- so all the fun of V3, all the perks of Genesis. Nice way to recycle the G3 figures for future use. smile For the poke through, a smoothing modifier placed on the converted V3 should take care most of that anyhow, but turning Gen transparent is easy and a bit less taxing on the PC. smile


Thanks, but it was your cool idea I built it on. I’ve identified one limitation - toe bones going astray (note the left foot in the image below), but that may be fixable once we get a better handle on the process - it may not even be a problem in 4.5.

(Doh! paragraph deleted as I didn’t realise which forum we were in)

Image Attachments
Genesis_Real_Woman_Test_2.jpg
Profile
 
 
Posted: 01 July 2012 11:00 AM   [ Ignore ]   [ # 11 ]
Active Member
Avatar
RankRank
Total Posts:  787
Joined  2005-09-19
Ebahr - 01 July 2012 09:54 AM

For the poke through, a smoothing modifier placed on the converted V3 should take care most of that anyhow, but turning Gen transparent is easy and a bit less taxing on the PC. smile


As far as I can tell the autofitted V3 doesn’t offer smoothing, unfortunately.
 
I’ve figured out that the issue with the toes is an artefact of autofitting with bodysuit selected. If you autofit with thigh boots instead, then the toes are retained, but you lose every bone above the abdomen instead, with everything from the thighs up going completely bizarre.  Combining two V3s, one for toes (or lower legs), one for the rest, isn’t 100% successful, the thigh boots and bodysuit shapes aren’t 100% compatible down the shin and foot and there are visibly two shapes poking through each other, but would work in some circumstances.

We really need a full body option with the complete set of bones for autofit.

Profile
 
 
Posted: 01 July 2012 11:05 AM   [ Ignore ]   [ # 12 ]
Member
Avatar
Rank
Total Posts:  152
Joined  2007-08-25
DWG - 01 July 2012 11:00 AM

Combining two V3s, one for toes (or lower legs), one for the rest, isn’t 100% successful, the thigh boots and bodysuit shapes aren’t 100% compatible down the shin and foot and there are visibly two shapes poking through each other, but would work in some circumstances.

We really need a full body option with the complete set of bones for autofit.

I’m not at a rendering PC at the moment, but that may be easily solvable- Grab a copy of your Genesis .dsf or .duf (can change duf to dsf if needed), and put it in the Projection Templates> Bodysuit folder. Then use that instead of the bodysuit template. I haven’t tried it yet, but I don’t see why it wouldn’t work… Of course, everytime I normally say that, something blows up.

Edited to fix an odd quoting fubar :D

 Signature 

————-
2012: The world ended. We missed it. Maybe next time.
DVL_LVD @ ShareCG

Profile
 
 
Posted: 01 July 2012 11:59 AM   [ Ignore ]   [ # 13 ]
Active Member
Avatar
RankRank
Total Posts:  787
Joined  2005-09-19
Ebahr - 01 July 2012 11:05 AM

that may be easily solvable- Grab a copy of your Genesis .dsf or .duf (can change duf to dsf if needed), and put it in the Projection Templates> Bodysuit folder. Then use that instead of the bodysuit template. I haven’t tried it yet, but I don’t see why it wouldn’t work…

I copied the .dsf over and it works perfectly! It also seems to have cured a minor oddity I was seeing on the sole of the left slipper, which may have been due to the Genesis+V3 bodysuit fit not covering the foot perfectly. That is a really neat trick.

Profile
 
 
Posted: 01 July 2012 04:10 PM   [ Ignore ]   [ # 14 ]
Power Member
Avatar
RankRankRank
Total Posts:  2245
Joined  2005-09-05

What a great idea! Thank you for sharing…

I would suggest Quarkers Sapphire hair would be a good place to start. Don’t have time at the moment but will give it a try later.

 Signature 

Shadermixer tutorials and recipes
My ShareCG Gallery
Shadermixer Documents

Profile
 
 
Posted: 03 July 2012 01:09 PM   [ Ignore ]   [ # 15 ]
Active Member
Avatar
RankRank
Total Posts:  787
Joined  2005-09-19

It turns out that autofitting a Gen 3 skin onto Genesis hits major problems the moment you try to open the combo’s mouth (at least with Studio v4.0.3.47). It looks like the mapping/rigging isn’t close enough and vertices are attaching to the wrong jaw, for quite a gruesome look (OTOH if someone is wanting to do a version of ‘I have no mouth, and I must scream’...)
 
Details at http://www.daz3d.com/forums/viewthread/3219/

Profile
 
 
   
1 of 2
1