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Heroes, Heroines and 3D Graphics - July Freebie Contest
Posted: 02 July 2012 10:36 AM   [ Ignore ]   [ # 46 ]
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It isn’t just the OS - the ‘puter is running XP because it isn’t powerful enough to run anything newer. (I suspect upgrading will reduce my render times, too…)

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Come take part in the Freebie Challenge, or the RRRR, or one of the other contests. I think Jaderail would have wanted that.

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Posted: 02 July 2012 02:43 PM   [ Ignore ]   [ # 47 ]
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robkelk - 02 July 2012 09:57 AM

Aargh - I’m having trouble with the toon shaders! I suspect this is because of the age of my computer (still running XP - it’s that old). However, I get a completely unbudgeted paycheck on Wednesday, and all my bills are paid, so it looks like it’s new computer time. Hope I’ll have my content loaded before the end of the month…

In the meantime, here’s a bit of apropos freebie news: RPublishing has bought Vanishing Point’s “Comic Book Balloons” and made them available for free! Sign into your Rendo account, then surf to http://www.renderosity.com/mod/freestuff/details.php?item_id=68701

I run XP too and have no problems with shaders, render time and DS running out of memory on the other hand, is a problem.
I think about upgrading too just don’t know if I should pimp up my old 4-core machine or get a new one.

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Posted: 03 July 2012 03:44 AM   [ Ignore ]   [ # 48 ]
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Lord Ganthor - 01 July 2012 02:28 PM
chohole - 01 July 2012 01:26 PM

And of course we all know that this particular challenge is designed specifically to stop certain Brycers that we may or not know. from taking part,  rolleyes  cool mad  wink  hmm I shall have to go awy and have a word with my fav expert in the field of the DTE, to see iif he can suggest an easy and reliable way for this sort of thing to be reproduced in Bryce. cool smirk


GASP!! They wouldn’t do that…would they? I do recall seeing a tutorial (years back) about how to create certain settings to simulate flat shaded rendering in Bryce to achieve such an effect, but the results were far from satisfying. Truth to tell, I’ve never been really impressed with any shaders designed to simulate comics. Being a long time comics aficionado, collector, historian (and sometimes pen and paper artist), none of them ever looked quite right to me. Still, I’ll be interested to try out any sort of ideas or different techniques that might be out there floating around. It’s a great idea for a challenge (and one that’s long been close to my heart) but given the technical limitations (and the less than satisfactory results, to me, anyway) I may sit this month out.

Well.. when they stack it against you, you can always consider to be a bit creative with the rule interpretation.
There is 0% toon and artistic shaders in this NAE render, featuring some of the prices form last month (Thank You again they are great!),
All materials are “straight out of the box” and so are the lights and camera. I only tweaked the render settings some.


Edit: Sorry, missed to tell you the settings, Gamma:0.2 Gain:2.0 the same as in the #31 post.

Cheers! Oom

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Posted: 03 July 2012 04:17 AM   [ Ignore ]   [ # 49 ]
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Oom Fooyat - 03 July 2012 03:44 AM
Lord Ganthor - 01 July 2012 02:28 PM
chohole - 01 July 2012 01:26 PM

And of course we all know that this particular challenge is designed specifically to stop certain Brycers that we may or not know. from taking part,  rolleyes  cool mad  wink  hmm I shall have to go awy and have a word with my fav expert in the field of the DTE, to see iif he can suggest an easy and reliable way for this sort of thing to be reproduced in Bryce. cool smirk


GASP!! They wouldn’t do that…would they? I do recall seeing a tutorial (years back) about how to create certain settings to simulate flat shaded rendering in Bryce to achieve such an effect, but the results were far from satisfying. Truth to tell, I’ve never been really impressed with any shaders designed to simulate comics. Being a long time comics aficionado, collector, historian (and sometimes pen and paper artist), none of them ever looked quite right to me. Still, I’ll be interested to try out any sort of ideas or different techniques that might be out there floating around. It’s a great idea for a challenge (and one that’s long been close to my heart) but given the technical limitations (and the less than satisfactory results, to me, anyway) I may sit this month out.

Well.. when they stack it against you, you can always consider to be a bit creative with the rule interpretation.
There is 0% toon and artistic shaders in this NAE render, featuring some of the prices form last month (Thank You again they are great!),
All materials are “straight out of the box” and so are the lights and camera. I only tweaked the render settings some.

Cheers! Oom

I am glad you are enjoying my Beach Complex Oom. Never seen it this way, nor Skipper’s Saxon shield. Nice.


I am, nor ever have been, into comic renders. As a kid, I collected tons of Marvel and DC comics. Everything from Thor to Little Dottie. I had comics everywhere. I eventually lost interest in them over the years. So, with 3D, I have no interest in them. I am into the realistic renders. I will just lurk this month and answer any contest oriented questions that may need addressing by me. Dollygirl will handle the main stuff. If anyone needs me specifically, just PM me or ask in here.


one tip that may help in Bryce, Poser or DS. In the materials or surfaces tab, If you turn the diffusion setting down to zero (black), the specular to mid and use the ambient adjuster and go up very high with it, you get a toon like look to colors. May work for some.


grin

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Posted: 03 July 2012 06:11 AM   [ Ignore ]   [ # 50 ]
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Hmm, I think that may produce some very strange effects in Bryce.  Will have to experiment.

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Posted: 03 July 2012 09:32 AM   [ Ignore ]   [ # 51 ]
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What are these shader mixer toon presets that you speak of?  No, i found them, I just have never used them.  I normally just render with the toon setting in DS, instead of default.  Or I do postwork in Gimp, there is a cartoon filter.  How are the presets used, and how do they compare to the render setting.

here is some of what I’ve been working on.  NAE, since there is a great amount of postwork.  Some I actually traced by hand then scanned back in, some are the cartoon render setting, and some are combinations.  Some of these are completely hand drawn.  My style is all over the place, I’m still trying to figure out the best way to do it.

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Posted: 03 July 2012 09:51 AM   [ Ignore ]   [ # 52 ]
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Well I did have a play in Bryce, using the foramt Music suggested.  I don’t think it will be a lot of good.

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Posted: 03 July 2012 12:22 PM   [ Ignore ]   [ # 53 ]
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wwes - 03 July 2012 09:32 AM

What are these shader mixer toon presets that you speak of?  No, i found them, I just have never used them.  I normally just render with the toon setting in DS, instead of default.  Or I do postwork in Gimp, there is a cartoon filter.  How are the presets used, and how do they compare to the render setting.

here is some of what I’ve been working on.  NAE, since there is a great amount of postwork.  Some I actually traced by hand then scanned back in, some are the cartoon render setting, and some are combinations.  Some of these are completely hand drawn.  My style is all over the place, I’m still trying to figure out the best way to do it.

Nice to meet you wwes. Very nice work. To your question about shaders. In DS they are script files that tell 3Delight how to use the Renderman routines to determine the attributes (hues, saturation, etc) of each individual pixel in your render. What that means to you is that when you select an object in your scene and a particular surface on the object and you double click on the shader icon DAZ will create the formulas and assign them to that surface. Shaders come in all kinds of variations from applying a fabric texture to a surface to creating a cool metalic effect on the surface. Toon shaders are just a subset of shaders. Their purpose is try to replicate the traditional pen and ink creation of cartoons.  As some of our purists would say the results can be less than desirable but it wouldn’t be a challenge if it was too easy!
The below link is a small tutorial that shows how to use a Cel Shading Shader in DAZ. This method of applying a shader is actually applicable to all shaders. Hope I answered your question.
http://cyonixgfx.deviantart.com/art/Cel-Shading-in-DAZ-Studio-156161543

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Posted: 03 July 2012 12:26 PM   [ Ignore ]   [ # 54 ]
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wwes - 03 July 2012 09:32 AM

What are these shader mixer toon presets that you speak of?  No, i found them, I just have never used them.  I normally just render with the toon setting in DS, instead of default.  Or I do postwork in Gimp, there is a cartoon filter.  How are the presets used, and how do they compare to the render setting.

here is some of what I’ve been working on.  NAE, since there is a great amount of postwork.  Some I actually traced by hand then scanned back in, some are the cartoon render setting, and some are combinations.  Some of these are completely hand drawn.  My style is all over the place, I’m still trying to figure out the best way to do it.


It all looks pretty good!  I have pwToon but I don’t think it was updated to work in DS4, sadly.  If I’m wrong, somebody please let me know.


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Posted: 03 July 2012 12:28 PM   [ Ignore ]   [ # 55 ]
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chohole - 03 July 2012 09:51 AM

Well I did have a play in Bryce, using the foramt Music suggested.  I don’t think it will be a lot of good.


That’s funny!  I needed a laugh.  Or a chuckle at least.  Store things have not been kind to me the past couple of days!  I’m not in the best of moods.


Dana

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Posted: 03 July 2012 12:29 PM   [ Ignore ]   [ # 56 ]
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DanaTA - 03 July 2012 12:28 PM
chohole - 03 July 2012 09:51 AM

Well I did have a play in Bryce, using the foramt Music suggested.  I don’t think it will be a lot of good.


That’s funny!  I needed a laugh.  Or a chuckle at least.  Store things have not been kind to me the past couple of days!  I’m not in the best of moods.


Dana

Dana, It has been updated for DAZ4.0 but I don’t know about 4.5.

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Posted: 03 July 2012 12:31 PM   [ Ignore ]   [ # 57 ]
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chohole - 03 July 2012 09:51 AM

Well I did have a play in Bryce, using the foramt Music suggested.  I don’t think it will be a lot of good.

Nope, not so good. Does Bryce have the ability to use ambient occulsion, Cho? I saw a demo where the person turned on AO to get some of the shading effect.

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Posted: 03 July 2012 12:33 PM   [ Ignore ]   [ # 58 ]
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Dollygirl - 03 July 2012 12:22 PM

Nice to meet you wwes. Very nice work. To your question about shaders. In DS they are script files that tell 3Delight how to use the Renderman routines to determine the attributes (hues, saturation, etc) of each individual pixel in your render. What that means to you is that when you select an object in your scene and a particular surface on the object and you double click on the shader icon DAZ will create the formulas and assign them to that surface. Shaders come in all kinds of variations from applying a fabric texture to a surface to creating a cool metalic effect on the surface. Toon shaders are just a subset of shaders. Their purpose is try to replicate the traditional pen and ink creation of cartoons.  As some of our purists would say the results can be less than desirable but it wouldn’t be a challenge if it was too easy!
The below link is a small tutorial that shows how to use a Cel Shading Shader in DAZ. This method of applying a shader is actually applicable to all shaders. Hope I answered your question.
http://cyonixgfx.deviantart.com/art/Cel-Shading-in-DAZ-Studio-156161543

Great explanation.  I have used some shaders before, but this is a great explanation of what they actually do.  I’ll play around with some of the toon shaders and see what I can come up with.  Thanks!

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A viola is a flower or a musical instrument. The expression which means “behold!” is voila. It comes from a French expression literally meaning “look there!”

Your bedroom suite consists of the bed, the nightstand, and whatever other furniture goes with it. Your pajamas would be your bedroom suit.

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Posted: 03 July 2012 01:12 PM   [ Ignore ]   [ # 59 ]
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music2u4u - 03 July 2012 04:17 AM

one tip that may help in Bryce, Poser or DS. In the materials or surfaces tab, If you turn the diffusion setting down to zero (black), the specular to mid and use the ambient adjuster and go up very high with it, you get a toon like look to colors. May work for some.


grin

In DS I don’t think that will work - Ambient is multiplied with Diffuse (as it should be, if it’s faking ambient light) so setting Diffuse the black will make the Ambient black too.

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Posted: 03 July 2012 01:13 PM   [ Ignore ]   [ # 60 ]
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wwes - 03 July 2012 09:32 AM

What are these shader mixer toon presets that you speak of?  No, i found them, I just have never used them.  I normally just render with the toon setting in DS, instead of default.  Or I do postwork in Gimp, there is a cartoon filter.  How are the presets used, and how do they compare to the render setting.

here is some of what I’ve been working on.  NAE, since there is a great amount of postwork.  Some I actually traced by hand then scanned back in, some are the cartoon render setting, and some are combinations.  Some of these are completely hand drawn.  My style is all over the place, I’m still trying to figure out the best way to do it.

The Shader mixer is a tool which lets you create your own shader by “mixing” function “bricks” with a graphicall interface instead of programming

You can get an explanation and examples in Daz’s Docs


http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dztoonoutlinebrick/start
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dztoonbrick/start

 

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