[Thank you Dolly. The rendering system used by DS is 3delight which is Renderman compliant. Which means that most of the code should work for 3Delight and therefore for DS too. In practice that is not exactely true and you need some coding skills and have to read both Renderman and 3delight Documentations to get it working. You also may need a bit of knowledge of DS scripting and know how DS works to implement your shader. So basically, I can do the job of translating it to DS but I didn’t do that much yet as I didn’t see many shader that really interrested me and the one that do interest me are not useable as is in DS because one need to write DS Scripts before in order to get a compatible workflow. Till DS4.5 there was no scripted Rendering so I was kind of stuck for what I really wanted to do. So I mostly read RM docs, tips and techniques to understand how it works waiting for the day I could eventually apply them for my own shaders.
Now if you can’t code, you may also use the shader mixer but you still need some understanding of Renderman and hope that the bricks provided by Daz are enough. Not as straight forward as in Shader Builder. But if you give me the links to the shaders you’re interested in, I may do some translating someday
Your welcome Takeo. I know a little bit of the process for getting shaders into a scene. A shader uses a set of bricks, they can be the ones DAZ supplies or they can be ones you create or buy. I know that DAZ uses scripts that can call sdl files which I think are the “compiled” files that are the equations and instructions for making generic shaders such as toon, shadow, plastic, skin, velvet, etc. For surface shaders, DAZ has three scripts, the dbm file which we call the shader, and then the two dsa files, surf and def. I think Shader Builder is the sdl creater but not sure about that and opening up the Shader Builder is like standing on the edge of an Esher print, you know the one with all the stairs going nowhere.
So my desire is to create a gooch brick (Mike King’s to be listed in Shader Mixer so that I can play with it and see if I can do something similar to the old jlgShaders like these:
Takeo.Kensei I really like your render. The shader looks awsome
Thanks Krissy It seems the shader is appreciated. I may think of packing it with usable presets and release it.
I second that!