Dollygirl - 08 July 2012 07:23 PM
Takeo.Kensei your render qualifies.
I went to the renderman.org training material and read over the equations that renderman needs but how did you translate those instructions into DAZ? Did you build a brick and pulled it into a shader. I sure wish there was more documentation on how the brick gets created. I have my eye on some gooch shaders that I would like to use. They are uncompiled renderman scripts and I am not any good at taking that information and translating it into DAZ speak. Do you have this capablility? Love your shader by the way.
Lonnie
Thank you Dolly. The rendering system used by DS is 3delight which is Renderman compliant. Which means that most of the code should work for 3Delight and therefore for DS too. In practice that is not exactely true and you need some coding skills and have to read both Renderman and 3delight Documentations to get it working. You also may need a bit of knowledge of DS scripting and know how DS works to implement your shader. So basically, I can do the job of translating it to DS but I didn’t do that much yet as I didn’t see many shader that really interrested me and the one that do interest me are not useable as is in DS because one need to write DS Scripts before in order to get a compatible workflow. Till DS4.5 there was no scripted Rendering so I was kind of stuck for what I really wanted to do. So I mostly read RM docs, tips and techniques to understand how it works waiting for the day I could eventually apply them for my own shaders.
Now if you can’t code, you may also use the shader mixer but you still need some understanding of Renderman and hope that the bricks provided by Daz are enough. Not as straight forward as in Shader Builder. But if you give me the links to the shaders you’re interested in, I may do some translating someday 
Kludge - 09 July 2012 04:12 PM
Nothing wrong with mathematical but I look forward to seeing how you develop this. You definitely have gotten my attention. Whether this is good or bad depends on point of view. 
Didn’t say it’s bad
and tastes are subjective. There is not many “hatch” renders so I guess that makes it at least interresting. What I’d like to achieve is something that looks like Bernie Wrightson’s style that I find awesome. Have a look at some of his art here. There is also Rosinksky’s Thorgal that I’d like to mimic with a shader. I don’t know yet wether I can do that but that is in my head. I may fail but anyway I’m a dreamer
Krissy - 09 July 2012 01:29 AM
Takeo.Kensei I really like your render. The shader looks awsome 
Thanks Krissy
It seems the shader is appreciated. I may think of packing it with usable presets and release it.