A fast start in B&W and I was quickly reminded how hard it is to find hair that look good with toon shaders.
The hardest part was deciding on what text line to use
Title: ‘Scuse Me
Robot: Robby The Robot *2011 Update* by MatrixWorkz. Registration required Woman
Trousers: Genesis Jeans by Wilmap. Registration required
Shoes: Genesis Shoes by Wilmap. Registration required
Shirt: Sickle Snug Tank Genesis by SickleYield. Registration required
Hair: Sandra’s Hair by Gerald Day. Go to ””Free Downloads”, press CTRL+F, enter ”sandra” in search feild.
Bag: paperBag by ajfukuda. Registration required
No count:
Text added with the script: mcjLabelizer by mCasual .
that use: ImageMagic by ImageMagick Studio .
Genesis with Basic Female, and Child morphs
Shaders based on DS4 Shader Mixer Toon preset but severely modified.
Scene built and rendered in DS4.0 pro.
Postwork: None, just to see if I could.
Cheers! Oom
Edit:
Some of the clothing was not that well visible so I have tweaked the shaders a bit and done a new rendered, as usual.
A very nice beginning for the contest Oom. Your render qualifiies. Check you PMs for the link and password to my shaders. So what do you think is going to happend next? Robbie has an adventure or Mom is really Superwoman making a day with her daughter. What is in the bag, huh?
Lonnie
You will be required to use toon or artistic shaders (at least 80% of the scene) or use the render engine option for cartoons.
While technically I’m looking forward to this contest, the above worries me somewhat. Might default to requiring one paid item for me.
ZamuelNow, That is fine if you want to use paid shaders. You are allowed 5 paid products and I did not stipulate that you had to use free shaders to do your render. So go for it. I would like to see some of the paid for toon shaders in action. You can mix and match free with paid. Later today I will be providing a demo on some free shaders so before you buy you may want to wait and see if these will be of any use to you.
Lonnie
Spotlight Artist:
City City by Most Digital Creations. *
Paid for:
Batboy Millennium Kids - Young Teens by DAZ 3D. *
Batboy:Suit DAZ Vault Sidekicks for Luke and Laura by Valandar. *
Ok to use these shaders you will have to install the DAZ Studio 3 Default Shader Presets that digitani has updated for us. He has provided a readme file that explains where the files need to go. Placement of the scripts is the same location under DAZStudio4 as for DAZStudio3 if you are using DAZ Studio 4.
More conversation balloon options (Or the I don’t have to do any postwork, Yay!!!)
As Oom has pointed out, Casual has a nifty tool that will put words on surfaces in DAZ. The text you see in the image was created using his script. It is real easy to install. What I did find was that the rounded edged conversation balloons would not take the image. I am not a modeler so I have no clue why they are being mulish. So if you want to play, here is the link to this really cool tool.
I have a question regarding the required number of freebies and paids.
If using the template, are the five paids “per scene” or “per page”? Considering that there are multiple frames, each a separate scene, I believe that some clarification is necessary. Also, with the template, how does one indicate specific frames as NAE versus entry?
And of course we all know that this particular challenge is designed specifically to stop certain Brycers that we may or not know. from taking part, hmm I shall have to go awy and have a word with my fav expert in the field of the DTE, to see iif he can suggest an easy and reliable way for this sort of thing to be reproduced in Bryce.
I have a question regarding the required number of freebies and paids.
If using the template, are the five paids “per scene” or “per page”? Considering that there are multiple frames, each a separate scene, I believe that some clarification is necessary. Also, with the template, how does one indicate specific frames as NAE versus entry?
Alexa
Good questions Alexa, The intent of using a page is to allow the contestant a little more freedom to tell their story. With that in mind your “page” is either in the contest or not. There are no NAE portions of the page. As the ground work then the requirements for the page are the same as for a one scene render. So it is a little more restrictive for a page than a scene for paid for elements (total of 5) but not as restrictive on the number of freebies (total of 8) and gives you a little more freedom to develop the story you want to tell. I will upload an example entry of a page a little later today. So I hope I answered your question.
Lonnie
And of course we all know that this particular challenge is designed specifically to stop certain Brycers that we may or not know. from taking part, hmm I shall have to go awy and have a word with my fav expert in the field of the DTE, to see iif he can suggest an easy and reliable way for this sort of thing to be reproduced in Bryce.
So sorry Cho . But I know that certain Brycers are very resourceful and they will come up with something. It would be really cool if you could develop a process for generating toon in Bryce. I would be really interested in what you and LG can come up with. You do realize that by using Comic Life your scenes will turn into a toon scene so even if you could not get Bryce to generate the scene in toon style you have the option of using Comic Life to produce the graphic interpretation. You would just have to create materials inside Bryce to meet the requirement of 80% shader use. That should be easy since most simple toon shaders start with solid colors and Comic Life would put the edges on for you. See there you are! Solution achieved and you and LG can enter. I want to see “Da’ Man” in toon style form!
In material room there is the “Set up Toon Render” option, which gives toon shader, only has to be modified a bit
Here are two renders, one without outline and one with outline, as you can see outline do not work good with transmapped objects
Thanks Krissy for stepping in and giving a demo with Poser! I am a newb with this program any helpful tips and tricks are most appriciated.
Lonnie
No Problem
Also very important with the render ( at least it looks like it to me) Is not to have anything plugged into Alternative Diffuse, while applaying the shader. And after that it is nice to use some shade of grey as the colour
And of course we all know that this particular challenge is designed specifically to stop certain Brycers that we may or not know. from taking part, hmm I shall have to go awy and have a word with my fav expert in the field of the DTE, to see iif he can suggest an easy and reliable way for this sort of thing to be reproduced in Bryce.
GASP!! They wouldn’t do that…would they? I do recall seeing a tutorial (years back) about how to create certain settings to simulate flat shaded rendering in Bryce to achieve such an effect, but the results were far from satisfying. Truth to tell, I’ve never been really impressed with any shaders designed to simulate comics. Being a long time comics aficionado, collector, historian (and sometimes pen and paper artist), none of them ever looked quite right to me. Still, I’ll be interested to try out any sort of ideas or different techniques that might be out there floating around. It’s a great idea for a challenge (and one that’s long been close to my heart) but given the technical limitations (and the less than satisfactory results, to me, anyway) I may sit this month out.
In material room there is the “Set up Toon Render” option, which gives toon shader, only has to be modified a bit
Here are two renders, one without outline and one with outline, as you can see outline do not work good with transmapped objects
Thanks Krissy for stepping in and giving a demo with Poser! I am a newb with this program any helpful tips and tricks are most appriciated.
Lonnie
No Problem
Also very important with the render ( at least it looks like it to me) Is not to have anything plugged into Alternative Diffuse, while applaying the shader. And after that it is nice to use some shade of grey as the colour
This is great Krissy! I love it when we share solutions. Now we need to get them Brycer’s to come play!
And of course we all know that this particular challenge is designed specifically to stop certain Brycers that we may or not know. from taking part, hmm I shall have to go awy and have a word with my fav expert in the field of the DTE, to see iif he can suggest an easy and reliable way for this sort of thing to be reproduced in Bryce.
GASP!! They wouldn’t do that…would they? I do recall seeing a tutorial (years back) about how to create certain settings to simulate flat shaded rendering in Bryce to achieve such an effect, but the results were far from satisfying. Truth to tell, I’ve never been really impressed with any shaders designed to simulate comics. Being a long time comics aficionado, collector, historian (and sometimes pen and paper artist), none of them ever looked quite right to me. Still, I’ll be interested to try out any sort of ideas or different techniques that might be out there floating around. It’s a great idea for a challenge (and one that’s long been close to my heart) but given the technical limitations (and the less than satisfactory results, to me, anyway) I may sit this month out.
I have sent out a plea for help. will keep you posted.
GASP!! They wouldn’t do that…would they? I do recall seeing a tutorial (years back) about how to create certain settings to simulate flat shaded rendering in Bryce to achieve such an effect, but the results were far from satisfying. Truth to tell, I’ve never been really impressed with any shaders designed to simulate comics. Being a long time comics aficionado, collector, historian (and sometimes pen and paper artist), none of them ever looked quite right to me. Still, I’ll be interested to try out any sort of ideas or different techniques that might be out there floating around. It’s a great idea for a challenge (and one that’s long been close to my heart) but given the technical limitations (and the less than satisfactory results, to me, anyway) I may sit this month out.
Ohh so sorry LG! But maybe you will be “Da Man”. The creator of the best Bryce Materials for Toon shading in the world! You are pretty handy. I was all set to see your pretty little SuperGirl show up too.
But you know, now that we know you are a comic buff and tried your hand at pen and pencil I want to see!
Lonnie
In material room there is the “Set up Toon Render” option, which gives toon shader, only has to be modified a bit
Here are two renders, one without outline and one with outline, as you can see outline do not work good with transmapped objects
Thanks Krissy for stepping in and giving a demo with Poser! I am a newb with this program any helpful tips and tricks are most appriciated.
Lonnie
No Problem
Also very important with the render ( at least it looks like it to me) Is not to have anything plugged into Alternative Diffuse, while applaying the shader. And after that it is nice to use some shade of grey as the colour
This is great Krissy! I love it when we share solutions. Now we need to get them Brycer’s to come play!
We will try to figure out.
And you’re welcome I hope it will let people to experiment, and not get scared of entering the challenge
Not An Entry (NAE) An example of creating a comic page using the product Comic Life, one of our sponsors for this month. You can download a fully functional version of the software for a trial period of 30 days. The four renders were done in DAZ Studio 3 Advanced.
Title: A Day With Dad
So let’s talk a little more about Comic Life. It was a fun experience to create the page. There are lots of templates and options for you to choose from and if you want to do your own thing you can. What I did find was that if there is a template you like but you find the styles available for that template don’t meet your needs you need to do a little trick to get access to other options. For my page I had selected the URBANA template but the picture style was black and white. So what I did was opened up a Blank Default Template with styles and saved it out as a new comic. Once I did that I went back to my URBANA page and imported the styles from the blank comic book I just saved. You will find the import function under Format->Import Styles… Have fun with this little program. It is very easy software to use and a whole bunch of fun making a story page.