This was about the best I could muster. Straight out of the box in Studio 2.3, no shaders using the cartoon rendering setting. Yuck…at least I’ve kept my record in tact for entering at least one piece for the month. Still don’t think I can do a bad render? Gather ‘round folks and have a look. Free of charge, no admission! Don’t stand too close and don’t throw objects at the render. When you done, move along and give other folks a chance! Thank you for your cooperation…Step right in, folks…
Not bad! Better than mine! Oh, wait, I didn’t do one. Well, it’s still better! Just kidding, I don’t think it’s bad at all. I understand that it’s not up to your standards for the genre.
This was about the best I could muster. Straight out of the box in Studio 2.3, no shaders using the cartoon rendering setting. Yuck…at least I’ve kept my record in tact for entering at least one piece for the month. Still don’t think I can do a bad render? Gather ‘round folks and have a look. Free of charge, no admission! Don’t stand too close and don’t throw objects at the render. When you done, move along and give other folks a chance! Thank you for your cooperation…Step right in, folks…
Not bad! Better than mine! Oh, wait, I didn’t do one. Well, it’s still better! Just kidding, I don’t think it’s bad at all. I understand that it’s not up to your standards for the genre.
This was about the best I could muster. Straight out of the box in Studio 2.3, no shaders using the cartoon rendering setting. Yuck…at least I’ve kept my record in tact for entering at least one piece for the month. Still don’t think I can do a bad render? Gather ‘round folks and have a look. Free of charge, no admission! Don’t stand too close and don’t throw objects at the render. When you done, move along and give other folks a chance! Thank you for your cooperation…Step right in, folks…
Not bad! Better than mine! Oh, wait, I didn’t do one. Well, it’s still better! Just kidding, I don’t think it’s bad at all. I understand that it’s not up to your standards for the genre.
Dana
That makes two votes for “good”.
Ummm ... nooo ... three. Three votes. Yes, yes, three.
I haven’t had as much time to work on them this week as I’d have liked, but here’s the latest render in the Mephistopolis shader style, this time using an RGB colorsplit at dot density 150, no outline. Give us your best shot: winners get to beta this!
Okay, now this is just cool. I like this one better than the original, I think because of the stark simplicity. There’s nothing there that’s not necessary to “tell the story.”
Ummm ... nooo ... three. Three votes. Yes, yes, three.
Hey, Kludge! Nice to see ya again! However, I’m beginning to think that you, Dana and Music have serious issues in taste if you think that thing of mine is any good. Don’t expect any more, unless I have a wondrous breakthrough or somethin’...which I doubt.
Character is V4 default.
Rendered in DS 4.5 with custom shader
I salivate at the sight of it! Lovely effect with the hatching: did you base line angle on surface normals?
Not at all. If you want explanations, read the Advanced Renderman course here
Look page 122 about wood block printing
Kludge - 07 July 2012 11:59 PM
Takeo.Kensei - 07 July 2012 03:17 AM
Played a bit with shaders so here’s a new entry
Okay, now this is just cool. I like this one better than the original, I think because of the stark simplicity. There’s nothing there that’s not necessary to “tell the story.”
I like this one more too but there is still some work to do. The render is a bit too clean and neat. Got to do something so that it looks less “mathematical”.
Lord Ganthor - 08 July 2012 08:20 AM
Kludge - 07 July 2012 08:23 PM
Ummm ... nooo ... three. Three votes. Yes, yes, three.
Hey, Kludge! Nice to see ya again! However, I’m beginning to think that you, Dana and Music have serious issues in taste if you think that thing of mine is any good. Don’t expect any more, unless I have a wondrous breakthrough or somethin’...which I doubt.
That’s not as bad as you want us to think it is, but I can understand how you feel.
Character is V4 default.
Rendered in DS 4.5 with custom shader
Takeo.Kensei your render qualifies.
I went to the renderman.org training material and read over the equations that renderman needs but how did you translate those instructions into DAZ? Did you build a brick and pulled it into a shader. I sure wish there was more documentation on how the brick gets created. I have my eye on some gooch shaders that I would like to use. They are uncompiled renderman scripts and I am not any good at taking that information and translating it into DAZ speak. Do you have this capablility? Love your shader by the way.
Lonnie
This was about the best I could muster. Straight out of the box in Studio 2.3, no shaders using the cartoon rendering setting. Yuck…at least I’ve kept my record in tact for entering at least one piece for the month. Still don’t think I can do a bad render? Gather ‘round folks and have a look. Free of charge, no admission! Don’t stand too close and don’t throw objects at the render. When you done, move along and give other folks a chance! Thank you for your cooperation…Step right in, folks…
1.) Shawn for M4++ Character Morph. Registration Required.
No Longer Free: Michael 4
Paid For Items: M4 Casual Wear and Textures, Shirt, Shorts and Shoes (adjusted to fit with Morphing Clothes). Michael 4 Morphs++
Some really good lookin’ stuff so far this month!
LG your Da’ Man. Not Da’ Real Man but DA’ MAN for creating this render. It qualifies and I will be sending you a PM with the info on the shaders. I know, I know you can’t use them just right now but maybe in the future.
Oh and I would have to agree with Dana, Kludge and Music, this one is not a bad render maybe not your greatest but not “bad”.
Lonnie
This was about the best I could muster. Straight out of the box in Studio 2.3, no shaders using the cartoon rendering setting. Yuck…at least I’ve kept my record in tact for entering at least one piece for the month. Still don’t think I can do a bad render? Gather ‘round folks and have a look. Free of charge, no admission! Don’t stand too close and don’t throw objects at the render. When you done, move along and give other folks a chance! Thank you for your cooperation…Step right in, folks…
Not bad! Better than mine! Oh, wait, I didn’t do one. Well, it’s still better! Just kidding, I don’t think it’s bad at all. I understand that it’s not up to your standards for the genre.
Dana
That makes two votes for “good”.
Ummm ... nooo ... three. Three votes. Yes, yes, three.
Well hello there Kludge! How my most favorite mentor been doing? Are those darn VA Docs treating you right?
Lonnie
I haven’t had as much time to work on them this week as I’d have liked, but here’s the latest render in the Mephistopolis shader style, this time using an RGB colorsplit at dot density 150, no outline. Give us your best shot: winners get to beta this!
Eustace now that is just freaky. Cool but freaky. So is that hair, fiber mesh and you put your shader on it?