Here’s an option I’m going to be trying very soon, here:
Load in which ever Genesis figure - but just the base. In other words, all morph dials at zero.
Load on a good set of clothing that really shows off some horrible poke through - like, the worse example.
Select Actor of that base Genesis (or Gn2) figure and click the little hand in the upper left corner to edit it’s mesh.
Go through the whole protected topology thing - turning it off.
Now select a ploygon and turn on symmetry and soft selection. Leave the soft selection as high as it is and test for the right mount of influence and using the poke through as a guide, imagine how much bigger the figure would have to be fit to in order to eliminate the poke through. That came out awkward. Hmmm. Basically double, at least, the amount of poke through. We’re not looking for uniform scaling here, nor are we worried about what poor Genesis is looking like - because you won’t actually see this version.
If you think thhat clothing, in general needs to be bigger ‘in this spot’, then sculpt the figure bigger in the right directions to get the results you want. What we’re doing is pulling out the clothes where we pull out on Genesis. We just can’t see that yet.
When you’re done, get out of edit mode and export that poor, weird-looking figure out as an OBJ. Use DAZ Studio preset (?) I’ll get back to you on that one. I’ve always scaled down universally, in the motion tab to 1.042 and used the Poser preset. But I want to try the DS preset to see if scaling is required. Does anbody know?
Okay. Now open DAZ Studio Pro and load in a fresh copy of the same Genesis model you edited, but before the editing. Load in the OBJ you made in Carrara as a morph onto Genesis using the Morph Loader Pro.
With Genesis selected, go to Save As > Support Assets > Morph Assets
The dialog that comes up is a nice worksheet where you give each yourself and your morph a name and then select what part of the figure is affected with this morph. For what we’re doing in this example, we’re going to open up the Genesis hierarchy, then Actor, Full Body and Stylized. This will place our morph below the dials for Victoria 5 or 6, depending, etc., on the Genesis figure. When you’re done hit Accept.
Now go to that folder on your computer. The place where you just saved that DUF. Copy the folder that it is in. Before pasting it again (in the same spot) rename the original to “Projected Morphs”. Now paste the folder back. You should now have two folders in that location, with the same file in each.
Go back into DS Pro and load in a new scene with a fresh version of the base Genesis you’re using. Save As and save it in the exact place using the same name. Same as before, we’re going to Save As > Support Assets > Morph Assets, open up the Genesis hierarchy, then Actor, Full Body and Stylized. “Overwrite the existing file?” “Yeah… Do it!” I mean… Yes.
Now you’ll have a clothing adjustment tool right within Genesis. This could make for a powerful tool - and allow us to more freely use all of our Genesis stuff. Oh, and this will also work on clothing that was auto-fit. It actually tells the clothes that the changes are being made to Genesis - so it follows. New feature, courtesy the wonderful Devs at DAZ 3D!
That said… whew. We can make all sorts of shape shifters!
I don’t know if PokeAway 2! for Genesis 2 Female(s) fully removes Poke through in Carrara, but it looks nice. Lots of different dials for different things. And going in changes the clothes, out changes the figure (in) so you have a choice to either enlarge the clothing or reduce the body part!
You can do that with our example, too… but that’s more than I can say right now.
At this introductory price, I’d rather buy PokeAway!