After all is said I think you are correct. I could of been a lot more smart and efficient. I am working on a couple new animations. A few on my F4 Launching off a carrier , and a new one of my tank smashing trough a wall where I am gunna use physics and have never done that before.
In another thread I was asking about comment about how to pull off a good afterburner jet blast out he back of my F4 and got a lot of new ideas I would not of thought of.
BUT! At the ned of JULY I am gunna try to buy Particleillusion and use that a lot.
Carrara particles are just too time consuming and hit or miss
I should have been more clear! Your fire looks very good. I think the video you posted in this thread is a good example of where using the method you used was the right choice, because you move into it head on, Your camera doesn’t dolly, pan or otherwise rotate around the torch fire. If it did, then another method would probably work better. Good job.