Try this once… you’re using Carrara, I take it, since you’re in the Carrara forums…
First of all, are you using FaceGen (or is it Face Shop?) to shape the face to make a likeness?
If the answer is “Yes”, see if you can find a texture that you already have that you like. It sounds like you’re making a male. If you are using 8.5, then you have two nice shader sets, at least, that came with Carrara for Genesis’ M5. You’re using Genesis, right?
So, if you need to use an M4 map set, use the Basic Male. Using M5, load in M5 for the UV Mapping, then return whatever dials you don’t want to use off. It will be a simple matter of turning either M5 or M5 Super to ‘0’. Then starting from fresh.
But to start with - which ever method of Genesis you load, let’s start with all dials turned off - blank Genesis Male. Use Blank Genesis Female for women or girls.
Select actor and enter the model room. It will warn you about protected topology. Okay out of the message and go to View > uncheck Protect Topology > Click Yes in the warning.
Now try using the model tools in Carrara’s vertex modeler to shape the face to your liking. Remember that, if it helps, you may always do this in the main Assembly room, too.
In the model room you may load in images in the backgrounds of some of the views to guide your modeling if you like.
I prefer to set the selection tool to only pick polygons - at least at first. Select a polygon and turn on “Soft Selection” on the right. At first, soft selection influence slider is still stuck on its generic allowance. Slide it a bit to reset its range. I usually start with it turned down to .33 or .66 or in between somewhere. Set it carefully to an influence that is giving you some control without making a big mess of the mesh. Doing this, you can make some nice changes to the base mesh, so you’ll have any additional shaping morphs that you may have. Don’t forget to turn on symmetry when you need to do major shaping evenly across the whole face.
Once you get a good feel of the shaping and selecting, you may need to switch the selector tool back to allowing for universal selection or just switch to points, when you need to grab a point, or edges when you need to pick an edge.
One huge power of Carrara is that you now have the control that the original mesh architect had when he or she designed the base shape - only you get to now create your own new base shape.
Should you decide to go this route, Dig around in these instructions and read up good. It’s neat stuff to know. But for now, just go towards what you need - and go from there.
Basically what I’m saying here is that you may now export your Basic Male with your modifications made to an OBJ using the DAZ Studio preset option for scaling - no real need to export textures at this point. Then you open DS Pro, the newer the build, the better, IMHO. Load in the Genesis Basic Male (or whichever base you started from - but this is for Genesis and Genesis 2, here) and with it selected, use morph loader to import the OBJ you’ve just made in Carrara. You’ll need to follow through the best answers during this process with the morph loader. I’m new, so I don’t have it all memorized - but I’m getting addicted to this…
Once finished, and your new shape is applied in DS Pro, go Save As and down at the very bottom of the choices is the “Support” stuff. You’re making a morph - so choose that and fill in the right stuff.
If this sort of thing sounds of interest to you, we can talk more on it. But I should mention one thing here.
To avoid messing up your official DAZ library, I’ve been told that you should first make a new folder, anywhere of any name that you like and then go into DS preferences and identify that folder as a new DS library and save your stuff there. Before I go talking about naming conventions, directory layouts and other habits of tidiness, let’s see if your interested first