How can metaballs be shaped into something other than “balls”? Flat surface?
Proximity. Fortunately, the manual explains how metaballs work. I can only hope it has addressed negative metaballs. But metaballs stay ellipsoids, and they only interact in metaball fashion with other metaballs.
Can Bryce be “tricked” into creating animated ripples from a water drop?
Yes and no. Bryce does not have collision physics, so if you’re hoping to achieve this with metaballs, you’re in for a very, very, VERY long and disappointing session of manually creating fluid dynamics.
Better bet: Use a concentric ring texture to map to the height of a terrain. This is advanced stuff. Walk before you can run
Since Bryce chokes when I import complex characters from Daz, I am assuming there is so polygon limit to its stable function? If I am correct What is that limit and how do I avoid reaching it?
In terms of polys, try and stay under 1 million total. Depending on the machine, some have reported success with 2M polys. But often it isn’t the poly count that causes problems, it’s DAZ Studio’s file format hitting brick walls in Bryce’s file handling. Not a lot you can do about that.
Is there a way to animate skin tone changes in Daz or Bryce?
Yes - Alter your material settings over time. Assign a material to an object. Enter the MatLab. There’s a timeline there. Set keyframes for any material changes you want to make here. Again, this is advanced stuff and I can’t give a short lesson on how it all works. It comes down to cases, really. Just be aware: you can animate PARAMETERS (any setting that has a numerical value), but you can’t animate STATES (any setting that has on/off, activate/deactivate, in/out condition). For example: You can animate a gradual change in texture values (textures are those A,B,C,D mathematical constructs that give your material depth colour and quality), but you can’t animate a swap from one texture to another texture. If you didn’t understand that, again, this is advanced stuff
Can any one tell me why Daz keeps refusing to render AniMate aniblocks? seems to be going fine, then just hangs and crashes.
Because Bryce is old and has a very different way of handling animation than DAZ Studio does. Aniblocks are self-contained animation sequences for multiple object movement. It was incorporated into DAZ Studio in 2009, I think, could be wrong.
Bryce animation functions haven’t changed at all since their addition in Bryce 3 in 1997.
...Well… They’ve grown increasingly more unstable, but other than that, no changes.