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The future of Bryce?
Posted: 30 October 2013 02:19 PM   [ Ignore ]   [ # 31 ]
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Sadly I think Oroboros may be right. DAZ cannot make much money from Bryce, there is a lot of competition out there in terms of 3D and gaming / animation software. 

To me Bryce is a really amazing program and David and Horo have been hero’s in revealing its depths to lessor mortals like me.

I really hope that if DAZ ever do drop it, they release the code so that some smart minds (with free time and lots of independent financial support!) can perhaps re-program the algorithms and interface in a modern open source language and add and any needed modern functionality. Who knows.

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Posted: 30 October 2013 02:28 PM   [ Ignore ]   [ # 32 ]
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keryna - 30 October 2013 02:19 PM

Sadly I think Oroboros may be right. DAZ cannot make much money from Bryce, there is a lot of competition out there in terms of 3D and gaming / animation software. 

To me Bryce is a really amazing program and David and Horo have been hero’s in revealing its depths to lessor mortals like me.

I really hope that if DAZ ever do drop it, they release the code so that some smart minds (with free time and lots of independent financial support!) can perhaps re-program the algorithms and interface in a modern open source language and add and any needed modern functionality. Who knows.

Bryce make quite a lot of money from Bryce Users, if users Like Trish and I are typical.  We buy a lot of Daz content,, just not Bryce specific content, and import it into Bryce for rendering, and I know there are a lot of others who are like us and use Daz models as well as Bryce native stuff.

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Posted: 30 October 2013 02:42 PM   [ Ignore ]   [ # 33 ]
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chohole - 30 October 2013 02:28 PM
keryna - 30 October 2013 02:19 PM

Sadly I think Oroboros may be right. DAZ cannot make much money from Bryce, there is a lot of competition out there in terms of 3D and gaming / animation software. 

To me Bryce is a really amazing program and David and Horo have been hero’s in revealing its depths to lessor mortals like me.

I really hope that if DAZ ever do drop it, they release the code so that some smart minds (with free time and lots of independent financial support!) can perhaps re-program the algorithms and interface in a modern open source language and add and any needed modern functionality. Who knows.

Bryce make quite a lot of money from Bryce Users, if users Like Trish and I are typical.  We buy a lot of Daz content,, just not Bryce specific content, and import it into Bryce for rendering, and I know there are a lot of others who are like us and use Daz models as well as Bryce native stuff.

Daz3d used to make more money off of Bryce user then they do today.  I am confident that their lack of support of the product has done “wonders” to their marketshare.  I know in my occasional grazing of the forums I see fewer posts and posters.  Not ‘dead’ but if you strangle something long enough the end results would seem rather obvious.  But that is all conjecture.  What I can say for a fact is that I ‘was’ a good customer.  I bought quite a bit over the many years I’ve been here.  Whenever a patch/update to Bryce rolled around I’d buy something (anything) to show my appreciation.  I suspect that some of the others had similar habits.  It has been quite a while since I bought anything.  I am voting with my wallet as that is ultimately the most effective way to get a companies attention.  If they fail to produce what I really want then there are other options to getting the bits and pieces.  I am not advocating anything.  Nor do I wish to ‘harm’ Daz3d.  It’s more like I, and those like me, are not valuable enough as customers to matter.

But I am still “Brycing”.  I have recently introduced my son (just turned 13) to Bryce.  He and his friends are just amazed by it.  What made it great back in the day is still there even if it is no longer competitive.

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Posted: 30 October 2013 02:46 PM   [ Ignore ]   [ # 34 ]
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I agree Pam, nearly 43,000 files in over 6,800 folders occupying 16.3 GB just installed Studio stuff and I paid dearly for it.

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Posted: 30 October 2013 02:59 PM   [ Ignore ]   [ # 35 ]
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Yes, my first purchases at Daz were made before years before there were even any forums here.  I would hate to add up my order history and work out how much it has cost me.

My order histories at other stores are far, far less.

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Posted: 30 October 2013 04:19 PM   [ Ignore ]   [ # 36 ]
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If the truth be known the only reason I buy so much stuff is because I am too lazy to make it myself or too broke or to unwilling to learn another 3d program….and I won’t even guess how much I have dropped during the PC sale….(oh my)  as someone on the art forum put it ” So Trish you just use Daz as a closet for Bryce” and that is about the size of it ...Trish

Just popped off a question to the powers that be about an update ....I have never asked them before…but as least I made the effort

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Posted: 30 October 2013 05:42 PM   [ Ignore ]   [ # 37 ]
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chohole - 30 October 2013 02:28 PM

Bryce make quite a lot of money from Bryce Users, if users Like Trish and I are typical.  We buy a lot of Daz content,, just not Bryce specific content, and import it into Bryce for rendering, and I know there are a lot of others who are like us and use Daz models as well as Bryce native stuff.

Not recognising this scenario is a frequent mistake made by companies with a wide product range, particularly when they get new management. Accountants with little understanding of the historical structure take a look at the apparent success of individual parts without considering the benefit from the interaction of the individual parts. So they kill off an apparently loss making line and then wonder why sales of their other lines drop off.

Happens all the time with supermarket and department store chains, which is why there is a constant rise and fall in their fortunes. 

 

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The forumite previously known as PJF

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Posted: 31 October 2013 02:46 AM   [ Ignore ]   [ # 38 ]
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I know I’ve said this before, but just from the few comments on this page I’m wondering:

Given that DAZ’s core business is in content/consumables, not applications… Is there any incentive to develop their apps?

Let’s face it, items from the DAZ store don’t JUST work with DAZ apps. The figurines and clothing are Poser-friendly, and I’m sure other platforms can import models/items in the DAZ store. The only reason to upgrade an application would be to cater for a new technology in their consumables.

Yet another reason to avoid development hmmm

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Posted: 31 October 2013 09:02 AM   [ Ignore ]   [ # 39 ]
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DAZ 3D’s core business IS content, at least that’s what they say. Content can be exported out of DS and imported into almost any other application, the bridge to Bryce is just a convenience.

Studio is being constantly developed. The main focus is on characters and they seem to have some advantage over Poser but there is also an add-on or something that allows to load the characters into Poser.

Brycer’s are potential customers and that might have been the rational behind the purchase of it from Corel: to get more customers. How much we contribute I have no idea but certainly not the bulk. If Brycers do make a difference, then developing Bryce makes sense. The question is whether DAZ 3D is aware for what application the content is purchased.

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Posted: 13 March 2015 12:45 PM   [ Ignore ]   [ # 40 ]
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The last news is from 2013

Is there going to be any Bryce 8? Or 7.2? Or it will not happen?

Thanks

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Posted: 13 March 2015 01:23 PM   [ Ignore ]   [ # 41 ]
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This question is repeatedly asked…the fact is no-one knows if there will be any further Bryce development. DAZ has not said anywhere they are totally stopping development of the other softwares (Bryce, Cararra etc.). However it does appear that focus is on DAZ Studio as Horo correctly states.

However…..with the release of DS 4.8 Beta, I’m now seriously wondering if this does mean the end for Bryce - I hate to say it and I have never taken that line before! I’ve always believed that until DAZ say they definitely won’t then we just can’t say if they will or not.  I always felt the Bryce renderer to give superior results than DAZ Studio. With Iray now in DS though, I’m don’t think Bryce can compete in that area. Also, I can imagine it won’t be long before we start seeing the ability to create terrains in DAZ Studio (the team have said in the forums that there are more things to come…). If that does ever happen I don’t see why DAZ would continue with Bryce without re-writing the software and adding features one couldn’t get in DS to be more up-to-date.

I love the new DS beta but…...‘tis maybe a sad time for Bryce….  [wipes a little tear away]

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Posted: 13 March 2015 02:29 PM   [ Ignore ]   [ # 42 ]
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AS Horo says we need to make sure that DAZ 3D know how much money Bryce users do actually spend on content at their store.

Someone like me for example, who has been using Bryce as an alternate render engine for Poser since the late 1990s, as well as producing bryce type images as well..  It always makes me laugh in fact that I got scolded time after time for posting in the Poser forum on another site because I did not render in Poser. I was told, in no uncertain terms, to go and post in the Bryce forum.

I have a Product Library here at DAZ 3D which goes back before 2000 and I would hate to actually total up how much I have spent on DAZ 3D content since then.

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Posted: 13 March 2015 11:20 PM   [ Ignore ]   [ # 43 ]
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Edit

I think the time may have come for me to say goodbye to this whole business. I’ve got some thinking to do.

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Posted: 14 March 2015 01:50 AM   [ Ignore ]   [ # 44 ]
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@Eva1 - my thoughts exactly and there are other signs. However, what DAZ 3D hasn’t realised yet is that Bryce is very versatile. No, Bryce can’t beat Iray, a physical unbiased render engine is great for photo realistic renders, but is fine art really limited to just photo realism? DAZ 3D is perhaps a bit too focused on that.

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Posted: 14 March 2015 03:18 AM   [ Ignore ]   [ # 45 ]
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Horo - 14 March 2015 01:50 AM

@Eva1 - my thoughts exactly and there are other signs. However, what DAZ 3D hasn’t realised yet is that Bryce is very versatile. No, Bryce can’t beat Iray, a physical unbiased render engine is great for photo realistic renders, but is fine art really limited to just photo realism? DAZ 3D is perhaps a bit too focused on that.

Oh yes I agree Horo - it’s the end result you want and not necessarily the tools to get there that’s important. From DAZ’s point of view I can understand why they would go that route - of course because they make money on content, and with the renderer it makes it a serious contender against other high end 3D applications which cost lot of money to buy.

A key factor is that DS is free - Bryce isn’t - and with such a good renderer now I would imagine that might tempt some people into not even looking at Bryce unless they specifically are doing landscapes (but like you said Bryce is so versatile - it’s not just for landscapes). And to be honest I think the new renderer is easier to get good lighting results quickly compared to Bryce, though others may disagree. But for new users with perhaps little previous experience with 3D applications I still think the Bryce interface is superior in terms of having less of a learning curve.

What concerns me though is if DS eventually has landscape and tree/foliage generation capabilities then I imagine that could result in even a lower uptake in new users for Bryce. If that doesn’t happen, then there’s still a chance for Bryce, but a lot would still have to change in terms of promoting it - looking at the store under Software Programs you wouldn’t even know it exists!

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