PMDs supposed to work with DS4P?
I have some older content products that shipped with PMDs. None of these seem to work properly in DS4P 126.96.36.199 64-bit on Windows 7.
When they are in a Figure, DS4P will complain if it can't find the PMD file (e.g., a number of these are from 3D-Age, and their older products were loaded directly into Libraries/Characters, while all the new stuff is in Libraries/Characters/3D-Age and I wanted to consolidate them all into the 3D-Age subfolder and thus had to hand-edit the cr2 files to include this new sub-directory in the morphBinaryFile lines for DAZ to load the cr2 without complaining about a file-not-found). However, none of the morphs in the PMD actually work. When any morph is adjusted, the geometry "explodes" for lack of a better term. This happens with ALL products that use PMDs that I have, regardless of vendor. Exnem is another example where all their products have been saved with binary morphs and do not work properly in DS4P.
For props, it seems the PMDs are not even loaded at all. I've found some entries about editing them to use morphBinaryFile instead of morphPmdFile, but if they're just going to turn into exploding vertices like the figures do, that's not gonna help much.
I've seen stuff about using scripts to inject the PMDs into Studio, but those seem to reference DS2 and DS3. Is this still something one is supposed to do with DS4, despite it appearing to at least recognize the morphBinaryFile elements?
In general, is this stuff supposed to "just work" work in DS4P? If so, why isn't it for me? And if not, how do I go about fixing it? I don't own Poser, so I can't just load them and re-save them with binary morph targets turned off. Converting them to weight mapped for Genesis allows them to be adjusted based on Genesis morphs. But there are many things that don't convert well to Genesis (particularly shoes/boots)...