V4 Dress fix?
I have been trying to solve why an imported dress Obj rigged to Genesis bends fine between the legs but distorts when converting that same library item using transfer utility. So I did a little test. I did the normal transfer utility method of the trench coat, and I did another by exporting it as an obj and re-importing it and applying the same transfer utility method. I moved the leg and noticed that the obj trenchcoat had no distortions or tearing. Now in theory they both have the same groupings. This was confirmed when I opened the Polygon group editor. All the groups were exactly the same. However, the amount of polygons assigned to each group was different. Now I am thinking that if I can copy the polygon group values from the obj to my normal transferred item, I can have the fix from the obj and still have all my item morphs on the other item. The probelm is, I have no idea how to copy the values of one item in the Polygon Group editor to another item. If this can be achieved then the solution to that dreaded tearing on long dresses might be solved. Maybe the option is there, I just cant find it. Or if somebody can write a script to allow copying then that would be nice. I'm curious to know if this will work but until I can copy the values my testing has come to a halt.
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