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hi Fenric
Posted: 16 October 2013 11:13 PM   [ Ignore ]
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http://forum.reallusion.com/Topic165063-299-1.aspx
something I am trying using iClone
was wondering how hard it would be to make a BVH pz2 exporter that used any bones not just Daz figures ie FBX or ones own bones?

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Posted: 17 October 2013 07:13 AM   [ Ignore ]   [ # 1 ]
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I am considering it a bug that BVH/PZ2 is having so much trouble with native mode bones.  It’s on my list, after:

- My real job.  Sorry, but this one has not been very forgiving the last couple of months.

- Advanced Shader Tweaker.  This proved a little harder than I expected.

- ERC not working on network rendering.  I don’t know why, yet.

- BVH not working with non-Poser content.  (And another try at getting V4 morphs to export.)

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Posted: 17 October 2013 09:12 AM   [ Ignore ]   [ # 2 ]
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thanks Fenric, I am still trying alternate ways of achieving this, there must be a way to convert FBX to BVH somehow? maybe via ,collada in Blender or something? not giving up yet
a plugin would indeed be very useful though but if it cannot be done I understand
and you need to eat so the real job important. LOL

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Posted: 27 October 2013 01:56 AM   [ Ignore ]   [ # 3 ]
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Hi Wendy

You can import the FBX into DAZ Studio and then export it as a BVH file for import to Carrara.  I think you can also export a bhv file from Iclone 3Dxchange pipeline.

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Posted: 27 October 2013 08:56 AM   [ Ignore ]   [ # 4 ]
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The pipeline BVH does not export spring bone movement and Daz studio FBX import does not support rigging so not a solution for my needs.

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Posted: 27 October 2013 07:27 PM   [ Ignore ]   [ # 5 ]
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wendy♥catz - 27 October 2013 08:56 AM

The pipeline BVH does not export spring bone movement and Daz studio FBX import does not support rigging so not a solution for my needs.

PM - with link that might do what you want .

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