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The Complete Guide to DAZ Studio 4, great idea, but probably again just to basic…
Posted: 16 October 2013 02:19 AM   [ Ignore ]
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New daz book

you can find it on amazon, by Paolo Ciccone

What you will learn from this book:

  Pose human figures in a natural and believable way
  Use morphs to create new characters and install new content in DAZ Studio
  Understand the building blocks of a 3D model and modify the DAZ Studio materials
  Build a complete scene, with a character in a full environment
  Frame your shot and use the camera effectively
  Understand the basic principles and approach for lighting a scene
  Create geometrically accurate images with photo-realistic rendering
  Achieve photo-realism in DAZ Studio with the Reality plugin
  Create your own content in DAZ Studio and sell it online
  Animate your characters and create movies with DAZ Studio

Great idea of the writer, but still don’t read parts like
about Dazstudio & zbrush, dazstudio weightpainting, dazstudio triax, dazstudio creating new morphs, new cloth creation, daz scripting,..
what i mean…
the more advanced stuff in figure & content creation
.

getting tired of reading the basics again & again, people now how to pose a figure & load content after a few minutes.

what people would like to know & learn is the more advanced stuff…
it would be great to see such kind of books, tutorial vids appear more here.

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Posted: 16 October 2013 02:32 AM   [ Ignore ]   [ # 1 ]
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Wouldn’t that fall under “Create your own content in DAZ Studio and sell it online”

Have you read the book?  I, personally, am waiting read it before I offer up a review.  And while loading a model and posing can be pretty easy, effective lighting can be tough to get down.  If you are looking for content creation guides, I know there are a few here, and several good ones over at Runtime DNA.  Lady Littlefox’s is one I’m particularly pleased with.  And believe me, if you want to read a TERRIBLE guide to Poser/DAZ Studio, read ANYTHING by R Shamms Mortier.  Also, not everyone has ZBrush, or knows how to model in Blender, which have plenty of guides for those programs on their own.

And I would say it’s neither wise, nor accurate to report what “people” want, since that is kind of presumptuous.  Granted, I agree, it would be nice to see a few guides for the more complex intricacies of DAZ Studio, I can’t pretend to know the full contents of the book without reading it.  And using ZBrush with DAZ Studio, while fun, it pays to know more about ZBrush than a book of this scope could dare to tackle, especially with all the recent additions make to ZBrush since arriving at 4 and beyond.

Also, knowing how to do something, and knowing how to do it well are two different things.  Especially when it comes to lighting, framing, and effectively using materials beyond just the “double click here, move here, adjust here.”

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Posted: 16 October 2013 02:41 AM   [ Ignore ]   [ # 2 ]
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Visioneer - 16 October 2013 02:32 AM

Wouldn’t that fall under “Create your own content in DAZ Studio and sell it online”

Have you read the book?  I, personally, am waiting read it before I offer up a review.  And while loading a model and posing can be pretty easy, effective lighting can be tough to get down.  If you are looking for content creation guides, I know there are a few here, and several good ones over at Runtime DNA.  Lady Littlefox’s is one I’m particularly pleased with.  And believe me, if you want to read a TERRIBLE guide to Poser/DAZ Studio, read ANYTHING by R Shamms Mortier.  Also, not everyone has ZBrush, or knows how to model in Blender, which have plenty of guides for those programs on their own.

And I would say it’s neither wise, nor accurate to report what “people” want, since that is kind of presumptuous.  Granted, I agree, it would be nice to see a few guides for the more complex intricacies of DAZ Studio, I can’t pretend to know the full contents of the book without reading it.  And using ZBrush with DAZ Studio, while fun, it pays to know more about ZBrush than a book of this scope could dare to tackle, especially with all the recent additions make to ZBrush since arriving at 4 and beyond.

Also, knowing how to do something, and knowing how to do it well are two different things.  Especially when it comes to lighting, framing, and effectively using materials beyond just the “double click here, move here, adjust here.”


nothing wrong with littlefox tutorials.
to bad that they are almost the only tutorials about these kind of subjects on the net.
m not talking about the done vids by darkedgedesign vids zbrush and poser.
but it would be nice, if daz have it’s own learning section of tutorial vids (to buy or not) about all these more daz advanced subjects.
there are only a few here, that knows how to work in the more advanced parts of the software.
mostly those are the content creators that don’t have time to create such kind of teaching/learning stuff.
If daz would hire more people to create such learning tutorials, platform..

more people know how to create content, more useful content would been made available to all of us.

 

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Posted: 16 October 2013 02:50 AM   [ Ignore ]   [ # 3 ]
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I agree, however..  Many vendors were able to work out and discover their way to get content effectively into DS, and a lot of what I’ve managed to pick up, aside from a few guides here and there, was mostly due to trial and error and these very forums.  In fact, I would go so far as to say that creating the content to be imported into DAZ Studio requires the most learning, and then it is just a matter of setting it up to be compatible with DS.  That’s not to say that is an entirely easy task, but regardless of how well you know how to set something up in DS, it’s not going to make a lick of difference if your modeling and texturing skills aren’t up to snuff.

Personally, I would like to see DAZ dedicate a few people to effective documentation and upkeep of said documentation so users have a convenient place to get their answers regarding custom content generation.

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Posted: 16 October 2013 03:09 AM   [ Ignore ]   [ # 4 ]
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Visioneer - 16 October 2013 02:50 AM

I agree, however..  Many vendors were able to work out and discover their way to get content effectively into DS, and a lot of what I’ve managed to pick up, aside from a few guides here and there, was mostly due to trial and error and these very forums.  In fact, I would go so far as to say that creating the content to be imported into DAZ Studio requires the most learning, and then it is just a matter of setting it up to be compatible with DS.  That’s not to say that is an entirely easy task, but regardless of how well you know how to set something up in DS, it’s not going to make a lick of difference if your modeling and texturing skills aren’t up to snuff.

Personally, I would like to see DAZ dedicate a few people to effective documentation and upkeep of said documentation so users have a convenient place to get their answers regarding custom content generation.

a few guides here and there…

if it all was centralized in one great section, people don’t have to search the net for all this stuff.
and then it also would be more clear about what sections are still missing to have great tutorials for.
lot’s of time is lost to search on the net or searching thrue forums.
time that could be used be creative.

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Posted: 16 October 2013 03:23 AM   [ Ignore ]   [ # 5 ]
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seems i was a little to fast, taken the whole conclusion,

there is a little part that seems nice to explore in the book…

  Chapter 11: Creating Content
      Creating clothing
        3D modeling with modo
        Rigging a figure
        Box modeling or retopology
        Dawn of a new era
        A surprise for you
        Layout of the tutorial
      Making a dress for Dawn
        Exporting a figure as an OBJ file
        The Transform tool
        Assigning a material
        Defining UV maps
        Getting the dress out of modo
      Rigging the dress
        Importing the dress
      Distributing your work
        Choosing a file format
        The distribution hierarchy
      Getting down to business
      Summary

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Posted: 16 October 2013 12:39 PM   [ Ignore ]   [ # 6 ]
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We have just finished an 86 page User Guide for DAZ Studio 4.6.  The guide is in the final review stages and should be available in November.  The guide will be free to everyone.  Here is a sneak peek:

https://helpdaz.zendesk.com/attachments/token/c6orzkakfv9pxdn/?name=DAZ+Studio+User+Guide+Sneak+Peak.pdf

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Posted: 16 October 2013 01:03 PM   [ Ignore ]   [ # 7 ]
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fixme12 - 16 October 2013 03:09 AM

a few guides here and there…

if it all was centralized in one great section, people don’t have to search the net for all this stuff.
and then it also would be more clear about what sections are still missing to have great tutorials for.
lot’s of time is lost to search on the net or searching thrue forums.
time that could be used be creative.

That, my friend, is the nature of the beast.  You can look up tutorials on ZBrush on Pixologic’s site and find some tutorials on the basics of the program (especially before the revamp, they’ve since gotten more complex in many cases) which is great to get the user started, however, the more complex intricacies of the program were covered by other artists at numerous other websites, regarding numerous other techniques and workflows.  Is Pixologic criminal for not pointing to every single tutorial available on ZBrush?  Absolutely not.  You will find the same thing with Autodesk’s software, Luxology’s software, The Blender Organization, and countless other software packages, ranging from word processing and operating systems to 3D modeling and texturing.

People of differing levels of skill require different instruction.  Everybody has their own workflow for doing things.  DAZ’s responsibility is to support their software, iron out bugs, and make sure things work as advertised.  They owe nothing to you, to me, or to anyone else beyond that, and even if they decide to stop support for Bryce 3D, DAZ Studio, Carrara, or Hexagon, that is their prerogative, so I would go so far as to say their responsibilities to the end user are indeed finite.

Any user that wants to learn something beyond the basics, is largely up to the user.  Yes, it would be easier to have all information localized in one area, but the world doesn’t work like that.  Even in a library, if you want to find information, you must browse through numerous tomes of information to potentially find what you are looking for, and even then, the library may not contain all the information that you are looking for and you may have to look elsewhere.  Akin to going to a grocery store:  I like Asian foods, and sauces, they make up about 50% of my grocery purchases.  When I go to Safeway or some mainstream grocery store, their selection of such items is vastly limited in my area.  If I want to get what I am looking for, I typically have to go to the local Asian markets to get it.  It is not the mainstream grocery store’s responsibility to have what I want, their goal is to provide for the status quo.  In order to get what I want, I have to go looking.

If you want all the information centralized, instead of complaining about it, why don’t you take the time to look and centralize it into one neat little thread.  That way, you’re actually doing something about it, instead of saying someone else needs to.  Who knows, maybe other people will join in and add that wacky stuff that takes so much time to look for and find.

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Posted: 16 October 2013 01:45 PM   [ Ignore ]   [ # 8 ]
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Visioneer - 16 October 2013 01:03 PM

That, my friend, is the nature of the beast.  You can look up tutorials on ZBrush on Pixologic’s site and find some tutorials on the basics of the program (especially before the revamp, they’ve since gotten more complex in many cases) which is great to get the user started, however, the more complex intricacies of the program were covered by other artists at numerous other websites, regarding numerous other techniques and workflows.  Is Pixologic criminal for not pointing to every single tutorial available on ZBrush?  Absolutely not.  You will find the same thing with Autodesk’s software, Luxology’s software, The Blender Organization, and countless other software packages, ranging from word processing and operating systems to 3D modeling and texturing.

Wrong,
there are lot’s of tutorials about Zbrush, (digitaltutors and alot of other sites,....)
Blender have lot’s of resources (cgcookie,....)

Visioneer - 16 October 2013 01:03 PM

People of differing levels of skill require different instruction.  Everybody has their own workflow for doing things.  DAZ’s responsibility is to support their software, iron out bugs, and make sure things work as advertised.  They owe nothing to you, to me, or to anyone else beyond that, and even if they decide to stop support for Bryce 3D, DAZ Studio, Carrara, or Hexagon, that is their prerogative, so I would go so far as to say their responsibilities to the end user are indeed finite.

well without clearing bugs, it would be nice if people could learn how to work with the software & acutally use it well.
else why would a developer waste all that developing time, if most people don’t know how to work with the software?
ever think about that?
so yes information is very very important.

Visioneer - 16 October 2013 01:03 PM

Any user that wants to learn something beyond the basics, is largely up to the user.  Yes, it would be easier to have all information localized in one area, but the world doesn’t work like that.  Even in a library, if you want to find information, you must browse through numerous tomes of information to potentially find what you are looking for, and even then, the library may not contain all the information that you are looking for and you may have to look elsewhere.  Akin to going to a grocery store:  I like Asian foods, and sauces, they make up about 50% of my grocery purchases.  When I go to Safeway or some mainstream grocery store, their selection of such items is vastly limited in my area.  If I want to get what I am looking for, I typically have to go to the local Asian markets to get it.  It is not the mainstream grocery store’s responsibility to have what I want, their goal is to provide for the status quo.  In order to get what I want, I have to go looking.

without enough resources, you can only learn to some level and never grow up & do more.
certainly not if you have life, kids, a job,....
if your a pc nerd with lots of computer time, may be that could be possible.
for me that ‘s not, sorry.  and ‘m pretty sure, ‘m not alone in this kind of situation…

Visioneer - 16 October 2013 01:03 PM

If you want all the information centralized, instead of complaining about it, why don’t you take the time to look and centralize it into one neat little thread.  That way, you’re actually doing something about it, instead of saying someone else needs to.  Who knows, maybe other people will join in and add that wacky stuff that takes so much time to look for and find.

again, that seems not a part to the users, but more to the company that release such kind of software.
why else we do have mods & admins?

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Posted: 16 October 2013 01:48 PM   [ Ignore ]   [ # 9 ]
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DAZ_jared - 16 October 2013 12:39 PM

We have just finished an 86 page User Guide for DAZ Studio 4.6.  The guide is in the final review stages and should be available in November.  The guide will be free to everyone.  Here is a sneak peak:

https://helpdaz.zendesk.com/attachments/token/c6orzkakfv9pxdn/?name=DAZ+Studio+User+Guide+Sneak+Peak.pdf

that sounds like another right step in the good direction to me!

after a launch of almost 2 years… lot’s could be happen.


were waiting hopefully,

Ps: and i hope the IK/FK hip/feet error is finally fixed at daz 5 launch time to for all the animators around here.

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Posted: 16 October 2013 02:09 PM   [ Ignore ]   [ # 10 ]
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DAZ_jared - 16 October 2013 12:39 PM

We have just finished an 86 page User Guide for DAZ Studio 4.6.  The guide is in the final review stages and should be available in November.  The guide will be free to everyone….

I like this because you are now explaining the parameters (which are notoriously mysterious and intimidating and generally left in their default settings) with examples that demonstrate what they do. More importantly you gave a real world examples (3 point lighting system)  to tie it all in. This is crucial and often omitted and thats a huge mistake since all the info in the world will not help you if you don’t know the basics of the theories of how to and why to apply it.
so continue doing the book in this format is what I’m saying!

I’ll probably get Paolo’s book too. Paolo has always been a walking knowledge-base of 3d software and a higly adept instructor so I’d be shocked if his book is anything short of amazing

 

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Posted: 16 October 2013 02:55 PM   [ Ignore ]   [ # 11 ]
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fixme12 - 16 October 2013 01:45 PM

Wrong,
there are lot’s of tutorials about Zbrush, (digitaltutors and alot of other sites,....)
Blender have lot’s of resources (cgcookie,....)

You clearly missed the point of my post.  You had stated that you want all the information localized, and that going to different places to find the information you wanted cost too much time.  I was pointing out that finding such information was the responsibility of the end user, not the creator of the software.  Just like it is not Pixologic or the Blender Foundation’s responsibility to point out where such information can be found, it is not DAZ’s responsibility either.  The information is out there, you just have to look.  Digital Tutors isn’t run by Pixologic, CGCookie is not run by the Blender Foundation.  The point remains:  If you want the information, it is up to you to look for it.  I’m honestly glad to see that DAZ is working on a new user manual, that is extremely helpful and has been needed for quite some time.

fixme12 - 16 October 2013 01:45 PM

well without clearing bugs, it would be nice if people could learn how to work with the software & acutally use it well.
else why would a developer waste all that developing time, if most people don’t know how to work with the software?
ever think about that?
so yes information is very very important.

I agree, information is extremely important.  I have spent a vast majority of my life collecting knowledge and information.  If you look, you could find it.  And it’s not that hard to do.  DAZ also created some video tuts for the introduction to DS, and their documentation, while incomplete, does a good job getting started.  Technique is not the same as operation.  Ever think about that?

fixme12 - 16 October 2013 01:45 PM

without enough resources, you can only learn to some level and never grow up & do more.
certainly not if you have life, kids, a job,....
if your a pc nerd with lots of computer time, may be that could be possible.
for me that ‘s not, sorry.  and ‘m pretty sure, ‘m not alone in this kind of situation…

Imagine that!  Developing skills takes time!  All the information in the world isn’t going to help a person if they don’t have the skills or abilities to apply it.  Skill takes time to develop.  Having knowledge and knowing how to apply that knowledge are two different things.  If you cannot afford to take the time to develop your skills, don’t blame or put it off as someone else’s responsibility to give it to you.  That is hugely arrogant and self centered.  I learned by looking, studying, and reading.  I learned by searching and experimenting.  I didn’t look in just one place to find what I was looking for.  I’ve dedicated an decent amount of time to my craft, and I’m still learning.  “And ‘m pretty sure, ‘m not alone in this kind of situation…”

fixme12 - 16 October 2013 01:45 PM

again, that seems not a part to the users, but more to the company that release such kind of software.
why else we do have mods & admins?

Mod (short for “Moderator”):
(definition taken from dictionary.com)

mod·er·a·tor
[mod-uh-rey-ter]
noun
  1.  a person or thing that moderates.
  2.  a person who presides over a panel discussion on radio or television.
  3.  a presiding officer, as at a public forum, a legislative body, or an ecclesiastical body in the Presbyterian Church.
  4.  Physics. a substance, as graphite or heavy water, used to slow neutrons to speeds at which they are more efficient in causing fission.

This may be a surprise but that is exactly what the Mods here do, they moderate.  At no point does it require the “collection and centralization of information.”


Admin (short for “Administrator”):
Definition also supplied by dictionary.com

ad·min·is·tra·tor
[ad-min-uh-strey-ter]
noun
1. a person who manages or has a talent for managing.
2. Law. a person appointed by a court to take charge of the estate of a decedent, but not appointed in the decedent’s will.
3. Also called Informal, admin. Computers.
  a.  a person who manages and supports a computer system or network, as in a business or other organization: the company’s system administrator; a database administrator. Compare system operator.
  b.  a person who manages an Internet discussion group or other interactive Web site: a forum administrator.
  c.  a user account on a home computer accessible only by the user who manages the computer system. Compare root1 ( def 11b ).
  d.  a user who has access to this user account.

As can be evidenced by this definition, a forum admin has no responsibility to scour the web to find, locate, and centralize all information regarding the product for which the forum was created.  To say this is the case seems an overwhelming sense of entitlement.  An admins primary purpose is to make sure that the forum operates as needed, to make sure that rules are obeyed.

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Posted: 16 October 2013 03:52 PM   [ Ignore ]   [ # 12 ]
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fixme12 - 16 October 2013 02:41 AM
Visioneer - 16 October 2013 02:32 AM

Wouldn’t that fall under “Create your own content in DAZ Studio and sell it online”

Have you read the book?  I, personally, am waiting read it before I offer up a review.  And while loading a model and posing can be pretty easy, effective lighting can be tough to get down.  If you are looking for content creation guides, I know there are a few here, and several good ones over at Runtime DNA.  Lady Littlefox’s is one I’m particularly pleased with.  And believe me, if you want to read a TERRIBLE guide to Poser/DAZ Studio, read ANYTHING by R Shamms Mortier.  Also, not everyone has ZBrush, or knows how to model in Blender, which have plenty of guides for those programs on their own.

And I would say it’s neither wise, nor accurate to report what “people” want, since that is kind of presumptuous.  Granted, I agree, it would be nice to see a few guides for the more complex intricacies of DAZ Studio, I can’t pretend to know the full contents of the book without reading it.  And using ZBrush with DAZ Studio, while fun, it pays to know more about ZBrush than a book of this scope could dare to tackle, especially with all the recent additions make to ZBrush since arriving at 4 and beyond.

Also, knowing how to do something, and knowing how to do it well are two different things.  Especially when it comes to lighting, framing, and effectively using materials beyond just the “double click here, move here, adjust here.”


nothing wrong with littlefox tutorials.
to bad that they are almost the only tutorials about these kind of subjects on the net.
m not talking about the done vids by darkedgedesign vids zbrush and poser.
but it would be nice, if daz have it’s own learning section of tutorial vids (to buy or not) about all these more daz advanced subjects.
there are only a few here, that knows how to work in the more advanced parts of the software.
mostly those are the content creators that don’t have time to create such kind of teaching/learning stuff.
If daz would hire more people to create such learning tutorials, platform..

more people know how to create content, more useful content would been made available to all of us.

I do quite a few tutorials on my deviantart blog, and Patience55 has done a huge volume of tutorial work on making clothing in Hex for DAZ Studio for the Genesis figure.  All the information one needs is available for free.  The problem is when people decide they can only learn from videos or things that are packaged in a certain way. 


You can always look at Blondie9999’s tutorials here in the DAZ store.  I’ve heard they’re very good.

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Posted: 16 October 2013 08:09 PM   [ Ignore ]   [ # 13 ]
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fixme12 - 16 October 2013 02:19 AM

Great idea of the writer, but still don’t read parts like
about Dazstudio & zbrush, dazstudio weightpainting, dazstudio triax, dazstudio creating new morphs, new cloth creation, daz scripting,..
what i mean…

You forget shaders…i.e, renderman

The title for this must be “The Bible of DAZ Studio 4 and DAZ scripting”, being a book with 1000* pages. “Complete Guide” is good for the current book…but… I want the “Bible” just now, not a “complete guide”.

 

*I used number of page from an old coreldraw very very complete book, I think this is a good ambition…or not?

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Posted: 16 October 2013 08:45 PM   [ Ignore ]   [ # 14 ]
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DAZ_jared - 16 October 2013 12:39 PM

The guide is in the final review stages and should be available in November.

Great news. Hope there’s a proofreader in at least one of those stages, though: “...even someone who isn’t a trained artists will…” — and please, turn off auto-hyphenation, it’s splitting words in pla-ces it sho-uldn’t.

Edit: Just noticed the bit about the Use Scene Lights tool on p.66. No mention of the keyboard shortcut? That’s a lot easier and faster than hunting out an icon on the toolbar.

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Posted: 16 October 2013 08:49 PM   [ Ignore ]   [ # 15 ]
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DAZ_jared - 16 October 2013 12:39 PM

We have just finished an 86 page User Guide for DAZ Studio 4.6.  The guide is in the final review stages and should be available in November.  The guide will be free to everyone.  Here is a sneak peak:

https://helpdaz.zendesk.com/attachments/token/c6orzkakfv9pxdn/?name=DAZ+Studio+User+Guide+Sneak+Peak.pdf

That’s awesome, DAZ_jared!  A user manual has been needed for some time.  Please consider making it available via POD (lulu.com, cafepress.com, et al.) for those of us willing to pay for a hard copy! (And you don’t have to pay for, manage, or ship inventory!)

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