Just posting to say that your “Clear Undo Stack” works in DS126.96.36.199. It cleans out the memory & its has the added benefit of removing unused textures as well.
Want to confirm, it work’s for me also. I was unable to render more than a few times(Hardware Assisted openGLCL), I suspected the render cache was overflowing causing DS pro 188.8.131.52 to crash(in 32bit). I would open it again(in 64bit) and it would crash.
After running your “old” script it cleared the cache and for now it work’s as well as expected(NO CRASH).
Thank you for putting this together Adam…and for that matter all the work you do around here my friend.