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can I condense a bunch of gen4 figure morphs into a single morph with DS4.6
Posted: 14 October 2013 02:07 PM   [ Ignore ]
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I have a gen4 figure with a series of morphs that due to problems with 4.6 doesn’t always work right (bug was submitted and verified)
in the mean time is it possible to set up a figure with those morphs and then export it to a single morph that can be re-injected into a new figure that does not have all those individual morphs injected? this might help until Daz remedies this issue.
I did a forum search but didn’t find anything.

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Posted: 14 October 2013 03:43 PM   [ Ignore ]   [ # 1 ]
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It depends on whether the morphs trigger any joint adjustments- to the eyes most likely - as you would lose those. But yes, export to OBJ and import as morph should work.

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Posted: 16 October 2013 08:44 AM   [ Ignore ]   [ # 2 ]
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thanks! and this worked for the most part but I had some issue where a foot morph actually changed the bend value and modifies any post I use to offset a value and bend the foot about 20% more than the pose intended.
any thoughts on that?

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Posted: 16 October 2013 12:49 PM   [ Ignore ]   [ # 3 ]
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So the problem is that the foot is exported bent and you don’t want that? Click the chain icon on the bend control for the foot to turn off ERC links, then apply the morph (or zero the joint if the morph was already applied) to get the morph alone. If youwant to restore the linkage from your composite morph you’d have to use Property Hierarchy to do so after importing the new morph.

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Posted: 16 October 2013 03:16 PM   [ Ignore ]   [ # 4 ]
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StratDragon - 14 October 2013 02:07 PM

I have a gen4 figure with a series of morphs that due to problems with 4.6 doesn’t always work right (bug was submitted and verified)
in the mean time is it possible to set up a figure with those morphs and then export it to a single morph that can be re-injected into a new figure that does not have all those individual morphs injected? this might help until Daz remedies this issue.
I did a forum search but didn’t find anything.

Just as a note, the beta just put out (4.6.2.23) has the fix for this issue.  For scenes which already have the issue please see: How to fix a DAZ Studio Scene File (.duf) with legacy figures article.

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