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Mec4d’s Beards and Bodyhair are here! Hurray!
Posted: 02 July 2012 03:38 PM   [ Ignore ]   [ # 91 ]
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Cath,

I am glad this is finally out as I lost all the test files that I was doing for you when my computer crashed. Great job on these.

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Posted: 02 July 2012 10:06 PM   [ Ignore ]   [ # 92 ]
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Been playing around with the beard and noticed the beard will render thinner if you give it one level of subdivision.  Here is a before and after subdivide sample.  The hair is M4 Hero hair (beta) available here: http://www.sharecg.com/v/60142/gallery/11/Poser/M4-Hero-Hair-(Beta-Version).  I used a skull cap with the hair.  The final version is at Rendo in his Golden Age Hero for M4 package.
 

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01_NoSubDivide.jpg
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Posted: 03 July 2012 03:03 AM   [ Ignore ]   [ # 93 ]
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Okay, here is my main man of our online drama series… Bomaw.

This name is Shawn, leading character - and on the right is the OLD Shawn - and on the left is the new with Genesis & Unshaven beard, which is LOVE.

 

Just as in the case with most men, depending on the time of year and the season, he might grow a larger, longer beard… NOW - I can reflect that because of unshaven beard.

 

Only problem I’m having with me new guy is his brow - and his lips. I’m struggling… any suggestions of how I can better match the brow and lips? on M4 version on right, I Photoshopped the brows to fix them - just got rid of the gap, or space in them. I might leave it as is for this version…

 

The textures is Mech4d’s Buddy 2.0 - also perfect…

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Posted: 03 July 2012 05:28 AM   [ Ignore ]   [ # 94 ]
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Yes the hair shape will change from triangle to tubes and how higher the subdivision how smoother and tine it will render but will take more memory , you need to use ambient occlusion if you want more realistic effect and at last one spot with specular for better dimension

Cath

Lindsey - 02 July 2012 10:06 PM

Been playing around with the beard and noticed the beard will render thinner if you give it one level of subdivision.  Here is a before and after subdivide sample.  The hair is M4 Hero hair (beta) available here: http://www.sharecg.com/v/60142/gallery/11/Poser/M4-Hero-Hair-(Beta-Version).  I used a skull cap with the hair.  The final version is at Rendo in his Golden Age Hero for M4 package.
 

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Posted: 03 July 2012 05:32 AM   [ Ignore ]   [ # 95 ]
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there is not other way as the textures was created for the specific UV’s to match the original morph , I guess Photoshop is the tool to match it perfectly . You can try and edit the copy of the original head textures and lowering the lip area on the texture to match the new head morph as well .

Cath

Mercedesk - 03 July 2012 03:03 AM

Okay, here is my main man of our online drama series… Bomaw.

This name is Shawn, leading character - and on the right is the OLD Shawn - and on the left is the new with Genesis & Unshaven beard, which is LOVE.

 

Just as in the case with most men, depending on the time of year and the season, he might grow a larger, longer beard… NOW - I can reflect that because of unshaven beard.

 

Only problem I’m having with me new guy is his brow - and his lips. I’m struggling… any suggestions of how I can better match the brow and lips? on M4 version on right, I Photoshopped the brows to fix them - just got rid of the gap, or space in them. I might leave it as is for this version…

 

The textures is Mech4d’s Buddy 2.0 - also perfect…

Larger Image

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Posted: 04 July 2012 01:25 PM   [ Ignore ]   [ # 96 ]
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This is my second render, I did create my own noise map for the texture I think it came out pretty good.

Ill add the noise map so if anyone wants to use it your welcome just load it into the defuse slot and turn defuse coor to white also converted the beard to SubD.

Sal.

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beardtest1a.jpg
Imagebrown.jpg
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Posted: 04 July 2012 06:03 PM   [ Ignore ]   [ # 97 ]
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Thanks for the noise map Sal! Any restrictions on usage over and above non distribution?

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Posted: 04 July 2012 07:09 PM   [ Ignore ]   [ # 98 ]
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Pendraia - 04 July 2012 06:03 PM

Thanks for the noise map Sal! Any restrictions on usage over and above non distribution?

no restrictions at all use it for whatever you want or passing it around… smile

Sal.

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Posted: 04 July 2012 07:12 PM   [ Ignore ]   [ # 99 ]
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Sal UK - 04 July 2012 07:09 PM
Pendraia - 04 July 2012 06:03 PM

Thanks for the noise map Sal! Any restrictions on usage over and above non distribution?

no restrictions at all use it for whatever you want or passing it around… smile

Sal.

Thanks, I tend not to download anything that has restrictions on commercial rendering mainly because when you GB’s in your runtime it gets very difficult to track.

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Posted: 05 July 2012 05:01 AM   [ Ignore ]   [ # 100 ]
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Sal UK - 04 July 2012 01:25 PM

This is my second render, I did create my own noise map for the texture I think it came out pretty good.

Ill add the noise map so if anyone wants to use it your welcome just load it into the defuse slot and turn defuse coor to white also converted the beard to SubD.

Sal.

*sigh* - I haven’t a clue of how to use this with the beard… help? red face

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Posted: 05 July 2012 05:10 AM   [ Ignore ]   [ # 101 ]
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Mercedesk - 05 July 2012 05:01 AM
Sal UK - 04 July 2012 01:25 PM

This is my second render, I did create my own noise map for the texture I think it came out pretty good.

Ill add the noise map so if anyone wants to use it your welcome just load it into the defuse slot and turn defuse coor to white also converted the beard to SubD.

Sal.

*sigh* - I haven’t a clue of how to use this with the beard… help? red face

I haven’t tried it yet but it should just be loaded in the diffuse setting on the surface tab like any uv map. Just make sure to change the color to white or it will affect the outcome.

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Posted: 05 July 2012 05:23 AM   [ Ignore ]   [ # 102 ]
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Thanks - will give it a try…

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Posted: 07 July 2012 06:38 AM   [ Ignore ]   [ # 103 ]
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I have finally started to ‘play’ with the beard/bodyhair capabilities. But I am still very much a novice and I don’t really understand the passing references to uberlight and ubersurface and so on.

Could someone write a short tutorial for dummies like me on how to realistically change the hair colours and get the most out of this package? You seem to need much more technical knowledge to use this than with the beard packages for M4. I just expected there would be a range of colours to apply as part of the package.

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Posted: 07 July 2012 12:45 PM   [ Ignore ]   [ # 104 ]
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apply ubersurface material to the beard make the diffuse color closer to natural what is usual darker as you think and change the translucent color to lighter as possible , for blond - yellowish white , for brown very light brown almost like coffee with milk color
hit one spot on the side of the hair for the translucent effect , you need to turn shadows on for the light for the correct effect and the best ambient occlusion for the most realistic effect for the global lighting if you user uberlight , it is simple
hair are translucent like a colored glass fiber , I did tried before doing it and it worked wonderful .
Even using colored glass material will give you already cool effect .
Fixed material setting will not help you until you use proper light in the scene .

Btw the original uv’s allow you to make different rots-middle-tip color plus 2 color mixed for the hair tube , I don’t know 100 % if the uv’s was changed to plain or there are 2 of them,  the original and edited , if there was only one plain uv’s , things will get difficult in creating other effects , I hope there are 2 choices for the uv’s , I did not own the final product , I just made the geometries,  uv’s , rig and setup of the model.


Cath

luxgabu - 07 July 2012 06:38 AM

I have finally started to ‘play’ with the beard/bodyhair capabilities. But I am still very much a novice and I don’t really understand the passing references to uberlight and ubersurface and so on.

Could someone write a short tutorial for dummies like me on how to realistically change the hair colours and get the most out of this package? You seem to need much more technical knowledge to use this than with the beard packages for M4. I just expected there would be a range of colours to apply as part of the package.

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Just Released :The Aviatrix &  The Vampire Huntress
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Posted: 07 July 2012 06:20 PM   [ Ignore ]   [ # 105 ]
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Thanks for the info Cath!  XOXO

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