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Mec4d’s Beards and Bodyhair are here! Hurray!
Posted: 09 July 2012 01:16 AM   [ Ignore ]   [ # 106 ]
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A first test render with the hairy bundle.  grin

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Posted: 17 July 2012 12:18 PM   [ Ignore ]   [ # 107 ]
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very nice render !

Shaaelia - 09 July 2012 01:16 AM

A first test render with the hairy bundle.  grin

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Posted: 17 July 2012 04:36 PM   [ Ignore ]   [ # 108 ]
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thanks Cath smile

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Posted: 22 July 2012 02:30 PM   [ Ignore ]   [ # 109 ]
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Had to post this here as this is my first render using the beard - and I just love it already (the beard that is) smile

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Posted: 22 July 2012 02:49 PM   [ Ignore ]   [ # 110 ]
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very cool usage of the beard, well done !

thanks for sharing

Cath

Porsimo - 22 July 2012 02:30 PM

Had to post this here as this is my first render using the beard - and I just love it already (the beard that is) smile

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Posted: 06 August 2012 03:53 PM   [ Ignore ]   [ # 111 ]
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I must have gotten unsubscribed and never got any more ebots for this thread.

It’s a bit late now but I just exported the obj without any morphs and opened it in UV Mapper.


Coldrake

Mec4D - 02 July 2012 10:59 AM

I have a question
the template you made was from
the original UV’s ? or you created new UV’s ?
as it seems like the beard hair have new UV’s for all the stubble and not one map for individual hair , just curious
as that was what I was thinking to make as the original was different .

Cath

Coldrake - 02 July 2012 03:44 AM
luxgabu - 01 July 2012 06:57 AM

If you change the beard colour by changing the diffuse colour you get an evenly coloured beard which I find quite unnatural looking. For example, how would you get a ‘salt/pepper’ effect?


I made a salt and pepper map and uploaded it to ShareCG, you can download it here;
http://www.sharecg.com/v/63328/view/21/DAZ-Studio/Salt-n-Pepper-map-for-Unshaven-Beard-for-Genesis
You can see how it looks below, along with some other maps I made.


I also made a quick uv map so that you can see where the mustache, sideburns, etc are. If you want just a gray mustache, sideburns, streaks or whatever, this will make it a lot easier to create. You can download it here;
http://www.sharecg.com/v/63327/view/21/DAZ-Studio/UV-Template-for-Unshaven-Beard-for-Genesis-at-DAZ

 


Coldrake

 

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Posted: 06 August 2012 07:00 PM   [ Ignore ]   [ # 112 ]
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My question was how many UV’s sets are there if you looks into the surface , are there 2 or just one to choice from , I ask as the original I made can be used to make different rots middle and tip or make the hair tick or tin or kink for more natural look , and the one you show was just to paint zones , I wonder that’s all

thanks
Cath

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Posted: 06 August 2012 07:10 PM   [ Ignore ]   [ # 113 ]
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Mec4D - 06 August 2012 07:00 PM

My question was how many UV’s sets are there if you looks into the surface , are there 2 or just one to choice from , I ask as the original I made can be used to make different rots middle and tip or make the hair tick or tin or kink for more natural look , and the one you show was just to paint zones , I wonder that’s all

thanks
Cath

Hi Mec4D

I just looked for you and in the UV’s selection you have Facial Hair UV and one called FlatUV.

Sal.

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Posted: 06 August 2012 07:20 PM   [ Ignore ]   [ # 114 ]
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Ok then both are there so you can make 2 different style mapping , one for the zones and one for the tones like poser hair shader for example where u can use normal or displacement to change the texture of the hairs , when I am little more free from my projects I will do some cool material presets with different mapping

Thanks Sal ,
Cath

Sal UK - 06 August 2012 07:10 PM
Mec4D - 06 August 2012 07:00 PM

My question was how many UV’s sets are there if you looks into the surface , are there 2 or just one to choice from , I ask as the original I made can be used to make different rots middle and tip or make the hair tick or tin or kink for more natural look , and the one you show was just to paint zones , I wonder that’s all

thanks
Cath

Hi Mec4D

I just looked for you and in the UV’s selection you have Facial Hair UV and one called FlatUV.

Sal.

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Posted: 06 August 2012 07:24 PM   [ Ignore ]   [ # 115 ]
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Mec4D - 06 August 2012 07:20 PM

Ok then both are there so you can make 2 different style mapping , one for the zones and one for the tones like poser hair shader for example where u can use normal or displacement to change the texture of the hairs , when I am little more free from my projects I will do some cool material presets with different mapping

Thanks Sal ,
Cath

Sal UK - 06 August 2012 07:10 PM
Mec4D - 06 August 2012 07:00 PM

My question was how many UV’s sets are there if you looks into the surface , are there 2 or just one to choice from , I ask as the original I made can be used to make different rots middle and tip or make the hair tick or tin or kink for more natural look , and the one you show was just to paint zones , I wonder that’s all

thanks
Cath

Hi Mec4D

I just looked for you and in the UV’s selection you have Facial Hair UV and one called FlatUV.

Sal.

That will be great look forward to when you have time on your hands.. smile

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Posted: 06 August 2012 07:37 PM   [ Ignore ]   [ # 116 ]
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Mec4D - 06 August 2012 07:00 PM

My question was how many UV’s sets are there if you looks into the surface , are there 2 or just one to choice from , I ask as the original I made can be used to make different rots middle and tip or make the hair tick or tin or kink for more natural look , and the one you show was just to paint zones , I wonder that’s all

thanks
Cath

There was just the one UV set. I was looking for something to help paint zones, luckily for me the UV’s were what I was looking for. I really don’t know much about creating or altering UV’s.


Coldrake

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Posted: 06 August 2012 08:26 PM   [ Ignore ]   [ # 117 ]
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Sal UK - 06 August 2012 07:24 PM
Mec4D - 06 August 2012 07:20 PM

Ok then both are there so you can make 2 different style mapping , one for the zones and one for the tones like poser hair shader for example where u can use normal or displacement to change the texture of the hairs , when I am little more free from my projects I will do some cool material presets with different mapping

Thanks Sal ,
Cath

Sal UK - 06 August 2012 07:10 PM
Mec4D - 06 August 2012 07:00 PM

My question was how many UV’s sets are there if you looks into the surface , are there 2 or just one to choice from , I ask as the original I made can be used to make different rots middle and tip or make the hair tick or tin or kink for more natural look , and the one you show was just to paint zones , I wonder that’s all

thanks
Cath

Hi Mec4D

I just looked for you and in the UV’s selection you have Facial Hair UV and one called FlatUV.

Sal.

That will be great look forward to when you have time on your hands.. smile

Also thanks for your summer sale I just got “Neanderthal - Genesis” from your site.. smile

Sal.

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Posted: 06 August 2012 08:37 PM   [ Ignore ]   [ # 118 ]
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Naturall the hair have different rots and tips color , also with the flatUV you can make 2 colors or 3 colors for the total effect or even use the hair as cr2 in Poser and the native hair shader, with the uv’s zones the way is only to paint the zone , it is cool if you do variations of grey hair   zones or even use color noise but it will be flat scratched color over the hair without any texture or other effect for each individual hair, the other one use 1 template for all hair if you are going to make 4 color shades for nice mixing or any other effect so both are very much usable .

Coldrake - 06 August 2012 07:37 PM
Mec4D - 06 August 2012 07:00 PM

My question was how many UV’s sets are there if you looks into the surface , are there 2 or just one to choice from , I ask as the original I made can be used to make different rots middle and tip or make the hair tick or tin or kink for more natural look , and the one you show was just to paint zones , I wonder that’s all

thanks
Cath

There was just the one UV set. I was looking for something to help paint zones, luckily for me the UV’s were what I was looking for. I really don’t know much about creating or altering UV’s.


Coldrake

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Posted: 06 August 2012 08:38 PM   [ Ignore ]   [ # 119 ]
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Thanks Sal for the support !!! smile

Sal UK - 06 August 2012 08:26 PM
Sal UK - 06 August 2012 07:24 PM
Mec4D - 06 August 2012 07:20 PM

Ok then both are there so you can make 2 different style mapping , one for the zones and one for the tones like poser hair shader for example where u can use normal or displacement to change the texture of the hairs , when I am little more free from my projects I will do some cool material presets with different mapping

Thanks Sal ,
Cath

Sal UK - 06 August 2012 07:10 PM
Mec4D - 06 August 2012 07:00 PM

My question was how many UV’s sets are there if you looks into the surface , are there 2 or just one to choice from , I ask as the original I made can be used to make different rots middle and tip or make the hair tick or tin or kink for more natural look , and the one you show was just to paint zones , I wonder that’s all

thanks
Cath

Hi Mec4D

I just looked for you and in the UV’s selection you have Facial Hair UV and one called FlatUV.

Sal.

That will be great look forward to when you have time on your hands.. smile

Also thanks for your summer sale I just got “Neanderthal - Genesis” from your site.. smile

Sal.

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Posted: 06 August 2012 08:50 PM   [ Ignore ]   [ # 120 ]
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Mec4D - 06 August 2012 08:38 PM

Thanks Sal for the support !!! smile

your welcome its a great bundle fiber hair/beard and eyebrows, character and clothes love the whole thing.. smile sadly cant use the hair yet as I am using DS 4.5 but I will put the earlier version od DS4 on my other PC later today to use him fully, its 3:50am so I think I will have a sleep first..lol

Sal.

 

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