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Guides to Daz Studio
Posted: 16 October 2013 02:32 PM   [ Ignore ]   [ # 31 ]
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I agree with Paolo using Modo and giving you a a trail to at least attempt any tutorials in the book.
Hexagon has not seen a viable update in years and it’s notoriously unstable, just check the forums,. 3dmax, maya, zbrush are powerful but have steep price tags associated and they would be overkill for a demonstration, do they have demo versions (‘m asking, I know they don’t have student versions any longer) does Carerra have a demo, it’s it a modeler specific to doing this kind of modeling? Blender is the red headed stepchild of 3D (what did this software do to anyone to deserve such a bad rep except NOT suck NOT not have a $1,000 price tag?) Blender is the Paul Giamatti of software.

Modo was the software used to make V4, Modo was the software used to make Dawn (by the same former Daz employee if I’m not mistaken) it’s the common denominator. If you can apply the lesson in Modo to your modeler of choice it makes perfect sense.

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Posted: 16 October 2013 03:22 PM   [ Ignore ]   [ # 32 ]
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...true, but that doesn’t mean everyone should have it if they want to learn modelling especially if it would put a real strain on one’s budget.

This whole idea of “you can’t do serious work unless you shell out major zloty’s” is something I’ve wrestled with ever since I became involved in this. I have come to realise through discussion with others that one has to do the best work one can with the tools one has available. If it means dealing with Hexagon’s instability or Blender’s seemingly incomprehensible UI, yes. As I mentioned I found a workaround that has helped make Hexagon more stable. It now rarely crashes or freezes up on me like it did in the past. 

No software is “bullet-proof”, whether it costs 30$ or 3,000$.

I stopped downloading demos of expensive software tools because I realise I could never afford them unless I won the weekly lotto (and yes I DL’d and played with the demo for Modo301 many years ago - agreed,, it is a nice programme but just priced beyond the means of my and many others’ budgets).

Does everyone who gets into 3D need to learn modelling and become a content creator?  No.  Modelling isn’t for everyone as it requires a a certain mindset. That’s why there are PAs who create and sell content in stores like here on the Daz site. It’s not “laziness” that drives people to use purchased content.  Some just don’t have, or care to devote the extra time to learn the intricacies of modelling, rigging, UV mapping, and surfacing as this is a casual hobby for them. Others now and then may want of create a few props or a piece of clothing that isn’t commercially available for their own use. These are the people who don’t need an expensive software tool to accomplish their goals.

Yes I agree that Hexagon is in serious need of updating. There is a thread here on the Hexagon forum calling for just that.  I don’t see it as a bad programme, just one that has been unfortunately and unjustly neglected.

Oh, and as to Blender’s rep.  It’s has nothing to do with the application’s concept as it is the overly cryptic and poorly designed UI (which on its own presents a steep learning curve), which even Andrew Price (AKA:  the “Blender Guru”) has taken to task as being one of major reasons many shy away from it.

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Posted: 16 October 2013 03:41 PM   [ Ignore ]   [ # 33 ]
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Thank you StratDragon.

By the way, chapter 11, about modeling, is just one. The biggest portion of the book is dedicated to posing, lighting, morphing and all the other activities that are part of the day-by-day use of Studio.

Yes, the book is intended for an audience that goes from beginner to intermediate. This is a collection of practical techniques and workflows to help the Studio user get her bearing and start using the program with fun and proficiency.

The focus of the book is about explaining things so that people can understand the concepts and why the program works the way it does.

I teach classes about some aspect of 3D every month. In my conversations with people on-line, often live, I saw that there is a need for good explanation of the foundations of 3D graphics. What is second nature for a pro can be mysterious for a beginner or intermediate user. The chapter about posing, for example, discusses how to go beyond the simple positioning of limbs and it shows how to add the finishing touches that create a natural-looking pose. Chapter 7, Navigating the Studio environment, gives a detailed explanation of the power of framing and how the focal length of the camera works, with clear examples of the way we can alter the camera perspective. That is valuable information that impacts the look of a scene.

So, this is a didactic text that is meant to be a resource of techniques and information about Studio and 3D graphics in general. It contains twelve chapters, almost 380 pages of full spectrum discussion on the use of Studio 4.

I hope that helps a bit understanding the nature and goals of The Complete Guide to DAZ Studio 4.

Cheers.

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Posted: 16 October 2013 11:38 PM   [ Ignore ]   [ # 34 ]
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I don’t think the modeling application is that important when speaking of making contents for DS. What is important is to explain the concepts and workflow in order to bring contents inside DS. Some people will use blender, modo, maya, max, zbrush etc… but after modeling they will all do the same thing inside DS to make the content work

And as for the choice of the model you create content for, Dawn is as good as any other. The same rules apply whatever character it is

I agree to say that modo may not be the best choice as the modeling program for a guide which is aimed to beginners to intermediate. But I guess it"s the Author’s modeler of choice. It’s difficult to choose a modeler in that case. On the free side I could only think of blender as an alternative as it beeing the most popular. But the best choice could have been Houdini as it may be the only Pro modeling software that still has a Learning Edition. There is also Softimage XSI Mod Tool which is still available free at Valve Software even if Autodesk discontinued it after Softimage 2014 was out

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Posted: 17 October 2013 02:57 AM   [ Ignore ]   [ # 35 ]
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- deleted, something went wrong with this post & my pc.

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Posted: 17 October 2013 02:59 AM   [ Ignore ]   [ # 36 ]
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Frank0314 - 16 October 2013 01:58 PM

An even bigger portion uses 3DSMax

not for long anymore, autodesk wil stop updates february 2015 wink

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Posted: 17 October 2013 03:06 AM   [ Ignore ]   [ # 37 ]
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Pret-A-3D - 16 October 2013 03:41 PM

Thank you StratDragon.

By the way, chapter 11, about modeling, is just one. The biggest portion of the book is dedicated to posing, lighting, morphing and all the other activities that are part of the day-by-day use of Studio.

Yes, the book is intended for an audience that goes from beginner to intermediate. This is a collection of practical techniques and workflows to help the Studio user get her bearing and start using the program with fun and proficiency.

The focus of the book is about explaining things so that people can understand the concepts and why the program works the way it does.

I teach classes about some aspect of 3D every month. In my conversations with people on-line, often live, I saw that there is a need for good explanation of the foundations of 3D graphics. What is second nature for a pro can be mysterious for a beginner or intermediate user. The chapter about posing, for example, discusses how to go beyond the simple positioning of limbs and it shows how to add the finishing touches that create a natural-looking pose. Chapter 7, Navigating the Studio environment, gives a detailed explanation of the power of framing and how the focal length of the camera works, with clear examples of the way we can alter the camera perspective. That is valuable information that impacts the look of a scene.

So, this is a didactic text that is meant to be a resource of techniques and information about Studio and 3D graphics in general. It contains twelve chapters, almost 380 pages of full spectrum discussion on the use of Studio 4.

I hope that helps a bit understanding the nature and goals of The Complete Guide to DAZ Studio 4.

Cheers.

i ‘ve got the kindle version, and it’s sure not a bad book! (for beginners there was all ready a book created before)
i actually miss more intermediate & advanced things in the book.
for me chapter 11 may be bigger in the book.
i ‘ve personally added a section in creating morphs with zbrush (as daz created GOZ for this reason), and apart about texture in zb or modo.

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Posted: 17 October 2013 06:03 AM   [ Ignore ]   [ # 38 ]
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DAZ_jared - 16 October 2013 11:51 AM

We just finished up an 86 page user guide for DAZ Studio 4.6 that will be freely available.  It is in the final stages of review and should be available by the beginning of November.  This User Guide will be free of charge.

excaim big surprise surprised  cool grin

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Posted: 17 October 2013 07:04 AM   [ Ignore ]   [ # 39 ]
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Proxima Shining - 17 October 2013 06:03 AM
DAZ_jared - 16 October 2013 11:51 AM

We just finished up an 86 page user guide for DAZ Studio 4.6 that will be freely available.  It is in the final stages of review and should be available by the beginning of November.  This User Guide will be free of charge.

excaim big surprise surprised  cool grin

I’m excited too, but not holding my breath excited.
that would be silly.

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Posted: 17 October 2013 07:10 AM   [ Ignore ]   [ # 40 ]
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I suspect, from the sound of it, Paolo’s book would have been exactly what I wanted a few years back when I started using Daz Studio and that there are a lot of people to whom it will be an absolute god-send.  The modelling aspect sounds interesting as it is a skill I’d lile to develop.  As for the use of Modo - why not?  I won’t be buying a copy of Modo any time soon, but I am sure the principles remain the same, just as using Dawn as the target figure would not affect the quality of the description of the pricesses of what is needed.

The official DAZ pdf will be grabbed (free is good!) and I hope it will cover some of the aspects of Daz Studio I have no real clue about.

Good luck with your book, Paolo!

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Posted: 17 October 2013 07:20 AM   [ Ignore ]   [ # 41 ]
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Kyoto Kid - 16 October 2013 02:22 PM

...for some of us it’s not a matter of content vs. an app, it’s just that those prices are far too difficult to justify when on a very limited budget while there are RL expenses to deal with.  Having a “wiz bang” modelling programme does little when you are barely keeping a roof over your head and food on the table.  By the time I could save up enough for Zbrush or Modo, (I won’t even consider something like 3DS given it’s extremely high price tag)  they most likely will have been updated at least once and probably cost even more as well as require additional hardware resources to support.

My content purchasing has decreased over the past years as RL expenses have gone up where I live (particularly rent and transit), and has gone way, way down since I lost my job this past spring.  About the only 3D purchases I can afford these days is are PC items, something I’ve wishlisted turning up on the Fastgrab, or content that is otherwise deeply discounted and/or which qualifies for my monthly PC coupon.  As of late, most of this tends to be “utility” content like special morphs, shaders and light systems unique to Daz Studio (which cannot be modelled) rather than clothing, hair, sets, or props.

I agree wholeheartedly. I’ve really been enjoying this hobby (that’s what it is for me, at least), but real world needs and responsibilities have to take precedence. Sometime in the next few months, my employer is shutting down the facility where I work, and there’s a good chance that my next job won’t be paying nearly as much as my current one. My buying content is going to have to be severely curtailed. Anything I can learn to make, I will. But not with a modeler I have to spend a lot of money on. No matter how good the program may be, it won’t do me any good if I can’t afford to buy it in the first place. For the foreseeable future, I’m learning how to make stuff in Hexagon. Maybe Blender, too, but there’s always the problem of deciding how much time to devote to one program if I’m not spending that time learning more about another one.

It seems that real life interferes with all the fun stuff, but the bottom line is, a guy’s gotta eat.

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Posted: 17 October 2013 07:28 AM   [ Ignore ]   [ # 42 ]
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It should not matter really what modeling program is used in the book.  Just because Hexagon and Carrara are owned by DAZ3D does not mean they sould be used or need to be used in content creation.  What you should gain from the modeling section of the book, not that I have seen it, is an idea of what you can do with the mesh more so then the specific steps taken in the program to do them.  All modeling programs share the basics for mesh editing so its just a matter of thinking it through via the program of your choice.  If you are new to modeling then you may need to spend a bit more time with written and video tutorials geared to learning the application and its tools before tackeling a large project like making clothes so that you dont get yourself overwelmed trying to translate between two programs.

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Posted: 17 October 2013 07:33 AM   [ Ignore ]   [ # 43 ]
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DAZ_jared - 16 October 2013 12:20 PM

So here is a sneak peak from the up coming User Guide for DAZ Studio:

Knowledge Base Article: https://helpdaz.zendesk.com/entries/22468709-DAZ-Studio-User-Guide-Sneak-Peak-Lighting

Direct PDF Download: https://helpdaz.zendesk.com/attachments/token/c6orzkakfv9pxdn/?name=DAZ+Studio+User+Guide+Sneak+Peak.pdf

Just so there is no confusion, the User Guide isn’t a Knowledge Base article, it is an actual .pdf manual.  Some of the hyperlinks in the text may not work since they refer to other chapters in the document that aren’t included in the sneak peak.

Oooooh! Squeeeeeee!
A User guide!

 

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Posted: 17 October 2013 08:29 AM   [ Ignore ]   [ # 44 ]
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OK, I gotta ask: is the User Guide for DAZ Studio the Mega Price for the PC sale? Because that does indeed seem big enough :D

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Posted: 17 October 2013 08:46 AM   [ Ignore ]   [ # 45 ]
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Barubary - 17 October 2013 08:29 AM

OK, I gotta ask: is the User Guide for DAZ Studio the Mega Price for the PC sale? Because that does indeed seem big enough :D

Didn’t Jared say it would be free?

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